What I am trying to say is that I used to use XWE, but it can get only the job half done. It seems to have a good enough user interface, but I have moved onto SLADE3 b/c it suits my modding needs in the terms of sprite rendering. The images are in .png image file format so maybe XWE allows .bmp (256 colors) image file format. I like .bmp (24-bit color) myself, but I would just settle for .png as a substitute.RV-007 wrote:Remember to make .wads open automatically w/ SLADE by "Tools" menu bar > "Folder Options..." option label > "File Type" window tab. You will also need a base resource for use of the proper palette (link for reference).
If you have problems removing any unused auto-open file associations, use ccleaner to remove the "Open with XWE" file association registry.
I don't want to be a XWE discourager, but one of my 1st projects relied on XWE. I was too much in a hurry b/c of XWE's save process. I deleted all my pimped out work right after the sprites were imported into its wad. What I regretted was a loss of color for the sprites. I wish I could fix that mistake, but it is really time-consuming (although I now found ways to speed up the process).
Anyways, the resources in the project are free for use. Marathon 0 - 3 is freeware and that should apply to the resources in this project.