Scariest Map contest!
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- Cutmanmike
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- Caligari87
- Admin
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- DoomRater
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I wanna gear up a player with a lot of stuff and then give him a surprise level trap that can kill him in one hit if he doesn't spot it!
Also I think the level was slightly scarier without the music. You could also do without that savegame line trigger, or at least move it closer to where it belongs (right after the jumps over the slime pit)
Also I think the level was slightly scarier without the music. You could also do without that savegame line trigger, or at least move it closer to where it belongs (right after the jumps over the slime pit)
Thanks for the feedback. Basescare.wad was at first going to just be what it was in the beginning, and the remake of it will not, and I repeat loudly, NOT have that god-awful scene at the end, or the pathetic fight areas. It'll also be without normal doom enemies, so I can do more in the way of fighting.
In the way of the lighting, try looking at some of the different areas more closely. Also, don't run through the level, it kinda ruins the sounds and such. About the too dark thing, sorry, but I wanted everything to be darker. I'll fix up the level and show it off in Point Blank.
In the way of the lighting, try looking at some of the different areas more closely. Also, don't run through the level, it kinda ruins the sounds and such. About the too dark thing, sorry, but I wanted everything to be darker. I'll fix up the level and show it off in Point Blank.
- DoomRater
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The idea of having a trap just come down if you're running would be nice except how would you trigger it? Probably by trigger lines that capture the level time and then subtracting the second one from the first, and if the time is too close together you could bring the trap down.
I actually don't like that as much as having the trap come down anyway regardless, because monsters don't really scare a player all that much. A trap that instantly kills a player? Knowing that you barely escpaed death is always a pleasant scare for most players in dark areas. Just nice to have around.
I actually don't like that as much as having the trap come down anyway regardless, because monsters don't really scare a player all that much. A trap that instantly kills a player? Knowing that you barely escpaed death is always a pleasant scare for most players in dark areas. Just nice to have around.
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DarkFoxSoldier20
- Posts: 3
- Joined: Mon Oct 24, 2005 10:17 am
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DarkFoxSoldier20
- Posts: 3
- Joined: Mon Oct 24, 2005 10:17 am
- DoomRater
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Oh, you'll know the trap is there, but if you try to run through the level too quickly you'd simply miss it. And even if you were just being cautious and walking and you didn't know what triggered it it wouldn't hurt you because it'd just close in front of you.Belial wrote:This instakill trap nonsense will just piss people off. I certainly won't try such a map again after dying in some idiotic trap.
