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Serious Cacodemon wrote:Bottom one would make sense if other User-based monsters besides DBT were in AEOD, but I think the top one suits way better anyways.
HINT HINT
i wish we could all have our own characters in aoed, to make it fun, not mspaintish, but maybe monsters that reemble us
i think he put the judge because of stolen graphicAS?
ps
does any one no a program which can rip 3d models from jurassic park trespasser or 3d gamemaker lite?
as there are decent raptors/rex enemies i wanna rip and make for aeod ;p
Serious Cacodemon wrote:That bottom Titlepic picture I believe is based on the Title Screen for Dangerous Dave in Copyright Infringement.
As for Raptor enemies, I think there is one in Massmouth 2, and I'm sure they are the ones found in 'The Guide' level.
it jsut so happends ive got an unworking mm2 with me ;p
just checked an no luk thanks any way unless u can quickly send them to me ;p
mm2 enemies look good and halflifie can we use some of them? if cyb is around
freedoom enemies? maybe one of the zombies as a flairgun zombie
ps offtopic i take it your a fan of blizters booty??
notice when you fight his brother boilz, he has let blisters out, but you dont re fight blisters, so he still alive (and boilz says somthing about fighting him again, when you never did? is that blisterz?) even when you kill blisters at the beginning he will still be in the cell
Modify as you see fit. This is just my basic Praevus.
anyway, other stuff;
i've begun work {!} on tomed weapons. I'm doing it by a weapon slot method (all weapons at slot 1, then those at 2, 3, etc.) for organization and easy to pick up where I left off.
Oh, and where's the prototype weapons?
AND, saw my clones. Yay.
i'd ALSO like to make a (minor) complaint about the cultists; all of them seem to have missed a shade of green and when recolored, seeing their normal color + a large amount of dark green is ugly.
about the preavus: i told you
about the protptypes: i said a few pages ago that those weapons will be in the apr24 version.
About the colors: is not so bad, however, i'll see what i can do.
Ichor wrote:I can't seem to select anything in weapon slot 9 once I do pick up something. It switches to that weapon (for instance, the Demon Caller) as I pick it up, but once I go to another weapon, it won't switch back.
Ichor: blood of god!! (joke about "Atrocity", good song anyway!)
Nightmare Doom wrote:Well here's some suggustions...
I noticed that a assload of weapons have been removed in this version (notebably the Quake 1 supershotgun and Rocketlauncher since they were one of my favorite weapons from the last version)
anyway, it is possible to reimplement these weapons in the next version of AEOD? or is it possible to readd them?
Also, try to change the sound of Gilla monster back to his original roaring sound from Blood (I noticed that both the mini greyblood archvile and Gill monsters actually has the same (actually the annoying squak sound from Diablo Hellfire) sound...)
What about the adding the Blood explosion sound, since the explosion itself
sounds so threating and realistic (mostly the Napalm Cannon/TNT Cerberus and Tchernobog fireball collision sounds)
anyway, one last suggustion
Can you add weapons from Blood, ROTT, Doom 64, Witchhaven, more Shadow Warrior weapons, and lastly, using the original Doom weapons?...
about the monster sounds: I have to discuss that, because the sounds are the thing that makes a wad an enormous-wad
About the explo sounds: for an uknown reason each time i install blood and i configure the sounds settings all works fine, then in the 2nd or 3rd run of the game, the sounds is gone!!! i can only hear the MIDIs, so i cant tell much about those sounds (that is why i never ripped the blood sounds by myself, because i had like 100 sounds of: "ahhhhh" "ghrrr" "arrr" and i had no clue to which enemie it belongs!
about the weapons: if this was only on me, i would like to have all the weapons of all the games mixed hera and from the mods, be (as will be mentioned in a few quotes) zdoom can have a max of 80 weapons (0-9, 8 per slot) and if you want you can also bind each letter to a weapon (which is not useful), that is why i had to control a bit the added weapons and i had to remove a lot of them!
