[SPRITES] Spriting Carnival!!

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
osjclatchford
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Re: [SPRITES] Spriting Carnival!!

Post by osjclatchford »

some trees in the doom style.
treez geez.PNG
works good on a randomizer especially on levels like tnt map17...
treeshot.JPG
Last edited by osjclatchford on Sat Mar 30, 2013 9:13 am, edited 2 times in total.
Blue Shadow
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Re: [SPRITES] Spriting Carnival!!

Post by Blue Shadow »

Nice!
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Ravick
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Re: [SPRITES] Spriting Carnival!!

Post by Ravick »

Nice and useful! Now I can use more then one of these trees per map. :D

The Doom's tree is too... unusual shaped to be used in a big number.
CaptainToenail
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Re: [SPRITES] Spriting Carnival!!

Post by CaptainToenail »

Nice trees!
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OrangePikmin33
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Re: [SPRITES] Spriting Carnival!!

Post by OrangePikmin33 »

A W.I.P rifle sprite for En Route - Thermoplis.
Image
As you can see, the main barrel isn't colored in yet.
Could someone kindly color it in for me?
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CruX
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Re: [SPRITES] Spriting Carnival!!

Post by CruX »

Image
Skeletal SS. Worth noting that I have no clue who did this guy originally. He was just kinda sitting on my hard drive for a million bajillion years and no credits were with him. All I've done is black recolor and a few little extra things to make him look more SS-like.
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Zero X. Diamond
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Re: [SPRITES] Spriting Carnival!!

Post by Zero X. Diamond »

IIRC, the original was done by Doomjedi. Unless somebody else made a skeleton SS, I guess.
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Captain J
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

it's nice, but i think that skull is so bright, don't you think?
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CruX
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Re: [SPRITES] Spriting Carnival!!

Post by CruX »

As opposed to the hands and the ribcage? Not really IMO.
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Captain J
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

yup, talking about every parts of skulls.
about my opinion, if that skull awaken for long time or year, the skull's colors should be a little bit of muddy or bloody?
just check the revenants.
if that skull is part of robotic matters or recycled, it's doesn't count and i say sorry.
wait, quitted work is not count too though.
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Enjay
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Enjay »

Just so you know:

skull=just the head part

skeleton=all the bones

And I'd agree that the whole skeleton looks a bit bright and MS painty. If it was toned down to something closer to the revenant's colours with a bit of shading etc it might look better.
Gez
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Gez »

It's the same bleached paper white as the skeletons and skulls objects in Wolf3D/SOD. It makes sense to use the same colors for a skeleton enemy in a Wolf3D/SOD mod.
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Enjay
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Enjay »

Yeah, that's true. I didn't think about it that way. For a Wolf3D enemy, the colour is fine.
osjclatchford
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Re: [SPRITES] Spriting Carnival!!

Post by osjclatchford »

NAKEDDEAD.PNG
NAKEDDEAD.PNG (970 Bytes) Viewed 697 times
have a naked dead guy! (doom pallette)
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Captain J
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

Gez wrote:It's the same bleached paper white as the skeletons and skulls objects in Wolf3D/SOD. It makes sense to use the same colors for a skeleton enemy in a Wolf3D/SOD mod.
alright, if this sprite is wanted to use for wolfenstein mod, i can say sorry then.
anyway what the heck is wrong with those peoples anyway?
beginning of the captain syndrome?!
now one thing what i need is lizard commando considered to rename into; captain lizard. lmao.
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