The WIP Thread

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esselfortium
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Re: WHAT THE HELL are you working on (WIP THREAD not gossip)

Post by esselfortium »

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Making hi-res texture replacements for Warehouse in THPS for N64, because I can.

edit: Wooden halfpipe done!
Last edited by esselfortium on Wed Feb 24, 2010 1:43 pm, edited 1 time in total.
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Alterworldruler
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Re: WHAT THE HELL are you working on (WIP THREAD not gossip)

Post by Alterworldruler »

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Started a new "main" level in Xenus 3. I have to quit from a nasty habit that makes me do oversized levels because the project otherwise will go nowhere.
Ogerz001
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Re: WHAT THE HELL are you working on (WIP THREAD not gossip)

Post by Ogerz001 »

Image

The CC4 map I'm making
Spoiler: Dark screenshots
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Kristus
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Re: WHAT THE HELL are you working on (WIP THREAD not gossip)

Post by Kristus »

More Curse2 testing and trying:
http://www.doglike.org/temp/curse2_test.png
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Shadelight
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Re: WHAT THE HELL are you working on (WIP THREAD not gossip)

Post by Shadelight »

Kristus wrote:More Curse2 testing and trying:
http://www.doglike.org/temp/curse2_test.png
Do want.
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Tormentor667
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Re: WHAT THE HELL are you working on (WIP THREAD not gossip)

Post by Tormentor667 »

Kristus = Instant Win
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Phobus
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Re: WHAT THE HELL are you working on (WIP THREAD not gossip)

Post by Phobus »

Hopefully have signed off on my CChest4 MAP10 now. Minor changes, so no need for more screenies.
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scalliano
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Re: WHAT THE HELL are you working on (WIP THREAD not gossip)

Post by scalliano »

Image
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Viscra Maelstrom
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Re: WHAT THE HELL are you working on (WIP THREAD not gossip)

Post by Viscra Maelstrom »

Wow, nice! :thumb:
CaptainHayashi
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Re: WHAT THE HELL are you working on (WIP THREAD not gossip)

Post by CaptainHayashi »

Making my first pk3. I'm hoping to make a full Doom1 replacement episode, but since I've never ZDoomed before it's currently of sub-1994 quality. I might vom out a screenshot tomorrow.

I'm also working on being mature enough to stay on the good side of you guys =P
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NeuralStunner
 
 
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Re: WHAT THE HELL are you working on (WIP THREAD not gossip)

Post by NeuralStunner »

Not much maturity to it. :P It's 50% luck and 90% tact.
Spoiler:
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Fawful
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Re: WHAT THE HELL are you working on (WIP THREAD not gossip)

Post by Fawful »

A Wolf 3D Remake :lol:
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Mechadon
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Re: WHAT THE HELL are you working on (WIP THREAD not gossip)

Post by Mechadon »

Some updated shots from this map I've been working on.
Spoiler: shots
CaptainToenail
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Re: WHAT THE HELL are you working on (WIP THREAD not gossip)

Post by CaptainToenail »

Looks suspiciously like a Hell Revealed map I was actually planning on remaking one day :lol:
CaptainHayashi
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Re: WHAT THE HELL are you working on (WIP THREAD not gossip)

Post by CaptainHayashi »

I suppose I should plonk some screenshots of what I'm working on down...

It's meant to be the start of an 8 (or maybe 9)-level episode, which is really me trying to learn the ropes of ZDoom and associated thingies. It's set in an Earth (despite the Phobos skybox!) base which has secretly long been held by forces from Hell, and as the ever-present Doomguy it's your job to go in there and find out the truth behind the conspiracies.

Most of the episode will have an E3 feel (except at least E1M1, which is meant to represent the surface level of the base and has a mostly E1 feel).

E1M1 - Surface

Most of this map is going to be built around a central structure which houses a lift into E1M2. Right now there are only two sub-rooms, one of which being the starting courtyard in the screenshot.

Image

E1M2 - Torture Chambers

My first map for Doom ever, this is a much busier map than M1, though it's quite small and tight (albeit linear), with emphasis on corridors. There is one rather monster-y room, though.

Image

(The grille texture in the switch wall is my own - as you can see it needs a lot of work before it looks half-decent!)

E1M3 - Great Corridor, South

All that exists of this map at the moment is the room in the screenshot. I'm going to try and put some detail into this room =P

My current plans for this map involve it being centred around one long corridor with barriers that require venturing into side-rooms and sub-corridors to open.

Image

When I update it, the PK3 is usually in http://www.d-linc.co.uk/stuffs/zdoom/eee/eee.pk3 - but heed this warning: it's very unfinished, very nooby, the monster placement is very unbalanced and I only ever test it on HMP at the moment so things may screw up on easy or hard! (I've got someone watching my back as far as UV is concerned, though, and he usually has a load of things go wrong on him because I'm so careless with flags ;_;)
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