The NUtcracker wrote:@DBT BUG: MAP07 DOESN'T WORK RIGHT!
HOW TO FIX: ADD A DEATH STATE TO ARACHNOTRON AND MANCUBUS SPAWNERS THAT HAS A_BOSSDEATH ACTION!
I dunno why I typed that in all caps.
the problem was known, the solution: i didnt even know such action existed!! i have to try!!
Kinsie wrote:Can someone please mirror these on another server? My router's kinda screwed the pooch, and as a result sites like Sendspace hate me and my family.
well, MAZter told me that if I wanted, he could host the mod in his server, but if that happens will be until the 24-04 version. Sorry, i cant find time to reupload the mod soon (that is why the release delayed 1 week)
Lord Misfit wrote:
The NUtcracker wrote:@DBT BUG: MAP07 DOESN'T WORK RIGHT!
HOW TO FIX: ADD A DEATH STATE TO ARACHNOTRON AND MANCUBUS SPAWNERS THAT HAS A_BOSSDEATH ACTION!
I dunno why I typed that in all caps.
Oh, and this could probably be done for the Baron Spawners on E1M8 of Doom1 so their effects work too.
The NUtcracker wrote:
Lord Misfit wrote:
The NUtcracker wrote:@DBT BUG: MAP07 DOESN'T WORK RIGHT!
HOW TO FIX: ADD A DEATH STATE TO ARACHNOTRON AND MANCUBUS SPAWNERS THAT HAS A_BOSSDEATH ACTION!
I dunno why I typed that in all caps.
Oh, and this could probably be done for the Baron Spawners on E1M8 of Doom1 so their effects work too.
...and cyberdemon, and spider mastermind
Serious Cacodemon wrote:I think it's better to give the specific enemies of the Baron, Mancubus, Arachnotron, Cyberdemon, and Spider Mastermind classes the A_BossDeath flag, because if they were applied to the spawners themselves, ridiculous things like abrupt ending of last level, floors already lowered, and stairs already raised would occur.
Also, I'm nitpicky, but the Hexen sprites don't seem properly implemented. I notice stuff like some attack sprites improperly aligned and pixels missing, but it only seems to be the case for the Hexen weapons and projectiles. I used Wintex50 and copied the appropriate lumps from Hexen.wad, and exported the sprites from Hexen.wad into BMP, then reinserted the sprite lumps into a WAD file on Doom mode, then reinsert the sprites. The transparent color I used was a pinkish kind of color, so the cyan-colored scales don't resort to the transparent cyan color.
Oh, and I've already fought DBT in Mock2.wad, but I'm not going to say what changes have been made between now and the previous versions (I want the others to find out for themselves.)
P.S. - One of your Witchaven enemies is already implemented in the latest version, and I encountered it on Kama Sutra Map04 so far.
i was thinking the same!!! the A_bossdeath should be in the monsters, not the spawners, because if my imagination doesnt fail, if in the spawnes, in the moment the monsters spawn (example map07) you would not have to kill them, because the wall will be lowering and the floor in the middle have already raised!!
about the sprites: i dont remember how i added those to the wad, but indeed there are some colors loose, if you can provide me better ones ill be happy
About DBT: yeah, im still working on it!!! i want him to be even harder!
Sekto wrote:why dont the sumo's fart on death #
nightmaredoom@ the gill beast in aeod can be baby gill beast that spits puke, and DBT could do a bigger version for baron class, thats just like in blood with blood sounds,
I didnt even know that he did that when killed
Sekto wrote:seriouscacodemon@ nice vidoes, the witchaven decorate of mine was a little rusty :/ im glad you liked that one tho,
ive now decorated for all wh1/2 enemies [YAY] so i will post them here shortly hopefully
another note: ive got blakestone1/2 enemies in a pack [bs1 enemies scripted by enjay] any one volounter to decorate for the bs2 enemies? [didnt include one sided aliens, just the alien gunners, star guards, bio-techs etc] i also uincluded gold fire with his teleport and morph sprites, you could make him morph into a cyebrdemon class enemie or somthing, as i didnt include the green gargoyle thing he turns into, i also inclkuded a gib death, that enjay made
ANOTHER BIG IDEA@ ive been thinkin of this for ages
JUARASSIC PARK STYLE RAPTORS!
