ACS Prefab Database

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DoomRater
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Post by DoomRater »

I remember this script, you showed it to me that long time ago! I never did use it for some reason. O_o
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Kappes Buur
 
 
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Post by Kappes Buur »

Apothem wrote:Is anyone even interested in this anymore or am I just pointlessly babbling and posting scripts that no one cares about?
By all means, please, babble and post away. This is interesting.
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Enjay
 
 
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Post by Enjay »

Indeed it is interesting.

Is anyone capable of creating a decent "plug and play" script to fake an EndgameC cast call as discussed in the feature request thread? The only way I can do it would be a very long-handed way that would be entirely unsuitable for this database. However, I'm sure it could be simplified by soneone who knows this stuff.

http://forum.zdoom.org/potato.php?t=8118
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Apothem
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Post by Apothem »

Well, it's good to know people are interested... The next script I'm gonna post up here is gonna be the ORIGINAL shielding script... I cant exactly document it because it's so much, it's more of a plug and play kinda thing. I'll be putting that on here soon. I'm also developing the framework for the camera scripts for the RPG mod, so expect those in the near future as well.
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chaoscentral
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Post by chaoscentral »

ya know what I'd like to see... a 3rd person camera... mainly because I just coudl never figure it out... well that's my 2 cents
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Apothem
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Post by Apothem »

chaoscentral wrote:ya know what I'd like to see... a 3rd person camera... mainly because I just coudl never figure it out... well that's my 2 cents
Already been posted. Check back for the Forced Chase cam.
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chaoscentral
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Post by chaoscentral »

found it... thanks, btw I'd like to be a judge, as I have plenty of free time and visit the forums regularly(it's my home page)
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Apothem
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Post by Apothem »

chaoscentral wrote:found it... thanks, btw I'd like to be a judge, as I have plenty of free time and visit the forums regularly(it's my home page)
Okay dokay! You're added to the list.
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Apothem
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Post by Apothem »

As a minor sidenote, I have not been able to playtest any of the current scripts because of how busy I have been with school. I also request that Chaoscentral please review the scripts I have posted, along with all the others, and then I will do a follow-up review as soon as I get the chance.
We are still looking for 1 or 2 more judges! Please post here if you wish to help out!!
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Shadelight
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Post by Shadelight »

Apothem can you make an hpbar script like the hpbar in Metroid Prime? where it shows the boss's name underneath the bar?
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Apothem
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Post by Apothem »

KingofFlames wrote:Apothem can you make an hpbar script like the hpbar in Metroid Prime? where it shows the boss's name underneath the bar?
All you need to do is change the GFX to the bar and make sure the filler space is the same as the original GFX.
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Deathsong12
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Post by Deathsong12 »

It would be nice if you could just nake it a string. Graphics edits to add text often look really crap.
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Shadelight
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Post by Shadelight »

can someone please make a metroid prime health bar like script? I'd love to see that.

Apothem wrote:It's one of three cameras I'll be using for the RPG engine!
does that mean you'll release the camera scripts? joy!
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chaoscentral
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Post by chaoscentral »

alright, here is my synopsis of the submissions, I didnt judge my own submission.

These submissions are not subject to the bug free and support field, due to they are new rules.


KoF's Cut-Scene Script

Functionality-Useful for the begining camera user. It could be very useful for some things, needs to be a little more thought out, and just a little more added to it, I am going to have to give a low score do to the fact it is a very simple camera changing script, with not much more functionality. - 2.5/5 Chaos Emeralds

Commentation-A little on the skimpy side, you could use a little more here, and also please make it a little more vauge, instead of "//change the camera so it views over doomguy's right shoulder." you could change it to "//changes to camera 1, the syntax is (blah, blah, blah, blah)." - 2/5 Chaos Emeralds

Ease of Implementation-This was somewhat self explanitory to put into a map, placing camera things and changing a few settings was not at all hard, although it could have used a demo map ;). - 3.5/5 Chaos Emeralds

Overall - 2.5/5 Chaos Emeralds


farlowj's Line Transparency Script

Functionality-Now this was a very cool script, I could definately see this one being used, it gives a very nice effect of a wall slowing turning transparent, or slowing becoming opaque. This was one of my favorites so far. - 3.5/5 Chaos Emeralds

Commentation-Every line was commented, and was to the point. The only thing I didn't like about it, was the fact the line id was a static value and not a variable. That aside, very well in this area too. - 3.25/5 Chaos Emeralds

Ease of Implementation- After recieving a little error message after copying and pasting the exact script, I tinkered with it for a bit and noticed 2 simple mistakes, a reversed bracket, and a value in a variable. After getting over that, it worked like a charm. - 3.25/5 Chaos Emeralds

Overall - 3.30/5 Chaos Emeralds


jallamann's RPG Script

Functionality-This is one of the most udeful scripts I've seen. It probably would have taken me a bit to come up with this from scratch, so this one helped me personally. But since I am an unbiased judge, it will be all the same. In functionality, this one will save you alot of time, in providing a basic exp and level system for your RPG mod needs. So in functionality it gets... - 4.25/5 Chaos Emeralds

Commentation-Not much here besides a few comments on which variables are which, and which monster needs which script. This area is going to hurt the total score... 2/5 Chaos Emeralds

Ease of Implementation-The method I chose to implement this particular script is a perfect way to do it, if you plan on using this script use it as a library, and make sure that all of the errors are worked out, I do recall a couple of colons missing in the ACS, so just find them, and fix them. After that its as simple as two lines of code to implement. - 3.25/5 Chaos Emeralds

Overall - 3.15/5 Chaos Emeralds


Apothem's HP Bar Script

Functionality-Now I'm sure alot of you have seen some different types of HP Bars, from Zen Dynamics to this one. What sets this apart from the rest, is really the graphics. It is pretty accurate, and is a real help if you're fighting a monster with plenty of Health. It'll let ya know how much more you need to endure. - 3/5 Chaos Emeralds

Commentation-Very well commentated, it tells you exactly what it's doing at each line, pretty much what commentation should look like. - 4.5/5 Chaos Emeralds

Ease of Implementation-Extremly easy, the monster ID is just a variable, easily set the thingID, and change the variable and it works, the only thing I really didn't like about this, was the max hp is a set number, instead of being read from the APROP_Health once, it is set to a number, so if you dont know the max health, you're out of luck. - 3/5 Chaos Emeralds

Overall - 3.5/5 Chaos Emeralds


Apothem's Third Person Camera

Functionality-This seemed really cool when I first saw this, the only real draw back was that I can't get this one to work. Other than that it looks promising. - 2/5 Chaos Emeralds

Commentation-Not much here, this is really going to hurt the score. - 1/5 Chaos Emeralds

Ease of Implementation-Again, this script did not work for me, I didn't modify anything, I activated the script and it just stayed in one place outside of the map and did not work. Once again, this is really going to hurt the score. - 0.5/5 Chaos Emeralds

Overall - 1.15/5 Chaos Emeralds
Last edited by chaoscentral on Mon Oct 10, 2005 8:37 pm, edited 1 time in total.
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Shadelight
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Post by Shadelight »

how do you edit the camera script anyway?
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