and pump action shotgun as well, but the scripts and sounds are needs some little improvement, though.doomquake777 wrote:I've noticed that the super Shotgun reload animation is smoother in this mod.
http://forum.zdoom.org/viewtopic.php?f=19&t=34870
Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- Captain J
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Re: Smooth Doom
Re: Smooth Doom
Hmm, you may be right. It's odd, because i never noticed it before in Smooth Doom.Gifty wrote:If I understand what you're referring to, those things are in the original game, I'm pretty sure they're intentional.
Re: Smooth Doom
Yeah, I think it's a side-effect of the smoothing; when you smooth out the rest of the animation, it draws more attention to those pauses.
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RelevantRevenant
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Re: Smooth Doom
I think it'd be really nice if you added in the smooth doom options the ability to turn the Doom Alpha muzzleflashes on/off
Re: Smooth Doom
Doom Alpha 0.3 intrigued me with its slight weapon sway animation even when player is immobile. Could some sort of this implemented into Smooth Doom? It could be argued that it "smoothifies" game by giving more animations and illusion of player breathing. 
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carnagekasady
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Re: Smooth Doom
looks awesome but please make a gzdoom version 
Re: Smooth Doom
Is there any chance of adding doom 64 monsters as alternates or some such? The guns are nice.
Re: Smooth Doom
Demon still lacks new smooth idle animation, so have you considered using one from Faspons? I think it would fit nicely. 
Re: Smooth Doom
I acutally got the sprites from Smooth Doompatrik wrote:Demon still lacks new smooth idle animation, so have you considered using one from Faspons? I think it would fit nicely.
Last edited by faslrn on Mon Aug 10, 2015 1:24 pm, edited 1 time in total.
- wildweasel
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Re: Smooth Doom
I'm not sure what you're actually wanting; Smooth Doom works fine in GZDoom already.carnagekasady wrote:looks awesome but please make a gzdoom version
Re: Smooth Doom
Is it possible to disable this mods version of the HUD? I like using UDV which is why I ask.
Re: Smooth Doom
The surest way is to delete or rename the SBARINFO file in Smooth Doom's root folder. There are also some popular huds with SD compatibility patches if you don't want to mess with your file.
- Agitatio
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Re: Smooth Doom
I just tested SD with UDV and it works without issues for me. If I recall correctly, the only thing SD modifies about HUD is mugshot.DeWolf wrote:Is it possible to disable this mods version of the HUD? I like using UDV which is why I ask.
Re: Smooth Doom
Could you give me a load order for ZDL? Every combination I tried either disables the smooth doom at least on the player's side or the mugshot in the default HUD flashes green sometimes.Grigori wrote:I just tested SD with UDV and it works without issues for me. If I recall correctly, the only thing SD modifies about HUD is mugshot.DeWolf wrote:Is it possible to disable this mods version of the HUD? I like using UDV which is why I ask.
EDIT: NEVERMIND figured it out.
- JudgeGroovy
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Re: Smooth Doom
Smooth Doom is amazing! Just played it for the first time earlier, recommended in another topic. It improves everything with no drawbacks, that's quite impressive.
One idea/thought, would be awesome if dual pistols were an alternate option for the zombieman rifle. Since the zombieman rifle is a faster firing version of the pistol, reskinning that function to be akimbo Doom pistols would aesthetically be amazing. And it would be ultra badass to have two pistols. Though I dig how the mod in general leaves gameplay as is. Are there any little mods like that for Smooth Doom?
One idea/thought, would be awesome if dual pistols were an alternate option for the zombieman rifle. Since the zombieman rifle is a faster firing version of the pistol, reskinning that function to be akimbo Doom pistols would aesthetically be amazing. And it would be ultra badass to have two pistols. Though I dig how the mod in general leaves gameplay as is. Are there any little mods like that for Smooth Doom?
