Ashes Afterglow TC - closing the vault

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ZikShadow
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Re: (OST release! ) Ashes Afterglow TC

Post by ZikShadow »

The Pump Shotgun has the Scav load one in the chamber before reloading further. That's why you can immediately fire while midreloading instead of waiting for the gun to be repumped like in other mods/games. If you want the Glock to do the same, that means extending the reload animation, which would be a bad idea in the middle of combat when fast reloads with light pistols are its biggest strengths and unlike shotguns don't have the advantage of reload canceling.

Both Scoria and Hermann are right, that's not a bug at all, that's how guns work in real life. Not a lot of mods do that kind of detail (the other I see being something along the lines of Hideous Destructor and maybe Cold as Hell if they didn't make open bolt guns also have +1 when doing tactical reloads), so I appreciate seeing one with that kind of setup.
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Vostyok
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Re: (OST release! ) Ashes Afterglow TC

Post by Vostyok »

What they said.

Also, it makes me scream internally when pistol slides lock back of their own accord and are always reloaded with a fresh mag with nothing in the chamber. So I'm not doing that one either.

Edit: I still need to add a bolt release to the m16, before anyone mentions it
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AmissaAnima
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Re: (OST release! ) Ashes Afterglow TC

Post by AmissaAnima »

Mates. the only thing i'm trying to point out is that involving the basic reload animation that involves the second R press. That one single bullet can stand between life and death and you die all because the magazine wasn't completely full. When i press the Reload button in a video game i expect my magazine to be filled up completely. Likewise if the magazine runs dry while firing the gun. While i can get the idea of Realism in videogames let me remind y'all that one of the major reasons some people play videogames in the first place is to escape from reality. Shoving every single bit of reality into videogames can take away some of that fun from players. But let me get back into topic here. 2 sec of increased reload time ain't a big deal. So i don't get why you're making such a big fuss about it Zikshadow. it's such a small little thing that i'm talking about changing and you're talking as that would break that game. That's just i dunno. Silly?
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ZikShadow
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Re: (OST release! ) Ashes Afterglow TC

Post by ZikShadow »

I could spend time arguing with you, but I believe Vos' decision on tactical reloads on closed chamber firearms is final. We shouldn't be cluttering up the place with further arguments.
If you're not particularly happy about it, you're welcome to make an addon yourself that'll solve your problem.

Also, I used melee weapons in my run primarily. Can't relate with your "one round means life or death" situation.
https://cdn.discordapp.com/attachments/ ... -43-38.mp4
https://cdn.discordapp.com/attachments/ ... -27-31.mp4
https://cdn.discordapp.com/attachments/ ... -36-68.mp4
https://cdn.discordapp.com/attachments/ ... -25-84.mp4
https://cdn.discordapp.com/attachments/ ... -07-52.mp4
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Ihavequestions
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Re: (OST release! ) Ashes Afterglow TC

Post by Ihavequestions »

It could be made optional, so the reload function always does a 'full' reload, if that option is selected in the config menu. I'd love to have an automatic 'full' reload for the Tier-2 upgrade of the M16, so both the magazine and the grenade get reloaded.
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Big_Boss
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Re: (OST release! ) Ashes Afterglow TC

Post by Big_Boss »

Vostyok wrote:What they said.

Also, it makes me scream internally when pistol slides lock back of their own accord and are always reloaded with a fresh mag with nothing in the chamber. So I'm not doing that one either.

Edit: I still need to add a bolt release to the m16, before anyone mentions it
Is there a reason for glock to manually reload from 15 to 16 bullets? Same with submachine gun from 30 to 31?
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Vostyok
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Re: (OST release! ) Ashes Afterglow TC

Post by Vostyok »

Hermann_Wolf1 wrote:
Thats because your standard Glock mags have a capacity of 15 rounds. If you reload a mag wich isnt empty, you'll end up with 16 because you still have a bullet chambered in the pistol itself. Thats why mag fed guns (no open bolt guns such as the Mac-11) have a capacity of X+1 (X bullets in the mag + 1 in the chamber).
You're welcome 8-)
ZikShadow wrote: If you're not particularly happy about it, you're welcome to make an addon yourself that'll solve your problem.
Both of these sum up my feelings on the matter.

Edit: please note - there are still a few things I want to fix, add and/or polish for next update, so it may be a few more days. Will try to have standalone weapons pack finished for this weekend, but free time where I can work at my main machine is quite limited right now. Blame Christmas. :P
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Re: (OST release! ) Ashes Afterglow TC

Post by AmissaAnima »

Moving onto another topic unrelated to the previous topic. But there's something i've been feeling when
Spoiler:
PS Zikshadow i'm the wrong kind of person to attempt to impress with game related challenges.
hazzmati
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Re: (OST release! ) Ashes Afterglow TC

Post by hazzmati »

I honestly enjoy the more realistic weapon handling. It makes the game feel more enjoyable. Especially since the game seems to focus more on the realism side like Stalker for example.
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Re: (OST release! ) Ashes Afterglow TC

Post by AmissaAnima »

hazzmati wrote:I honestly enjoy the more realistic weapon handling. It makes the game feel more enjoyable. Especially since the game seems to focus more on the realism side like Stalker for example.
Stalker has realistic reload speed but in fact reloads the entire mag you don't have to hit the reload button more than once while using an assault weapon for example. Same goes for Pistols.
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ZikShadow
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Re: (OST release! ) Ashes Afterglow TC

Post by ZikShadow »

Amissa, STALKER's weapons handling doesn't employ +1 tactical reloads at all. If we're talking about playing it vanilla without mods, anyways. If anything, with your funny logic, you should be getting on its case for not employing the same system as Ashes to have that extra round to kill mutants or bandits with. For example, with +1 tact loads, you'd have 9 rounds in the PMM instead of 8 like in the actual game, but it does not have that. It just loads 8. Same for the rest of the guns. 30 round for the AKs instead of 31, 10 rounds instead of 11 for the Vintorez, and so on.

If you're fine with STALKER's weapon handling, then there's literally nothing stopping you from just using the same techniques and resisting that urge to reload the gun to 16 again after you swap in the 15 round Glock mag.

Also, I wasn't trying to impress you, that'd be too petty of me. I was trying to subtly nudge the idea that maybe it's a good idea to swap to Ashes' surprisingly solid melee weapons when the magazine runs low instead of complaining about that +1 "deciding life and death".
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AmissaAnima
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Re: (OST release! ) Ashes Afterglow TC

Post by AmissaAnima »

Spoiler:
I won't directly reply to your comment Zikshadow as if i start talking about Stalker i won't shut my damn mouth about it. Seeing as i've spent at least 700+ hours in Call of pripyat.
I also refuse to bring up the other thing as that moment has already passed.
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ZikShadow
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Re: (OST release! ) Ashes Afterglow TC

Post by ZikShadow »

Yes, I concur. Let us move on from this discussion civilly.
himmelreich1
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Re: (soundtrack release) Ashes Afterglow TC

Post by himmelreich1 »

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Ihavequestions
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Re: (OST release! ) Ashes Afterglow TC

Post by Ihavequestions »

Guys, can you tell me where that fifth bomb came from I ended up with last time?
Spoiler:
Seriously, this stuff gets more confusing the more often I play it. :lol:
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