WITH JUMPING CLAWING BITING ETC
ive got decent raptor and megaraptor 3d models in the 3dgame maker lite i have on my pc, if i can rip it, these will be cool enemies, as i ripped sounds from jp1 and 2 last night!
Caco@ do i have persmission to add your trailers to the aeod site[damn i still need to woerk alot on that site]
ps how did u add the text before the movie?
yeah, when you sent me the file of the snakeotaur i tried to run it, "script error line xx unk...", then i fixed that and i tried again and: script error line xx(2) unk..." and so on
about the blakestone monsters: since i never played the game, i cant help much!!
About the raptor: im very bad when is about ripping, i still ask myself how to rip the Half life monsters!!
about the video: a full battle of TNT!!! fun!
dljosef wrote:Here's yet another thing I found wrong with the spawners: the spawners don't work with that "sleeping" monster effect.
If you use the mod with Hell Revealed and go to map 27, you'll see what I mean.
if by sleeping you mean "deaf", that is weird, im pretty sure it works
Sekto wrote:just tried the new aeod, when i tried unzipping them, it said i had the wrong volume of winrar and had to insert some sort of disk :/
nutcracker@ the bossaction would fark up if some 1 is playing under a diffrent mod
unzip?? of unrar?:P if unrar, did you downloaded the 5 parts?? if unzip/unpk3, i dont think that message is possible
The NUtcracker wrote:...or he could just add A_BossDeath to all mancubus/arachnotron/cyber/spider/baron class monsters.
right now that is the idea
Sekto wrote:but what if there is mancubus/arachnotron/cyber/spider/baron class monsters on a map07 of a wad you are playing aoed with, and you kill all the enemie class of one of them monsters and some sector goes cookoo
i would like to add a few things i saw in the pics, however i need to contact the author to ask permission
and i cant download it right now, something about the nonpremium blah blah!! it say i have to wait at leas 60 min!!
Nightmare Doom wrote:
Sekto wrote:why dont the sumo's fart on death #
nightmaredoom@ the gill beast in aeod can be baby gill beast that spits puke, and DBT could do a bigger version for baron class, thats just like in blood with blood sounds,
Well here's another suggustions...
What about adding the original Blood Gargoyle sounds? Also have you ever thought of adding Stone Gargolye (The boss from the first epidode in Blood) into AEOD? Also I think that Cerburus and Tchnerbog should have their original sounds back...
Speaking of sounds...
I think that the Doom 64 monsters & weapons should have the console doom sounds (from PSX Doom/Final Doom & Doom 64)
and of course what about adding Blood weapons? you know, the Flare Gun, Sawed off Shotgun, Tommygun, Napalm Cannon, TNT, Proximity mines, Remote detonators, Spray cans, Tesla Cannon, Life Leech, and the Voodoo Doll? (if the Voodoo Doll can actually in Doom..) well, not only that, but what adding more weapons from Redneck Rampage? (The Hulk alien for example was supposed to drop his laser arm and use as a weapon)
one last question....why are most of the weapons from the previous version deleted and any possiblity to readd them back in newer versions? (Quake 1 Super Shotgun/Rocketlauncher, Katana, etc)
when i sarted this mod i ripped simple things of blood, and because i didnt know how to do "translation" and there was only attack frames of the gargoyle, i didnt bothered
about the sounds and weapons: a few quotes ago that was answered.
