
ZDG's Resources! Napalm Bomb!
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Re: ZDG's Resources! New Vorpal Edge
Looking over this thread once again, I really need to put two and two together sometimes 

Re: ZDG's Resources! New Sentry gun
I just done a little modification of Captain toenail's sentry gun, now comes in two flavors: rocket n' bullets!
Re: ZDG's Resources! Lots of new stuff!
Lotsa new stuff!
GUNS:
SubMachine gun: Fires in full auto or in bursts of 3 bullets.
ITEMS:
New lamps: A brazero and torches with GLDEFS.
Trees: A bush, shruberry and a potted tree, all breakable!
And a new guy for the sentry family! Fry demons with the plasma sentry!
GUNS:
SubMachine gun: Fires in full auto or in bursts of 3 bullets.
ITEMS:
New lamps: A brazero and torches with GLDEFS.
Trees: A bush, shruberry and a potted tree, all breakable!
And a new guy for the sentry family! Fry demons with the plasma sentry!
- Trooper 077
- Posts: 856
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Re: ZDG's Resources! Lots of new stuff!
Pretty Bivitching stuff you got here ZDG, Mind If I use some for a certain project im making?
Re: ZDG's Resources! Lots of new stuff!
Yes, put me in your credits.
Re: ZDG's Resources! Lots of new stuff!
Wow, I like that MP40, may I use that for a project I'm working on? Obviously there will be a line in the text file crediting you for your sprite/decorate work.
EDIT: Oh, is it also alright if I edit the decorate and the sprites a little to incorporate reloading?
EDIT: Oh, is it also alright if I edit the decorate and the sprites a little to incorporate reloading?
Re: ZDG's Resources! Lots of new stuff!
Same thing.
Re: ZDG's Resources! Lots of new stuff!
Well, i'm working on a pistol on which you can add a silencer, if you have one.
It works perfectly, except for one thing, when the silencer is added, the pistol never stops firing, and the flag is added to the player, instead of the weapon
code:
WTF is wrong there?
It works perfectly, except for one thing, when the silencer is added, the pistol never stops firing, and the flag is added to the player, instead of the weapon
code:
Code: Select all
Actor Silenceablepistol :Weapon replaces Pistol
{
Weapon.AmmoUse 1
Weapon.AmmoGive 20
Weapon.AmmoType "Clip"
+WEAPON.WIMPY_WEAPON
Inventory.pickupmessage "Picked up a pistol."
States
{
Ready:
PISG A 0 A_JumpIfInventory ("HasSilencer",1,3)
PISG A 1 A_WeaponReady
Loop
PISG Y 1 A_WeaponReady // if the silencer is added
loop
Deselect:
PISG A 0 A_JumpIfInventory ("HasSilencer",1,3)
PISG A 1 A_Lower
Loop
PISG Y 1 A_Lower
loop
Select:
PISG A 0 A_JumpIfInventory ("HasSilencer",1,3)
PISG A 1 A_Raise
Loop
PISG Y 1 A_Raise
loop
Fire:
PISG A 0 A_JumpIfInventory ("HasSilencer",1,"SilencedFire")
PISG A 4
PISG B 6 A_FirePistol
PISG C 4
PISG C 1
Goto Ready
SilencedFire:
PISG Y 4
PISG Y 0 A_PlaySound ("ccannon/fire")
PISG X 6 A_FireBullets (5.6, 0, 1, 5, "BulletPuff")
PISG Z 4
PISG Z 1
Goto Ready
Flash:
TNT1 A 1
goto LightDone
AltFire:
PISG A 1 A_JumpIfInventory ("Silencer",1,"AddSilencer")
goto ready
AddSilencer:
PISG A 0 A_JumpIfInventory ("HasSilencer",1,"RemoveSilencer")
ADDS ABC 3
PISG Y 1 A_ChangeFlag ("WEAPON_NOALERT",1)
PISG Y 1 A_Print("Silencer Added.")
PISG Y 1 A_GiveInventory ("HasSilencer",1)
goto ready
RemoveSilencer:
ADDS CBA 3
PISG A 1 A_ChangeFlag ("WEAPON_NOALERT",0)
PISG A 1 A_Print("Silencer Removed.")
PISG A 1 A_TakeInventory ("HasSilencer",1)
goto ready
Spawn:
GSPS A -1
Stop
}
}
- wildweasel
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Re: ZDG's Resources! Lots of new stuff!
The first issue might be because of bad jumps. A_Jump* jumps by frames, not lines, so you'd only want to A_Jump 2 instead of 3 (or better, just use custom state labels for everything which will save on a LOT of headaches later on). The second issue: put +WEAPON.NOALERT on the weapon to begin with, don't bother with setting flags through action functions, and have the unsilenced fire states use A_AlertMonsters.ZDG wrote:Well, i'm working on a pistol on which you can add a silencer, if you have one.
It works perfectly, except for one thing, when the silencer is added, the pistol never stops firing, and the flag is added to the player, instead of the weapon
Re: ZDG's Resources! Lots of new stuff!
Okay, Weasel, thanks.
Re: ZDG's Resources! Lots of new stuff!
Shazaam! Working on spells!
- Attachments
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- HEALE0.png (51.07 KiB) Viewed 1334 times
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- HBOKA0.png (1.38 KiB) Viewed 1334 times
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- FBOKA0.png (1.38 KiB) Viewed 1334 times
Re: ZDG's Resources! Lots of new stuff!
Slowly advancing on spells.
- Attachments
-
- FBKOA0.png (11.6 KiB) Viewed 1304 times
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- Yeah, it looks weird, i'll try to make it better. Friggin' image borders.
- FIREF0.png (86.19 KiB) Viewed 1304 times
- NeuralStunner
-
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Re: ZDG's Resources! Lots of new stuff!
In that last shot, the fingers are chopped off very badly. Those tomes look neat though.
These kinda remind me of the uber-weapon I made a while back. It's a blue star you collect, giving you instant-kill attacks. (Primary is a powerful hitscan, Alternate is much like the Hand of God from ROTT.) Oh, and it consumes Armor as amunition... Can still be used without any armor, but you're reduced to a close-range attack.
That was fun to make.

These kinda remind me of the uber-weapon I made a while back. It's a blue star you collect, giving you instant-kill attacks. (Primary is a powerful hitscan, Alternate is much like the Hand of God from ROTT.) Oh, and it consumes Armor as amunition... Can still be used without any armor, but you're reduced to a close-range attack.
That was fun to make.

Re: ZDG's Resources! Lots of new stuff!
If you look at the fire tome closely enough, it looks like a fiery bunny head. 

- wildweasel
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Re: ZDG's Resources! Lots of new stuff!
And before I'd zoomed in to get a closer look, I could have sworn the tome said "RAPE" instead of "FIRE". =PZDG wrote:If you look at the fire tome closely enough, it looks like a fiery bunny head.