ViveDoom: gzdoom in virtual reality [UPDATE version 0.5.5]
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The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine are perfectly acceptable here too.
Please read the full rules for more details.
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- Posts: 209
- Joined: Sun Jun 22, 2014 12:47 am
- Graphics Processor: nVidia (Modern GZDoom)
- Location: Kadingir Sanctum, Hell (Postal Code: 666)
Re: ViveDoom: gzdoom in virtual reality [UPDATE version 0.5.
I live in Australia. I went to my local retailer, and no place in South Australia has them in stock. They have to order it from HTC overseas, and it will take 2 weeks because Australia is.. well Australia.
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- Location: In between the Moon and you, between the buried and me.
Re: ViveDoom: gzdoom in virtual reality [UPDATE version 0.5.
Fat luck getting anything in Aus that isn't hi-vis clothing or iPhones with 300% tax
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- Joined: Sun Jun 10, 2018 7:01 pm
Re: ViveDoom: gzdoom in virtual reality [UPDATE version 0.5.
FYI, Oculus Quest was just announced. All in one headset with 2 controllers and inside out tracking. No pc, no wires, no phones. $399, spring 2019.
I would love to see Doom for it. Unfortunately gzDoom team don't have much interest as VR and they said they don't have the hardware. If anyone could set up a kind of "fund me" campaign, i would definitely participate.
On the other hand, yesterday was released Quake 1 for Daydream with decoupled aiming.
I would love to see Doom for it. Unfortunately gzDoom team don't have much interest as VR and they said they don't have the hardware. If anyone could set up a kind of "fund me" campaign, i would definitely participate.
On the other hand, yesterday was released Quake 1 for Daydream with decoupled aiming.
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- Joined: Wed Jul 03, 2019 6:53 pm
Re: ViveDoom: gzdoom in virtual reality [UPDATE version 0.5.
Now that the index controllers are out, will this be updated to support the index controllers. As it stands this is borderline unplayable with the index controllers.
How can I contact the guy behind this project to request him to update it?
How can I contact the guy behind this project to request him to update it?
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- Posts: 10
- Joined: Tue Jun 11, 2019 1:22 pm
- Graphics Processor: Intel (Modern GZDoom)
- Location: hell
Re: ViveDoom: gzdoom in virtual reality [UPDATE version 0.5.
is this for gzdoom 4.1.3?
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- Posts: 10
- Joined: Tue Jun 11, 2019 1:22 pm
- Graphics Processor: Intel (Modern GZDoom)
- Location: hell
Re: ViveDoom: gzdoom in virtual reality [UPDATE version 0.5.
can i replace the gzdoom stuff wiht latest gzdoom?
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- Joined: Mon Nov 09, 2009 6:17 pm
Re: ViveDoom: gzdoom in virtual reality [UPDATE version 0.5.
Don't think that'd work, but I feel your pain, I'd love to see a release that uses a more recent version of GZDoom, the incompatibility with a version as old as what's used here is painful, there's a lot of cool stuff I want to play in VR doom that isn't compatable.Tuckymonster wrote:can i replace the gzdoom stuff wiht latest gzdoom?
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- Location: California
Re: ViveDoom: gzdoom in virtual reality [UPDATE version 0.5.
I know this is a massive bump, but i'm not sure what i'm doing wrong. I see it on my screen (VR_mode 10), but instead of showing in my headset it shows on the screen only (in split view which responds to my headset so i know it works partially)
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Re: ViveDoom: gzdoom in virtual reality [UPDATE version 0.5.
Hi, perhaps the latest version would work better for you: https://github.com/hh79/gz3doom/releases
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Re: ViveDoom: gzdoom in virtual reality [UPDATE version 0.5.
Hello! I'm sorry for bumping this thread.
Unfortunatelly I don't have Vive or a PC cabled headset, but I've noticed GZDoom/GZDoomVR has several vr_mode settings.
So I thought I could just stream PC screen to a smartphone and use GearVR headset to play.
vr_mode 3 seems to be just what I was looking for, but it misses those quad black outside frames to adjust the eyes. I wonder how could I set these on? What is the name of the setting? Does it require an additional library?
I understand it's a fake VR, more like 3D without roll or pitch, but I'm just curious.
I wonder if somebody could help me with this one
P.S. I've found this screenshot of my map from 2016 when GZ3Doom was around, with black frames. But I didn't have anything like a headset back then..
UPD. oh well struggling for some time, I managed to run it using 3rd party steamvr to android plugin and wifi dongle. It's 3dof (controller is 6dof though?), however without cables and heavy headset, with a decent signal efficency. I'm kinda glad I didn't have to buy a high-end headset/controllers to quench my thirst in VR Doom
Unfortunatelly I don't have Vive or a PC cabled headset, but I've noticed GZDoom/GZDoomVR has several vr_mode settings.
So I thought I could just stream PC screen to a smartphone and use GearVR headset to play.
vr_mode 3 seems to be just what I was looking for, but it misses those quad black outside frames to adjust the eyes. I wonder how could I set these on? What is the name of the setting? Does it require an additional library?
I understand it's a fake VR, more like 3D without roll or pitch, but I'm just curious.
I wonder if somebody could help me with this one
P.S. I've found this screenshot of my map from 2016 when GZ3Doom was around, with black frames. But I didn't have anything like a headset back then..
UPD. oh well struggling for some time, I managed to run it using 3rd party steamvr to android plugin and wifi dongle. It's 3dof (controller is 6dof though?), however without cables and heavy headset, with a decent signal efficency. I'm kinda glad I didn't have to buy a high-end headset/controllers to quench my thirst in VR Doom