Sekto wrote:I WAS THINKING ABOUT THE SOUNDS!
but we could give other monsters the sounds, or make new monsters that can be exactly like they were in blood, with the sounds, and leave the other ones in aswell [maybe size/health/colour changes]
other news
DBT/SCACO ETC@
http://rapidshare.com/files/23728369/SE ... F.zip.html
includes blood1/2 caleb sounds in a suitable doom order
and blakestone II planet strike, enemie rips,/sounds for any one to decorate as i have no ideas for them [seriouscaco maybe?]
Sekto wrote:yeah i was thinking
blood2 caleb as cyberdemon class as ''undead caleb''
and
normal caleb for baron class
see if you can get gideon as well
about the random bs sounds, they were just sounds for any 1 who wanted to decoarte for them could have recources
about caleb sounds, i didnt relise about the palyback, but i did pick out the best fitting ones,well off bed now its 2 cya
seems lika character of another game must have 2 versions the regular one (similar to a player, speed, health) and the stronger version (as duke nukem) I like the idea
Nightmare Doom wrote:I also noticed that the bloated butcher screams like a normal human...
good point, i have to seach for the problem in the sndinfo
dljosef wrote:
Nightmare Doom wrote:I also noticed that the bloated butcher screams like a normal human...
So my question is this...why does the Shadow Warrior enemies have their original sounds while the Blood monsters have completely different sounds all except the Cultist?
I think the Blood moster SFX should stay what they were originally...
Gee, you think? As I said earlier, Traductus' (Cleric Boss) death sound doesn't play at all.
another thing to fix
Nightmare Doom wrote:
Sekto wrote:why dont the sumo's fart on death #
nightmaredoom@ the gill beast in aeod can be baby gill beast that spits puke, and DBT could do a bigger version for baron class, thats just like in blood with blood sounds,
But, one of my main concerns that both the Gill monster and the mini arch-vile all have the same SFX....should every monster have their own unique SFX anyway? especailly if your using a monster from another game, you should be using it's original SFX that was originally implemented in that game in the first place, (Like the Shadow Warror, Redneck Rampage, Quake 1/2 monsters) rather than ripping the sprites of the monster and all of a sudden implement a (rather annoying squaking SFX that came straight out of Diablo Hellfire's flesh muntant) sound replacement whilist the original SFX was perfect the way it is...
Sekto wrote:
Nightmare Doom wrote:I also noticed that the bloated butcher screams like a normal human...
So my question is this...why does the Shadow Warrior/Redneck Rampage enemies have their original sounds while the Blood monsters have completely different sounds all except the Cultist?
I think the Blood moster SFX should stay what they originally were ...
same as the scripts, why arent the blood / duke enemies scripted as the same as in there original games? if so bloated butcher would be hell knight class, and gain a cleaver throw, cultists would get tnt etxc
my suggestions is make a new monster as well as the weaker, wrong sounded one, as a baby version, maybe attack/health/size/colour changes to ;p
nightmaredoom@ YES EVERY MONSTER SHOULD HAVE THERE OWN SFX, I HAVE MILLIONS OF GOOD SOUNDING MONSTER/ENEMIE SCREAMS! for the misc./recolourded enemies etc
SERIOUSCACODEMON/DBT@should i make lowang
seriouscacodemon, i am going to borrow your buzzsaw script for lowangs shurikens in walls
Seriouscacodemon@ have you got any rips from yeh old Cacosquad, kate archer mods etc?
is there any up for grabs on this?
if so, send them to me, i dont mind scripting for them,Cacocyberdemon, Evil ash, skelentons, etc
also the skins inside SKULLTAG wad would be perfect for enemies to!
ps shadowcaster had some great weapons and enemies etc [the game looks just like heretic, but crappier] it has decent claw attack etc
heres a video of thsoe of you who ahce forgotten http://www.youtube.com/watch?v=32sMFNEcc40
DBT@ in that cult mod by ben i sent you the link, hes got an attack that blinds the player, for a second, how about giving that to the small dark blue spider bite? as the small green[blue in aeod] blood spiders poisend you on bite ;p, keep the small spiders sounds the same, but why not give the mother [big shial spider] her orginal soundS?
well, about the 10000000....0000000 sounds: as said before, the sounds thend to bloat the size incredibly, if if noone cares about downloading a100MB version, i have no proble either (I once said that size wont be a problem unless 500MB reached, but that is pretty far )
about the lowang: if you want to do it, go ahead!
