This isn't the problem. The child actor doesn't have a "Scale" state, so the jump goes to the aprent's. There it's told Goto Spawn, so it goes to the Spawn state. Goto is absolute, I.E. always jumps within the current state table (unless told a parent class). The wiki does not describe this well at all. (But then, I'm not sure if I did either.)Jekyll Grim Payne wrote:Why the hell does it interpret 'goto Scale' like 'goto super::scale'?
Also, you could do away with the state jump altogether:
Code: Select all
TNT1 A 0 A_SetScale(0.3 + (Random(1,5) * 0.2))