BigProjectAlone wrote:hey who remember him ? i never finished it but i'm working on it again now
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somebody grab him a mace or war axe or something...
what a nicely sprited!

BigProjectAlone wrote:hey who remember him ? i never finished it but i'm working on it again now
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I think you should give him a more gorier death that has blood oozing down on the floor with his corpse sprite like the other Doom enemies.BigProjectAlone wrote:hey who remember him ? i never finished it but i'm working on it again now
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thanks !!Captain J wrote:BigProjectAlone wrote:hey who remember him ? i never finished it but i'm working on it again now
Spoiler:...
somebody grab him a mace or war axe or something...
what a nicely sprited!
hmm i think i understand what you meanJinal wrote:I think you should give him a more gorier death that has blood oozing down on the floor with his corpse sprite like the other Doom enemies.BigProjectAlone wrote:hey who remember him ? i never finished it but i'm working on it again now
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Way too dark. I know it adds to the contrast when the flames show up - the fire sprites are fine - but it would do with some brighter highlights.BigProjectAlone wrote:hey who remember him ? i never finished it but i'm working on it again now
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That looks very interesting indeed. I'd love to see work on that continued.ReedtheStrange wrote:
Vintage Tesla weapon. I can't remember why exactly I made this, but I found it in one of my folders.
Actually, now I remember. After Completing The Fold (Beyond the Portal), I'm making a Wolfenstein type game with Zdoom. I started working on it in part because my wife wanted a game where she could "hit stuff and kill creepy colorful things." I made all the sprites on my wife's computer because mine was at Best Buy and I had left my external hard drive at my sister's house so I couldn't work on Beyond The Portal. The monsters will probably end up looking something like monsters from a Rob Zombie/White Zombie music video, although they won't follow the typical cast of werewolves/zombies/Frankenstein monsters/etc.. I will probably end up changing some of the colors to it.Ricochet wrote:Way too dark. I know it adds to the contrast when the flames show up - the fire sprites are fine - but it would do with some brighter highlights.BigProjectAlone wrote:hey who remember him ? i never finished it but i'm working on it again now
Spoiler:That looks very interesting indeed. I'd love to see work on that continued.ReedtheStrange wrote:
Vintage Tesla weapon. I can't remember why exactly I made this, but I found it in one of my folders.
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What about keep only the 'main body' in the sprites and trow away the pieces like new actors?BigProjectAlone wrote:a small GIF preview
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good ideaRavick wrote:What about keep only the 'main body' in the sprites and trow away the pieces like new actors?BigProjectAlone wrote:a small GIF preview
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Edit: BTW, I like the "wild" style of this monster/species. Very nice one!

you know, bullet casing direct can editted by slumped.ReedtheStrange wrote:Spoiler:
when it's fire, the barrel shapes looks like a 4-barreled minigun or something.Facehead wrote:I created this abomination... with the help of some already existing doom sprites of course
I'm a ZDoom hermit. Every once in a while I see a video of a mod and I often assumed they just had a lot of frames.Captain J wrote:you know, bullet casing direct can editted by slumped.ReedtheStrange wrote:Spoiler:
look at wildweasel's bullet casing script for example, if you want make a wad with really fancy.
and nice smooth palette.
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oh, sorry sir.ReedtheStrange wrote:I'm a ZDoom hermit. Every once in a while I see a video of a mod and I often assumed they just had a lot of frames.
It's a nice edit.Facehead wrote:I created this abomination... with the help of some already existing doom sprites of course