[SPRITES] Spriting Carnival!!
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Re: [SPRITES] Spriting Carnival!!
some trees in the doom style.
works good on a randomizer especially on levels like tnt map17...
Last edited by osjclatchford on Sat Mar 30, 2013 9:13 am, edited 2 times in total.
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Re: [SPRITES] Spriting Carnival!!
Nice and useful! Now I can use more then one of these trees per map. 
The Doom's tree is too... unusual shaped to be used in a big number.

The Doom's tree is too... unusual shaped to be used in a big number.
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Re: [SPRITES] Spriting Carnival!!
Nice trees!
- OrangePikmin33
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Re: [SPRITES] Spriting Carnival!!
A W.I.P rifle sprite for En Route - Thermoplis.

As you can see, the main barrel isn't colored in yet.
Could someone kindly color it in for me?

As you can see, the main barrel isn't colored in yet.
Could someone kindly color it in for me?
- Zero X. Diamond
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Re: [SPRITES] Spriting Carnival!!
IIRC, the original was done by Doomjedi. Unless somebody else made a skeleton SS, I guess.
- Captain J
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Re: [SPRITES] Spriting Carnival!!
it's nice, but i think that skull is so bright, don't you think?
Re: [SPRITES] Spriting Carnival!!
As opposed to the hands and the ribcage? Not really IMO.
- Captain J
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Re: [SPRITES] Spriting Carnival!!
yup, talking about every parts of skulls.
about my opinion, if that skull awaken for long time or year, the skull's colors should be a little bit of muddy or bloody?
just check the revenants.
if that skull is part of robotic matters or recycled, it's doesn't count and i say sorry.
wait, quitted work is not count too though.
about my opinion, if that skull awaken for long time or year, the skull's colors should be a little bit of muddy or bloody?
just check the revenants.
if that skull is part of robotic matters or recycled, it's doesn't count and i say sorry.
wait, quitted work is not count too though.
Re: [SPRITES] Spriting Carnival!!
Just so you know:
skull=just the head part
skeleton=all the bones
And I'd agree that the whole skeleton looks a bit bright and MS painty. If it was toned down to something closer to the revenant's colours with a bit of shading etc it might look better.
skull=just the head part
skeleton=all the bones
And I'd agree that the whole skeleton looks a bit bright and MS painty. If it was toned down to something closer to the revenant's colours with a bit of shading etc it might look better.
Re: [SPRITES] Spriting Carnival!!
It's the same bleached paper white as the skeletons and skulls objects in Wolf3D/SOD. It makes sense to use the same colors for a skeleton enemy in a Wolf3D/SOD mod.
Re: [SPRITES] Spriting Carnival!!
Yeah, that's true. I didn't think about it that way. For a Wolf3D enemy, the colour is fine.
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Re: [SPRITES] Spriting Carnival!!
have a naked dead guy! (doom pallette)
- Captain J
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Re: [SPRITES] Spriting Carnival!!
alright, if this sprite is wanted to use for wolfenstein mod, i can say sorry then.Gez wrote:It's the same bleached paper white as the skeletons and skulls objects in Wolf3D/SOD. It makes sense to use the same colors for a skeleton enemy in a Wolf3D/SOD mod.
anyway what the heck is wrong with those peoples anyway?
beginning of the captain syndrome?!
now one thing what i need is lizard commando considered to rename into; captain lizard. lmao.