Spaghetti Weapons [v1.5131632]

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Spaghetti Weapons [v1.5131632]

Postby DoggyDentures » Thu Jul 23, 2020 11:04 pm

Babby's first Doom mod. Balance, what's that?

Image

Spaghetti Weapons is an (ongoing?) weapons mod that replaces Doom's default weapons with...things.

Spoiler: Contents of Mod

Spoiler: Some CVARs


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Last edited by DoggyDentures on Mon Mar 15, 2021 9:12 pm, edited 33 times in total.
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Re: Spaghetti Weapons [v0.67482399]

Postby Machine-Reaper » Fri Jul 24, 2020 12:48 am

Bepis and Spaghetto..mmmm
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Re: Spaghetti Weapons [v0.67482399]

Postby Captain J » Fri Jul 24, 2020 6:15 am

Absolutely clever gamer stuff right there. It's so moist, spicy and deep it's just... *chef kiss* Bona fide perfection. My all time favorite is Slotgun. It's has very clever mechanic and is fun to use. Tho death penalty is kinda harsh.
Spoiler: also...
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Re: Spaghetti Weapons [v0.67482399]

Postby DoggyDentures » Fri Jul 24, 2020 11:35 am

Captain J wrote:Absolutely clever gamer stuff right there. It's so moist, spicy and deep it's just... *chef kiss* Bona fide perfection. My all time favorite is Slotgun. It's has very clever mechanic and is fun to use. Tho death penalty is kinda harsh.
Spoiler: also...

Well actually, this isn't the original source of the plush. It's a homage to the original mod, which has unfortunately been removed, hence the label "Slight Return".
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Re: Spaghetti Weapons [v0.67482399]

Postby Starman the Blaziken » Fri Jul 24, 2020 1:02 pm

That is quite a specific version number you got going on for a mod called Spaghetti Weapons, it is like... Spaghetti Numbers! :D
Would like to try this mod some time in the future though.
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Re: Spaghetti Weapons [v0.67482399]

Postby openroadracer » Fri Jul 24, 2020 3:50 pm

Gah, the Astolfo plushies, the one thing I HATED most in Marisa's abort_m.

I spend too much time on the internet, because I know exactly where Astolfo came from. The memes around him just make him worse.
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Re: Spaghetti Weapons [v0.67482399]

Postby wildweasel » Fri Jul 24, 2020 4:15 pm

openroadracer wrote:Gah, the Astolfo plushies, the one thing I HATED most in Marisa's abort_m.

I spend too much time on the internet, because I know exactly where Astolfo came from. The memes around him just make him worse.

Gonna just advise you to deal with it, tbh.
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Re: Spaghetti Weapons [v0.67482399]

Postby Linz » Fri Jul 24, 2020 9:08 pm

I still dunno why abort was removed
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Re: Spaghetti Weapons [v0.67482399]

Postby retronutcase » Fri Jul 24, 2020 9:16 pm

Linz wrote:I still dunno why abort was removed

DMCA bullshit.
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Re: Spaghetti Weapons [v0.67482399]

Postby Linz » Fri Jul 24, 2020 9:18 pm

Ah,I see

Spoiler:



Ok I gotta know what maps would be good to play this thing with
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Re: Spaghetti Weapons [v0.67482399]

Postby DoggyDentures » Sun Jul 26, 2020 8:20 pm

New update:
  • Added a new weapon to replace the Super Shotgun, the "RPG".
  • Added a new armor type, Super Duper Armor. The means of obtaining it may or may not be related to the above weapon.
  • Updated the Slotgun's animations to include a coin slot at the side.
  • Slotgun's skull roll deals significantly less damage now.
  • Billy-Bomb now uses the ammo section of the HUD, instead of health, to display time remaining.
  • Updated the Chef Boyardee can item sprite to match the sprite on the forum post.
  • Some bug fixes and other stuff I probably don't remember.
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Re: Spaghetti Weapons [v0.67482399]

Postby YasuoProjectX » Tue Jul 28, 2020 11:40 pm

I hope she made lots of spaghetti!
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Re: Spaghetti Weapons [v0.67482399]

Postby AvzinElkein » Wed Jul 29, 2020 7:46 am

How many kills does it take for the pan to reach "always crits"?
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Re: Spaghetti Weapons [v0.67482399]

Postby DoggyDentures » Wed Jul 29, 2020 11:29 am

AvzinElkein wrote:How many kills does it take for the pan to reach "always crits"?

Crit chance caps at 60%. Just like in TF2, which the whole weapon and crit concept is based off of. It takes around twenty hits to reach that cap.
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Re: Spaghetti Weapons [v0.67482399]

Postby Linz » Wed Jul 29, 2020 3:40 pm

So about my question on mapsets
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