Sathanas616 wrote:Hi people, Uncle Satan here with a little fix to an annoying problem that affects a lot of people with certain Intel drivers and Windows 10. It's basically a message you get when trying to open GZDoom... "R_OPENGL: OpenGL driver not accelerated!":
First, you'll need to download one of these GZDoom builds here: http://devbuilds.drdteam.org/gzdoom/
After that, extract it to a folder and place any doom wad/wads you wish in the same folder. Then you want to download this: https://github.com/alexey-lysiuk/tools/ ... fi/Release
Place it in the folder you extracted GZDoom and drag and drop the gzdoom.exe file on the wtfi.exe file:
A window will open and quickly ask you to press any key to continue, do it! There you go, you now have a working/patched version of GZDoom!
:bfg:
So, a little update here, you don't need to use one of the GZDoom builds mentioned earlier, you can use the latest GZDoom update (v2.2.0) too: https://gzdoom.drdteam.org/page.php?page=download
Just make sure you download the 32-bit one, I have a 64-bit system but the 64-bit one doesn't seem to work, okay?
GZDoom "R_OPENGL: OpenGL driver not accelerated!" Intel/w10
Moderator: GZDoom Developers
Forum rules
Contrary to popular belief, we are not all-knowing-all-seeing magical beings!
If you want help you're going to have to provide lots of info. Like what is your hardware, what is your operating system, what version of GZDoom/LZDoom/whatever you're using, what mods you're loading, how you're loading it, what you've already tried for fixing the problem, and anything else that is even remotely relevant to the problem.
We can't magically figure out what it is if you're going to be vague, and if we feel like you're just wasting our time with guessing games we will act like that's what you're really doing and won't help you.
Contrary to popular belief, we are not all-knowing-all-seeing magical beings!
If you want help you're going to have to provide lots of info. Like what is your hardware, what is your operating system, what version of GZDoom/LZDoom/whatever you're using, what mods you're loading, how you're loading it, what you've already tried for fixing the problem, and anything else that is even remotely relevant to the problem.
We can't magically figure out what it is if you're going to be vague, and if we feel like you're just wasting our time with guessing games we will act like that's what you're really doing and won't help you.
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GZDoom "R_OPENGL: OpenGL driver not accelerated!" Intel/w10
(this is cross-posted in an effort to bring more GZDoom topics here)
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Re: GZDoom "R_OPENGL: OpenGL driver not accelerated!" Intel/
This may or may not need some form of addressing for those who use ZDL.exe. Just saying. I don't personally have this problem, but it wouldn't hurt to provide a workaround for those who use launchers. (I would say if I knew of a good workaround myself, but I do not.)
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Re: GZDoom "R_OPENGL: OpenGL driver not accelerated!" Intel/
wtfi.exe is a patcher tool that rewrites the manifest. It only needs to be run once (per devbuild/release) on the .exe and then ZDL will launch it just fine.
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Re: GZDoom "R_OPENGL: OpenGL driver not accelerated!" Intel/
Works for EDuke32 as well though you have to select the .exe file manually.
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Re: GZDoom "R_OPENGL: OpenGL driver not accelerated!" Intel/
It works, but with some mods cause gzdoom go on background (mouse cursor appears and music is still playing).
Is there any solution for this problem?
Is there any solution for this problem?
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Re: GZDoom "R_OPENGL: OpenGL driver not accelerated!" Intel/
is wtfi loclable with metadata iD studio DOOM?
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Re: GZDoom "R_OPENGL: OpenGL driver not accelerated!" Intel/
I don't understand your question. Are you using Google Translate? Can you ask in your native language? There may be someone here who can understand you.komplication wrote:is wtfi loclable with metadata iD studio DOOM?
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Re: GZDoom "R_OPENGL: OpenGL driver not accelerated!" Intel/
This tool is great, but with certain mods it causes gzdoom to freeze.
I did some investigation, and I found out, that it happens whenever a 3d model (from MODELDEF) is used.
If you want to load a mod with 3d models (like brutal doom, project brutality, russian overkill...), you can try this fix:
https://pal1000.github.io/shared/tutori ... -win10.mov
which works for more opengl applications.
I did some investigation, and I found out, that it happens whenever a 3d model (from MODELDEF) is used.
If you want to load a mod with 3d models (like brutal doom, project brutality, russian overkill...), you can try this fix:
https://pal1000.github.io/shared/tutori ... -win10.mov
which works for more opengl applications.
