A better question is, how big of bosses can you add in this game. Given the size, here are the Dracula forms I'm working on.


will be better if slogra is more skinny and shinny with bone definition? and the peak longer and more thinHornetzero wrote:Time for progress show:
TOP LEFT: A basic outline of Count Dracula (the head is a place holder).
TOP RIGHT: Direction sprites for Behemoth (60% complete)
BOTTOM: Progress for Slogra (which is 70% complete).
I'm not sure what you mean by "skinny and shinny with bone definition". He is frankensprited from the death wyvern, a creature who is already pretty much a skeleton. That and a wyvern is a dragon, not a bird, so blame it on Raven to design the creature that way.will be better if slogra is more skinny and shinny with bone definition? and the peak longer and more thinfor the moment seems like a big duck
it means that it may look more pale and no so fleshy and fat lol, and i know you are doing the best with what you haveHornetzero wrote:I'm not sure what you mean by "skinny and shinny with bone definition". He is frankensprited from the death wyvern, a creature who is already pretty much a skeleton. That and a wyvern is a dragon, not a bird, so blame it on Raven to design the creature that way.will be better if slogra is more skinny and shinny with bone definition? and the peak longer and more thinfor the moment seems like a big duck
Anyhow, I don't know what kind of change people want with his beak and other features, so unless you can sprite it out, I won't change anything that wasn't part of my outline for his frankensprited design (except maybe for his spear).
Thanks and no problem. I will try improving him sometime, but for now, I'm more interested in getting the perfect Dracula designs. The two above are going to be still tweaked, but I was hoping to know if their size can still be accommodated in the Hexen, Heretic engine.it means that it may look more pale and no so fleshy and fat lol, and i know you are doing the best with what you havesorry but i dont know nothing about spriting
so cant help really

What are you talking about?I think GMOTA mod had a very decent Ball-on-a-chain implementation as an aim-fire for an arm cannon with use of projectile effects. I think you should give it a look, it looks much better than what you have here.