https://www.moddb.com/mods/doom-the-gol ... souls-2-11
WARNING
Save files are NOT compatible between different versions of the mod.
Changelog:
Spoiler:
-MAPS
Major:
-Heavily reworked Pyro Pyramid (Less cannons, more room for error, less backtracking)
-Less backtracking in Fort Phantom (Player gets teleported back after killing the minibosses)
Minor:
-Added extra sign and sounds in Venom Villa
-Updated World map with new sprites
-Fixed getting out of bound near World map's World 2 shop
-Fixed Wrong Tree in Water Cave
-Fixed Solid Waterfall in Water Cave
-Fixed being possible to get out of bounds near Water Cave exit
-Golden Crab can only walk in a certain area in Sunny Seaside (this prevents Big Coin spawn failure)
-Made one spider easier to get in Crescent Moon Manor
-Fixed Game Breaking Big Coin in Silhouette Sunset
-Fixed broken portal in Mount Mirror
--General
-Buffed Star Whip
-Gold Hunting Shotgun left barrel only fired 10 pellets instead of 20
-Hunting Shotgun can no longer be auto fired by keeping the fire button pressed. This avoids unloading both barrels by mistake instead of a single shot.
-Fading Coins don't add to item counter anymore
-Chests become non-solid after opening them
-Cannons cannot instakill anymore and they have a smaller splash damage radius
-Finite now credited (Maker of the pistol sprites)
Known bugs
-Random z fighting in Sunny Seaside (have to investigate, it might be a Gzdoom related issue considering it doesn't show up in previous gzdoom builds)
-"Could not find dialog "SCRIPT00" (Does not affect the game whatsoever, i have to go back and edit all the dialog files.)