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Re: GZDoom "R_OPENGL: OpenGL driver not accelerated!" Intel/
I've applied this method to several different recent versions( gzdoom 3.2.1, 3.2.5, and SVN ver g3.3) and all of them still say
"R_OPENGL: OpenGL driver not accelerated!"
What causes this anyway? Ver 3.2.1 used to work for me and now it doesn't, and my computer hasn't downloaded any updates recently that i can see that would affect this.
I too also use ZDL( not for trying this fix mind you) and would like an answer to this issue as well.....
This just boggles my mind.
Edit: Reinstalled all of the DirectX components and it fixed the issue.
"R_OPENGL: OpenGL driver not accelerated!"
What causes this anyway? Ver 3.2.1 used to work for me and now it doesn't, and my computer hasn't downloaded any updates recently that i can see that would affect this.
I too also use ZDL( not for trying this fix mind you) and would like an answer to this issue as well.....
This just boggles my mind.
Edit: Reinstalled all of the DirectX components and it fixed the issue.
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Re: GZDoom "R_OPENGL: OpenGL driver not accelerated!" Intel/
So...weird issue. I go load up gzdoom for the first time today and it gave me the driver is not accelerated error. Problem is I had done the wfti.exe fix already several months ago, and up until yesterday it was working fine. Redownloaded gzdoom and did the fix again but it didn't work. Display driver has the most up to date driver. What can I do to get it working again?
For context, I'm running laptop with Integrated Intel gfx and win7 32bit, laptop is several years old. Thanks in advance.
For context, I'm running laptop with Integrated Intel gfx and win7 32bit, laptop is several years old. Thanks in advance.
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Re: GZDoom "R_OPENGL: OpenGL driver not accelerated!" Intel/
a better option than patching gzdoom is to use an updated version of OpenGL
since patching it can be executed but without being able to use any of the OpenGL features.
I have a patch that worked for me
link OpenGl 4.0 and 4.1:
http://www.mediafire.com/file/zbyzk8nsl ... GL+fix.rar
https://www.mediafire.com/file/yrf6gtka ... nGL+fix.7z
n my case I have:
Intel i3 M350 2.27 GHz with intel HD Graphics.
and Windows 10 Single language 64 bit.
since patching it can be executed but without being able to use any of the OpenGL features.
I have a patch that worked for me
link OpenGl 4.0 and 4.1:
http://www.mediafire.com/file/zbyzk8nsl ... GL+fix.rar
https://www.mediafire.com/file/yrf6gtka ... nGL+fix.7z
n my case I have:
Intel i3 M350 2.27 GHz with intel HD Graphics.
and Windows 10 Single language 64 bit.
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Re: GZDoom "R_OPENGL: OpenGL driver not accelerated!" Intel/
Please do not post such things without knowing what they actually do. This in no way 'fixes OpenGL'. It's an entirely separate software based implementation that is very likely to be a lot slower than what it replaces. Patching the EXE will ensure that it works with the native driver.
Re: GZDoom "R_OPENGL: OpenGL driver not accelerated!" Intel/
I tried using wtfi.exe to fix my problem with GZDoom 3-4-1, but it, er, didn't work. Doomworld user Gez said (here: https://www.doomworld.com/forum/topic/8 ... nt=1641369) that fixing the problem is supposed to be as simple as drag-and-dropping gzdoom.exe onto wtfi.exe, but when I try, I get this message:
> ERROR: EndUpdateResource() failed for file c:\users\\******\Downloads\gzdoom-bin-3-4-1\gzdoom.exe with code 0x00000005
> press any key to continue...
Elsewhere I've seen
Any idea what I'm doing wrong? Thanks in advance!
> ERROR: EndUpdateResource() failed for file c:\users\\******\Downloads\gzdoom-bin-3-4-1\gzdoom.exe with code 0x00000005
> press any key to continue...
Elsewhere I've seen
Any idea what I'm doing wrong? Thanks in advance!
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Re: GZDoom "R_OPENGL: OpenGL driver not accelerated!" Intel/
Error code 0x00000005 means Access is denied. In other words, executable file is write protected for some reason, for example
- You have no permissions to modify the file
- The file has read-only attribute set
- Antivirus software is blocking file update
Re: GZDoom "R_OPENGL: OpenGL driver not accelerated!" Intel/
dosent work it says has no compatibility record manifest