Ashes Afterglow TC - closing the vault

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Vostyok
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Re: (V1.05 Page50) Ashes Afterglow TC

Post by Vostyok »

Kroc wrote:Quick FAQ before I leave the subway on my bike -- does it matter what response I give to Violet about Porcelain? I.e. will it change things if I say she handled herself well, vs. she was being stupid?
Not really in this case. Some of the dialogue choices are there to just allow you to "roleplay" the scav the way you would want. Although some choices later do effect how people act toward you, which while not game-ending in most cases will lock you out of some useful information unless you earn back their respect. Of course, there are a couple of characters who do appreciate a little banter, so...
sahhhha wrote:Greetings! Please tell me where the file with the dialogs is.
Maps are now in UDMF format. simply use slade to open the wads in the maps folder, and you should see a separate file inside each which holds conversations.
Deon wrote:Hey Vostok! If you decide so, a couple of these monsters may fit the mutant roster or one of submods, I share:

Download: viewtopic.php?f=37&t=73762&p=1205244#p1205244
I have actually already used one of these with NMN's permission. You may recognize "Lucy" when you see her. :D

FINAL WORD TO ALL

It occurs to me that there are a few outstanding issues with this that are holding it back from being a "complete package" as it were. Expect another big update at some point in the future which will hopefully coincide with releases of standalone packs. Many thanks for all the feedback so far, it has been really useful to us. :wub:
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calx
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Re: (V1.05 Page50) Ashes Afterglow TC

Post by calx »

Two things that I've noticed on my second playthrough so far.
Spoiler:
hazzmati
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Re: (V1.05 Page50) Ashes Afterglow TC

Post by hazzmati »

A few suggestions which I think would make for nice quality of life changes:

- Make the reload of the super shotgun interruptible after it's empty. You can do this with the other weapons but not the ssg, it gave me some trouble a few times.

- The flashlight gets holstered after you reload with the revolver or 9mm. This can get annoying because you have to re-activate the flashlight after each reload. It should automatically come back after you're done reloading

- The skin tone of the player character is inconsistent with the rest of the hand weapon sprites when holding the 9mm. It's more yellowish while the hand sprite of the other weapons is more reddish. It's a bit distracting after noticing it.
Evil Space Tomato
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Re: (V1.05 Page50) Ashes Afterglow TC

Post by Evil Space Tomato »

TDG wrote:
Evil Space Tomato wrote:
Spoiler:
Spoiler:
Spoiler:
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Wally Hackenslacker
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Re: (V1.05 Page50) Ashes Afterglow TC

Post by Wally Hackenslacker »

ZikShadow wrote:
Wally Hackenslacker wrote:Quite probably. For the life of me I just couldn't figure out how to get them without killing most everybody.
Spoiler:
Thank you!
Spoiler:
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Rex705
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Re: (V1.05 Page50) Ashes Afterglow TC

Post by Rex705 »

A cool idea for episode 3 would be to have hub towns you go back to between missions to stock up on supplies and find secret missions. NVM :P
Last edited by Rex705 on Wed Nov 10, 2021 11:40 am, edited 1 time in total.
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Kroc
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Re: (V1.05 Page50) Ashes Afterglow TC

Post by Kroc »

Just a light mapping error I noticed, pretty much all of the buses in Escape From Atlanta have their climbable surfaces in the wrong place.

Also, Map 19, there's a cash register that's supposed to be interactive (the uber lock?) but it doesn't work.
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Max Dickings
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Re: (V1.05 Page50) Ashes Afterglow TC

Post by Max Dickings »

I may be soft-locked out of quest, can someone confirm if that is the case or I just need to continue playing and something else will happen?
Spoiler:
edit/

Both problems solved themselves.
Last edited by Max Dickings on Thu Nov 11, 2021 6:52 pm, edited 2 times in total.
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Captain J
 
 
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Re: (V1.05 Page50) Ashes Afterglow TC

Post by Captain J »

Kroc wrote:Also, Map 19, there's a cash register that's supposed to be interactive (the uber lock?) but it doesn't work.
Spoiler:
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Kroc
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Re: (V1.05 Page50) Ashes Afterglow TC

Post by Kroc »

Thank you! It's non-obvious what's happening and that's quite the difficult switch!
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CyberneticPhantom
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Re: (V1.05 Page50) Ashes Afterglow TC

Post by CyberneticPhantom »

So, v1.05 has been great so far, I'm almost finished with this playthrough, but I don't think this was supposed to happen:
Spoiler:
Leostales
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Re: (V1.05 Page50) Ashes Afterglow TC

Post by Leostales »

Been playing this and damn it's making me forget my homework!

Quick question though:
Spoiler:
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Ihavequestions
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Re: (V1.05 Page50) Ashes Afterglow TC

Post by Ihavequestions »

Can anyone tell me what the 'good' and the 'bad' endings are supposed to be, and how many there are in total?
Spoiler:
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Captain J
 
 
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Re: (V1.05 Page50) Ashes Afterglow TC

Post by Captain J »

Spoiler:
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Haso3D
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Re: (V1.05 Page50) Ashes Afterglow TC

Post by Haso3D »

:) :D Pretty work Friend, reminds me of duke nukem 3d,congratulations :D

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