It's Time for...

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
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Demolisher
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Re: It's Time for...

Post by Demolisher »

That would have been a dooshbag move.
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chronoteeth
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Re: It's Time for...

Post by chronoteeth »

Man thank god this isn't action doom 2, just 2.

2 is awesome.

I like 2.
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Captain Ventris
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Re: It's Time for...

Post by Captain Ventris »

chronoteeth wrote:Man thank god this isn't action doom 2, just 2.

2 is awesome.

I like 2.
Did you just miss the entire thread?
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BlackRabite
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Re: It's Time for...

Post by BlackRabite »

Captain Ventris wrote:Did you just miss the entire thread?
no, you dork

shit, dude, 2 is great

2 kicks action doom 2's ass for sure

all hail 2!!
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Captain Ventris
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Re: It's Time for...

Post by Captain Ventris »

Has anyone checked if this is Co-Op compatible? If not, it would be SO much fun as a Co-Op game, if Scuba Steve felt like making it Co-Op compatible. :D

This is just screaming for levels to be made for it, too. Again, as a Co-Op wad, this would be so full of Win.
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Use3d
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Re: It's Time for...

Post by Use3d »

Its so sweet, good job to scuba and team for dropping this bombshell on the community, you guys rule!
Scuba Steve
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Re: It's Time for...

Post by Scuba Steve »

Captain Ventris wrote:Has anyone checked if this is Co-Op compatible? If not, it would be SO much fun as a Co-Op game, if Scuba Steve felt like making it Co-Op compatible. :D

This is just screaming for levels to be made for it, too. Again, as a Co-Op wad, this would be so full of Win.
I considered it. In the end, there were just to many custom events and scripts that could break with 2 people. But agreed, coop would be amazing.
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hnsolo77
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Re: It's Time for...

Post by hnsolo77 »

damn, now i need to go out to the gas station and stock up on ACTION BEER for the night
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Captain Ventris
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Re: It's Time for...

Post by Captain Ventris »

Scuba Steve wrote:
Captain Ventris wrote:Has anyone checked if this is Co-Op compatible? If not, it would be SO much fun as a Co-Op game, if Scuba Steve felt like making it Co-Op compatible. :D

This is just screaming for levels to be made for it, too. Again, as a Co-Op wad, this would be so full of Win.
I considered it. In the end, there were just to many custom events and scripts that could break with 2 people. But agreed, coop would be amazing.
Dang.

Btw, has anyone stayed until after the end of the credits?
Spoiler:
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jallamann
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Re: It's Time for...

Post by jallamann »

neoworm wrote:Shipping to Europe possible?
I hope so, because I ordered it, and I live in Norway. :p
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Phobus
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Re: It's Time for...

Post by Phobus »

Will the freely downloadable version end up on the /idgames archives by any chance? It's just that I can't get to Scuba Steve's part of doomworld from my computer - although I could probably do so from another computer in my house.
NiGHTMARE
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Re: It's Time for...

Post by NiGHTMARE »

Phobus wrote:Will the freely downloadable version end up on the /idgames archives by any chance? It's just that I can't get to Scuba Steve's part of doomworld from my computer - although I could probably do so from another computer in my house.
Check the link in the first post: it leads to mancubus.net.
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Phobus
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Re: It's Time for...

Post by Phobus »

Ah thanks - turns out I could get on there just fine :) I look forward to playing this... though I have to say the information about it on the site is quite confusing. I think I'll try and work it all out myself rather than appear stupid.
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SyntherAugustus
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Re: It's Time for...

Post by SyntherAugustus »

Man how did I not notice this, gonna play this immediately!
DavidB1000
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Re: It's Time for...

Post by DavidB1000 »

Wow! I'm impressed that in any community, something this big could be kept secret for so long! Since I'm a big fan of Final Fight et. all, my favorite arcade game, (got to the forth stage once on one quarter!) I'll probably go play this soon. If I don't get distracted with Morrowind and Diablo 2.

You're an awesome man, Scuba Steve
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