Re: BossBattles V_16ZA/ClasslessV5

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Evilm0nk
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Re: BossBattles V_5GZ

Post by Evilm0nk »

I will re-upload the version I am currently working on. The zdoom version tends to get less updated then the zandronum version. But I will fix it today when I am off work.
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BFG
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Re: BossBattles V_5GZ

Post by BFG »

seems like a cool concept, needs more bosses from other games. Is Goldfire from Blake in it?
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Overlord
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Re: BossBattles V_5GZ

Post by Overlord »

i still waiting the Archon of Hell with 4 arms
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DoomKrakken
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Re: BossBattles V_5GZ

Post by DoomKrakken »

The gore system in this mod is kinda ugly... but the weapons/ammo system is pretty neat.

I like the mana/mana-powered weapons. :)
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Evilm0nk
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Re: BossBattles V_5GZ

Post by Evilm0nk »

Omnis wrote:The link for the Zandronum version is broken. I wanted to download this to play online and Zandronum is better than GZDoom for multiplayer.
More than a year later, I know... but any chance you can re-upload the Zandronum version?
https://www.dropbox.com/s/des1pepq7oo96 ... A.pk3?dl=0

I updated the link at the beginning of the thread aswell.
I work on it on and off, so hopefully I can update the mod soon.
BFG wrote:seems like a cool concept, needs more bosses from other games. Is Goldfire from Blake in it?
Probably not, most of the bosses are from either realm667 or other doom (duke nukem too) engine games.
Overlord wrote:i still waiting the Archon of Hell with 4 arms
Still in the air with that one :o
DoomKrakken wrote:The gore system in this mod is kinda ugly... but the weapons/ammo system is pretty neat.

I like the mana/mana-powered weapons. :)
Thank you :), I realize that gore system can look a little ugly, and does need work.
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Evilm0nk
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Re: BossBattles V_6GZ

Post by Evilm0nk »

Here is Version 6 for Gzdoom:

https://www.dropbox.com/s/7yx26ig2tellk ... Z.pk3?dl=0

Here is the changelog.
Spoiler:
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Evilm0nk
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Re: BossBattles V_7GZ

Post by Evilm0nk »

I know I don't update this version very often, But here is version 7 for gzdoom/zdoom:

https://www.dropbox.com/s/xj46biex8gonm ... Z.pk3?dl=0

Fixes:
Spoiler:
snowstorm
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Re: BossBattles V_7GZ

Post by snowstorm »

Alright! Thank you for rolling out the update. I was just about to go for my 2nd playthorugh and was tweaking some settings when I noticed your update.
Big fan. Love the mod. Love the feel, the intensity and the ideas you smashed into it!
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Evilm0nk
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Re: BossBattles V_8GZ

Post by Evilm0nk »

Thanks you for the feedback! Glad you Enjoy it :D.


Since I am trying to keep the gzdoom/zdoom version updated at the same pace as the Zandronum version, Here is the latest Version for Gzdoom:

https://www.dropbox.com/s/9z3jhg4x13lzc ... Z.pk3?dl=0
Spoiler:
I have 2 more maps in the making (map24 and map28), aswell as planning on adding more powerups and death powerups to the other classes.
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Xyz
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Re: BossBattles V_8GZ

Post by Xyz »

This mod is perfect. I can play this game all day fucking demons without getting bored.
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Evilm0nk
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Re: BossBattles V_8GZ

Post by Evilm0nk »

Glad you enjoy it :D
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DoomKrakken
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Re: BossBattles V_8GZ

Post by DoomKrakken »

It'd be nice if there were a somewhat stripped-down version of it where you can play this with custom weapon mods, like Guncaster or Trailblazer for example. :)

If it were to be played with Guncaster, I can even make a custom compatibility patch to make the monsters more compatible with Guncaster. :D
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Evilm0nk
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Re: BossBattles V_8GZ

Post by Evilm0nk »

I could make a separate version that doesn't have any classes. I am all for that, I believe all I would have to do would be to cut the classes out and make sure the monsters aren't too overpowered or inheriting from the player classses.

I will look into that in a few days :D.
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DoomKrakken
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Re: BossBattles V_8GZ

Post by DoomKrakken »

That could work. :D

We would also need stock Doom ammo to replace the custom ammo you have here. Also, what do you mean by having the monsters inherit from player classes?

Alright, looking forward to it! :D
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Evilm0nk
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Re: BossBattles V_8GZ

Post by Evilm0nk »

Some of the monsters maybe inheriting projectiles from the player classes, I would just have to make sure they are not thats all lol.

The Ammo part shouldn't be an issue, I will just do a find and replace or change the doom id's
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