Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]

Projects that alter game functions but do not include new maps belong here.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
User avatar
Gifty
Posts: 615
Joined: Sat Jun 15, 2013 8:21 pm

Re: Smooth Doom

Post by Gifty »

DAMN, ok, I've just fixed that too. Hopefully nothing else breaks! :P
Nemesis6
Posts: 62
Joined: Sat Sep 01, 2012 5:21 pm

Re: Smooth Doom

Post by Nemesis6 »

Shotgunner deaths and the latest imp death seem to still be bugged.
User avatar
Helion
Posts: 18
Joined: Fri Sep 20, 2013 5:53 pm

Re: Smooth Doom

Post by Helion »

I noticed that during the reload of the Doom 64 SSG, you will see the black gloves for a frame while using the brown gloves.

Also, if you use the black gloves with the Doom 64 chainsaw, it will show the regular chainsaw when attacking.

If you use the regular SSG with the black gloves and fire, you get some error messages.
User avatar
patrik
Posts: 168
Joined: Tue Mar 05, 2013 2:08 am

Re: Smooth Doom

Post by patrik »

To Helion:
I spotted none of your aforementioned bugs. Are you sure you are using latest release of this mod with newer build of zdoom/gzdoom (at least not older than 3 months)? Also make sure to check Autoload list from your zdoom.ini file for any weapon or gameplay altering mods listed in there or in skins folder.
User avatar
Gifty
Posts: 615
Joined: Sat Jun 15, 2013 8:21 pm

Re: Smooth Doom

Post by Gifty »

Yeah, I'm not getting those bugs either; are you sure you redownloaded? The file actually went through about five minutes after I made the update post, so you might want to try again just in case.
User avatar
Neccronixis
Posts: 206
Joined: Fri Dec 23, 2011 10:53 pm

Re: Smooth Doom

Post by Neccronixis »

Helion wrote:I noticed that during the reload of the Doom 64 SSG, you will see the black gloves for a frame while using the brown gloves.

Also, if you use the black gloves with the Doom 64 chainsaw, it will show the regular chainsaw when attacking.

If you use the regular SSG with the black gloves and fire, you get some error messages.
I just tested smooth doom with the latest GZDOOM SVN (July 16th) and I can confirm that I am getting these bugs as well. All of these bugs are encountered when smooth bobbing is enabled.
User avatar
TheRevenant360
Posts: 6
Joined: Sat Jul 25, 2015 9:35 pm
Location: Farmington, New Mexico

Re: Smooth Doom

Post by TheRevenant360 »

There's a bug with Smooth Bobbing, when You enable It, the blasting sound from the Super Shotgun will not play AT ALL. Other then that I haven't experienced the bugs Users are talking about so far.
User avatar
Gifty
Posts: 615
Joined: Sat Jun 15, 2013 8:21 pm

Re: Smooth Doom

Post by Gifty »

Helion wrote:Also, if you use the black gloves with the Doom 64 chainsaw, it will show the regular chainsaw when attacking.
I swear I fixed that; I wonder if I screwed the pooch and uploaded the wrong version. Let me do some poking around and I'll try and get all this shit cleared up. Sorry again, everyone!
User avatar
patrik
Posts: 168
Joined: Tue Mar 05, 2013 2:08 am

Re: Smooth Doom

Post by patrik »

Well, after thorough checking, I must say I also get that error message with super shotgun. If I have enabled black gloves and smooth bobbing and classic skin for it and shoot it, it will display this:

Code: Select all

JUMP TARGET "BOBBLCASE64FIRE" NOT FOUND IN PERKSUPERSHOTGUN 
But aside from that, everything works fine.
Btw I am using zdoom build 2.8pre-1675-g7be6041.
scissorman11785
Posts: 35
Joined: Sun May 06, 2012 1:24 pm

Re: Smooth Doom

Post by scissorman11785 »

Do you think you could consider adding some gore variants? There's plenty of blood spatter variants but nothing extra for the gore chunks and gib piles. Also, do you think you can adjust the gib piles so they don't clip halfway through walls when they land there? I know those are all nitpicks but they're the only complaints I have left.
User avatar
Gifty
Posts: 615
Joined: Sat Jun 15, 2013 8:21 pm

Re: Smooth Doom

Post by Gifty »

scissorman11785 wrote:Do you think you could consider adding some gore variants? There's plenty of blood spatter variants but nothing extra for the gore chunks and gib piles. Also, do you think you can adjust the gib piles so they don't clip halfway through walls when they land there? I know those are all nitpicks but they're the only complaints I have left.
Actually YES, I'm tired of those two gib sprites too. That's something I've been experimenting with, I just need to find sprites I really like.

OK, SO, I'm really sorry for the delay, shit has been crazy around here lately, but there's a real real real for real fix update today which should clear up a lot of the issues you guys have been having since the bobbing update. Hopefully it works this time!

Also to the people who've PM'd me or made video comments in the last couple of days, I'm super sorry I haven't gotten back to you, as mentioned shit's been crazy over here and I promise I'll respond properly in the next couple of days.
Alexandra
Posts: 60
Joined: Thu Jan 17, 2013 9:28 pm
Preferred Pronouns: She/Her
Graphics Processor: nVidia with Vulkan support

Re: Smooth Doom

Post by Alexandra »

Thanks, as always, for your efforts. This is one of the best Doom mods ever.
scissorman11785
Posts: 35
Joined: Sun May 06, 2012 1:24 pm

Re: Smooth Doom

Post by scissorman11785 »

You are a prince amongst modders.

Also, the cyberdemon and spiderdemon need to be lit up when attacking/dying.
User avatar
snarkel
Posts: 139
Joined: Wed Aug 06, 2014 9:02 pm
Preferred Pronouns: He/Him

Re: Smooth Doom

Post by snarkel »

Is it possible the Doom 64 plasma rifle and BFG9000 could be added someday?
Also just a suggestion could there maybe also be a weapons only version?
User avatar
Rowsol
Posts: 1000
Joined: Wed Mar 06, 2013 5:31 am
Contact:

Re: Smooth Doom

Post by Rowsol »

There is a weapons only version. http://forum.zdoom.org/viewtopic.php?f=19&t=32628
Post Reply

Return to “Gameplay Mods”