Sekto wrote:no one has replied, so making a seprete post, insted of making that one even bulkier
i was thinkin about enemies/weapons we havent coverd yet, the games etc
heres a list
Corridor7
Dark forces
Jedi knight
HereticII
BloodII
PO'ED (community is falling mod will have these rips hopefully)
System Shock (i can rip these, but the wad files are freaking messy )
HacX
Blakestone (in that file i sent you, the zip also includes.. witchaven)
Serious sam
ROTT
EOB (EYE OF THE BEHOLDER II ENEMIES CAN BE RIPPED EASILY)
Dalek/DrWho Doom Enemies??
DBT any of these enemies you like?
i was also thinking about making the mobile doomrpg enemies? from the cellphone doom
cellphone doom?? i knwe it existed, but i never played it
about the monsters: i believe that captain ventris wanted a dalek right??
this is my WAAAAY old naziinvasion project, with hordes and HORDES (82 at least) of Nazis. Use them as you will. I do advise you DON'T use the coding though. it sucks and is primitive. (2003-2004)
anyway, from that list, I can provide the following;
Dark Forces (oh man, I was working on a project for doom on this. I can supply LOTS of goodies.)
HacX
Corridor 7 (i got a wad full of those somewhere...)
ROTT
Please DON'T use anything from Dr Who. those sprites are...ick, in my opinion.
downloading right now, ill check, and i must say i cant resist the idea of 80 new nazis!!!
about the list: excelent!! send send!!
Serious Cacodemon wrote:I've been thinking, maybe we can have a host of inventory items, the list would probably be:
Portable Medicine
Healing Ankh
Tome of Power-type powerup
Maybe some Hexen or Heretic artifacts?
Perhaps some found in Neo Doom and Arsenal?
Any others I don't know would be a idea?
I'd like to comment on the Flayer Gun guard. When I first saw him, I was thinking "Oh my god, it's that BFG Marine from the Biovite Project!" Until it started to attack me. Instead of BFGing me and giving me the Death Obituary of "Ouch!", I get attacked by it's Flayer Gun. Just thought I would comment on it.
Spoiler: DBT Pet
Also, DBT Pet is too cheap now. Almost any of it's attacks can instantly kill, plus it friggin kills me with homing projectiles too easily, and to sum it up, having it shoot Wraithverge shots along with the Maelstrom spell (which slows my system to a crawl everytime I hear every single one of it's sounds).
Bouncy: I remember that I actually did attempt a Corridor 7 modification for Doom at one point, but the way I got the sounds before the wonder of multi-Wolf3d engine support in some Wolf3D editors was ridiculous. I remember ripping the sprites for every enemy except the ones in the CD-ROM version. They do need to be re-ripped as I did not include all the necessary frames for each of the enemies.
about the items: good idea, at first i opposed to have items (besides the healthpotion) but now the sight have changed
about the DBTPET: what can i say?? when i fought korax I said: "too easy" and when i fought again DBTPET i said : "almost as easy!!" that is why i made it reaaaaaally hard, but I didnt increased the HP so you can still kill it easyly with a nailgun or any fast firerate weapon (of course if you find one DBTPET in "the crusher" then you are reall screwed (only if you fight it, you can always use the crushing switch!)). Im not sure, but i think i used the same rare-DBT-spawner method with the pet, if i didnt it has to be done, and if you didnt noticed, i made DBT even harder to find (not imposible yet)
about the flayer guy: i think i need to make him slower, besdes that i like it
Sekto wrote:its DBT mangey pet what did you expect? it hast to be powerfull to protect the owner of AEOD
INDEED!!!!
