"Execution could not continue" - Your ZDoom may be too old!
Moderator: GZDoom Developers
Forum rules
Contrary to popular belief, we are not all-knowing-all-seeing magical beings!
If you want help you're going to have to provide lots of info. Like what is your hardware, what is your operating system, what version of GZDoom/LZDoom/whatever you're using, what mods you're loading, how you're loading it, what you've already tried for fixing the problem, and anything else that is even remotely relevant to the problem.
We can't magically figure out what it is if you're going to be vague, and if we feel like you're just wasting our time with guessing games we will act like that's what you're really doing and won't help you.
Contrary to popular belief, we are not all-knowing-all-seeing magical beings!
If you want help you're going to have to provide lots of info. Like what is your hardware, what is your operating system, what version of GZDoom/LZDoom/whatever you're using, what mods you're loading, how you're loading it, what you've already tried for fixing the problem, and anything else that is even remotely relevant to the problem.
We can't magically figure out what it is if you're going to be vague, and if we feel like you're just wasting our time with guessing games we will act like that's what you're really doing and won't help you.
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Re: "Execution could not continue" - Your ZDoom may be too o
Errors? Can't run that old mod? Your GZDoom or ZDoom may be too new!
Oof!
Oof!
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Re: "Execution could not continue" - Your ZDoom may be too o
And how exactly does this add anything?Zenon wrote:Errors? Can't run that old mod? Your GZDoom or ZDoom may be too new!
Oof!
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Re: "Execution could not continue" - Your ZDoom may be too o
A few mods have been broken recently by new updates
Thought it'd be worth informing any newcomers
Thought it'd be worth informing any newcomers
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Re: "Execution could not continue" - Your ZDoom may be too o
It may also be worth reporting to the mod's author and in the Bugs forum instead of making vague posts in a pin thread.Zenon wrote:A few mods have been broken recently by new updates
Thought it'd be worth informing any newcomers
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Re: "Execution could not continue" - Your ZDoom may be too o
This kind of FUD posts clearly help nobody. There's way to report problems, but some people really seem to get a rise from complaining and whining and therefore ensuring that the problem they can complain and whine about do not get fixed.
A few weeks someone over at Doomworld mentioned some map that doesn't work right in GZDoom - even when PMing the poster I did not get any useful information about what he complained, except more complaining.
Another good example is that sticky thread for "maps that require compatibility settings". But apparently nobody cares. Those who know about this keep quiet, often just to be able to complain from what I gather.
A few weeks someone over at Doomworld mentioned some map that doesn't work right in GZDoom - even when PMing the poster I did not get any useful information about what he complained, except more complaining.
Another good example is that sticky thread for "maps that require compatibility settings". But apparently nobody cares. Those who know about this keep quiet, often just to be able to complain from what I gather.
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Re: "Execution could not continue" - Your ZDoom may be too o
I only noticed the sticky yesterday. There's so many stickies and announcements all over the place that I have grown blind to such things.Graf Zahl wrote:Another good example is that sticky thread for "maps that require compatibility settings". But apparently nobody cares. Those who know about this keep quiet, often just to be able to complain from what I gather.
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Re: "Execution could not continue" - Your ZDoom may be too o
Hi guys, im kinda new to the whole ".wad" file thing, so I watched a bunch of tutorials to help me launch a doom wad file, but GZDoom keeps saying "fatal error" and that it cant detect any wads. in order to solve this, I moved the wads to the same directory as GZDoom, even changed the ini file, but it was still broken, so yet again I went to google for an answer. This time I installed ZDL but even that won't work. i have rechecked wether my GZDoom is the latest version, and it is. Help pls?
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Re: "Execution could not continue" - Your ZDoom may be too o
Hmm. Can you show us a screenshot of what all is in your gzdoom folder?
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Re: "Execution could not continue" - Your ZDoom may be too o
thanks for responding, but my impatience got me and I instead tried LZDoom, which worked, however whenever I try loading up FreeDoom phase 2 it keeps saying "map has no vertices".wildweasel wrote:Hmm. Can you show us a screenshot of what all is in your gzdoom folder?
also nice to see the mod team responding so quickly and politely after all these years of the community being a bit inactive
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Re: "Execution could not continue" - Your ZDoom may be too o
Nevertheless, please share a screencap of your GZDoom folder.BluSkies999 wrote:thanks for responding, but my impatience got me and I instead tried LZDoom, which worked, however whenever I try loading up FreeDoom phase 2 it keeps saying "map has no vertices".wildweasel wrote:Hmm. Can you show us a screenshot of what all is in your gzdoom folder?
also nice to see the mod team responding so quickly and politely after all these years of the community being a bit inactive
The FreeDoom problem tells me that somewhere down the line you aren't loading up the assets properly.
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Re: "Execution could not continue" - Your ZDoom may be too o
i have the latest gzdoom, but i cant rename project brutality master.zip to .pk3, even though i have hide extensions for known files unchecked.
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Re: "Execution could not continue" - Your ZDoom may be too o
Is it giving you an error message?y1nt wrote:i have the latest gzdoom, but i cant rename project brutality master.zip to .pk3, even though i have hide extensions for known files unchecked.
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Re: "Execution could not continue" - Your ZDoom may be too o
If you can't run an older mod in the latest Zdoom, contact the developer of the mod and tell them to fix it.
In the meantime you can go to www.zdoom.org/news and download the last version you remember it working in.
In the meantime you can go to www.zdoom.org/news and download the last version you remember it working in.
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Re: "Execution could not continue" - Your ZDoom may be too o
My problem is this: I was trying to load a mod on GZDoom called gg_doom_god and my GZDoom just crashed in a very fatal error. It says:
(Access Violation - tried to read address 0000000000000028)
Here is the link to the mod: https://www.moddb.com/mods/doom-god/dow ... g-doom-god
Maybe is a problem of the mod but I don't know.
If someone knows the answer then PLEASE help me.
(Access Violation - tried to read address 0000000000000028)
Here is the link to the mod: https://www.moddb.com/mods/doom-god/dow ... g-doom-god
Maybe is a problem of the mod but I don't know.
If someone knows the answer then PLEASE help me.
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Re: "Execution could not continue" - Your ZDoom may be too o
If the window allows you to Save a Crash Report, do so, and upload the CrashReport.zip for somebody to look at.