Gorec wrote:there is some secret about this keys....
someone already told about it
Frozenwolf150 wrote:(Anomalous Creature) [...] The other major problem is that this event is highly likely to cause the runaway script crash.
Notepad++Frozenwolf150 wrote:I've been meaning to ask, what specific modding tools were used for Doom RPG?
Yholl wrote:Notepad++Frozenwolf150 wrote:I've been meaning to ask, what specific modding tools were used for Doom RPG?
99% of doorpeg was done in Notepad++
Tapwave wrote:I keep getting a red keycard in the arena, but I have no clue what it's supposed to be used for, since there are no red-locked doors (or any locked doors for that matter) in the outpost.
Spoiler:
Boxmanbr wrote:I'm suspecting the monster count problem isn't related to monster death but that blue pain elemental that becomes a sphere waiting for itself to respawn, if the respawn of the monster is blocked, it won't respawn and the monster count will not decrease.
I have to play this mod again because I did not play it since much time ago, I don't remember well if it was exactly this, I will post more if I find something else.
Spoiler:
RastaManGames wrote:Yholl's rarity beams working in TITLEMAP (i see that), but i can't see they ingame. What i do wrong?
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