Bouncy wrote:To not be nearly as hard as DBT himself? I swear, the pet was like 90% as hard as DBT himself. That should NOT be the case. >_<
Not true, DBT have weaker attacks but he is almost invincible, the pet have stronger attacks but is always "hitable", that makes it easier.
Captain Ventris wrote:
Bouncy wrote:To not be nearly as hard as DBT himself? I swear, the pet was like 90% as hard as DBT himself. That should NOT be the case. >_<
He ain't so hot in Hate Arena.
i still wonder what exactly is the "hate arena"
Sekto wrote:
Captain Ventris wrote:
Sekto wrote:Captain@ Someone please help me implement enemies into AEOD!???
'
For my own uses. You know, the ninjaimp.
it easy, find the deocrate code for the ninja imp copy all of that including all his attacks, and his snds from sndinfo and then the sprites for the ninja imp and place them in with ae6.wad or somthing and add the decorate into the decorate in the ae wad filews
other enemie ideas
if i learn how to rip 3d good
i can rip you
hitman contracts
GTA3 bosses
Painkiller
Willrock
serioussam
3D game maker etc
rip rip rip!! even if those doesnt (for any reason) enter AEOD you can always make a mod using those
Captain Ventris wrote:AEOD + Hate Arena + Idk how many Cyberdemon class enemies:
Spoiler:
ok, this gives me the idea of what the arena is like, but im sure that my pc will explode if i try to play with so many monsters active at once
Kinsie wrote:Is it just me or does this mod have no KEYCONF, meaning I can't switch between weapons without losing them?
EDIT: Remade the KEYCONF myself - this is pretty cool, I'll have to contribute.
must be you, because inside the rar file, is the decorate.aed and keyconf aed. you should check again, both are external fines
Kinsie wrote:Got bored, made two titlepics for this. Take your pick!
the first one is interesting (i liked it)
the second one is better: DBThanatos and friend is really funny
if noone complains about it, we can use the 1st one, seriously! but i decided that the credits one will be the one i made long ago.
Sekto wrote:
Serious Cacodemon wrote:Bottom one would make sense if other User-based monsters besides DBT were in AEOD, but I think the top one suits way better anyways.
HINT HINT
i wish we could all have our own characters in aoed, to make it fun, not mspaintish, but maybe monsters that reemble us
i think he put the judge because of stolen graphicAS?
ps
does any one no a program which can rip 3d models from jurassic park trespasser or 3d gamemaker lite?
as there are decent raptors/rex enemies i wanna rip and make for aeod ;p
the AEOD custom mosnter contest begins!!! you can make your own monster and if is the best, then it will be added in the mod!!! lets start!!!
(joke, i think i did that before right?? )
seriously, if you want to make your own monster (not a cyber or spiredmst class!!! that is only for DBT ) and is not extremely overpowered, i could add it! this is for everyone not just sekto. but i the principal criteria is: no projectile of char should have +foilinvul flag!
Sekto wrote:DBT@ might i suggest giving knife, fist etc silenttomonsters script? im not sure what it is but there is one
the knife alreay have it, the fist doesnt exist anymore, i think that the axe might need it, but which others??
yay! i love them posts! you return!
ok
1. swarrior sword, and the witchaven firedagger[when i send u it;p] will need silent to monsters
2, sorry 2 send you so much, i fixed the snakeotaur glitch
3.im glad you liked the tnt movie;p
4. if you want a powerful version of duke whichcan be the real duke the other is a clone, i can rip the lame duke for you?
5. i dunno if lordmisfit and seriouscaco wanna help me with the daleks but i think there should be
normal imp class beam shooting dalek [1st dalek top row]
baron of hell rapid fire special weapon dalek [6th on 2nd row]
archvile (this can be captian ventris character based on him) rail gun [2nd dalek, black]dalek that is slow as fuck ;p
and mega dalek, no pain states, with a mega rail gun,nail gun, fireballs and explodes on death, cyberdemonclass [ end red dalek]
@DBT Here is my first decorate monster. Think you might want to add it to AEOD. Of course it is absolutely insane, so I recommend toning down the size and health of this guy.
The only problem is that he might be stronger than DBT.
The NUtcracker wrote:@DBT Here is my first decorate monster. Think you might want to add it to AEOD. Of course it is absolutely insane, so I recommend toning down the size and health of this guy.
The only problem is that he might be stronger than DBT.
The NUtcracker wrote:@DBT Here is my first decorate monster. Think you might want to add it to AEOD. Of course it is absolutely insane, so I recommend toning down the size and health of this guy.
The only problem is that he might be stronger than DBT.
Well, there is a monster that uses that sprite, but did you look at the behavior or the decorate file? In other words, most certainly NOT the same guy. I was thinking about this because the player would think it's one monster when it's really another.
about the monsters: i believe that captain ventris wanted a dalek right??
1. Indeed. I spent the time to make a full-size, partially operational Dalek in REAL life! Btw, To be accurate, a Dalek would be INCREDIBLY difficult.
Captain Ventris wrote:
Bouncy wrote:To not be nearly as hard as DBT himself? I swear, the pet was like 90% as hard as DBT himself. That should NOT be the case. >_<
He ain't so hot in Hate Arena.
i still wonder what exactly is the "hate arena"
2. The Hate Arena is a level by Hotwax. It is split into two sides. Spawning a monster on one side places it on that side's team, and it is dormant. Once both sides have monsters, you press a button on the wall, and the two sides battle.
Captain Ventris wrote:AEOD + Hate Arena + Idk how many Cyberdemon class enemies:
Spoiler:
ok, this gives me the idea of what the arena is like, but im sure that my pc will explode if i try to play with so many monsters active at once
3. Nah, it's not QUITE Nuts.
Sekto wrote:
Serious Cacodemon wrote:Bottom one would make sense if other User-based monsters besides DBT were in AEOD, but I think the top one suits way better anyways.
HINT HINT
i wish we could all have our own characters in aoed, to make it fun, not mspaintish, but maybe monsters that reemble us
4. Recolored Black w/ Red eye Dalek Sprites (My real Dalek's color scheme). Done.
the AEOD custom mosnter contest begins!!! you can make your own monster and if is the best, then it will be added in the mod!!! lets start!!!
(joke, i think i did that before right?? )
seriously, if you want to make your own monster (not a cyber or spiredmst class!!! that is only for DBT ) and is not extremely overpowered, i could add it! this is for everyone not just sekto. but i the principal criteria is: no projectile of char should have +foilinvul flag!
/quote]
5. Dangit, now I'm tempted to look at Decorate and make an enemy. It'll probably be a recolor unless I come up with something, Just a warning. Hmm, if I wasn't as unsuccessful with the Ninja Imp, I would insert the Dalek for my Birthday party. Dang. I'm going to look at it now.
Sekto wrote:that rocks, to bad its zdoom format not gzdoom, but no dbt good
i bet it was slow, like the grey skull 4 way liquid nitrogen fire
that looks pretty good, well g2g bed 5:12 now
DBT@ will the sumo get his proper attacks
the mini sumo claps and sets you on fire like archvile, but diffrent fire sprite, dukenukem/swarrior fire sprite, same one that appears when u burn some one with the flamethrower, that fire that appaers,
he claps at close attack slapping you,
on death he repeats the last 2 death frames 8 times, then lets out a final fart kinda like the ghoul death, but the fart, it goes up and up
OLD 2002 EBDOOM SCREENSHOT, OF SUMO FINAL RIPPING fart
AND HERE IT IS IN ACTION FROM A MOVIE I JUST TOOK
SO YOU CAN SEE IT IN ACTION, WANT ME TO make more movies of the enemeis so you can see, as sadly gl stuff doesnt work on your pc:( i feel your pain my laptop useto be like that god damit