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Re: [MOD] Demon Slayer 1887 (Update 1.5 FEB.01.2018)

Posted: Sun Feb 11, 2018 4:16 pm
by Dr_Cosmobyte
pretty much like it!

Re: [MOD] Demon Slayer 1887 (Update 1.5 FEB.01.2018)

Posted: Sun Feb 11, 2018 8:18 pm
by EddieMann
What's with the odd line?
Image

Re: [MOD] Demon Slayer 1887 (Update 1.5 FEB.01.2018)

Posted: Sun Feb 11, 2018 8:57 pm
by Whoah
EddieMann wrote:What's with the odd line?
Image
Try messing with your hud scaling settings

Re: [MOD] Demon Slayer 1887 (Update 1.5 FEB.01.2018)

Posted: Mon Feb 12, 2018 3:24 am
by willkuer
EddieMann wrote:What's with the odd line?
*snip image*
I tried the top-down vignette like they used in Left 4 Dead. But it turns out if you size your HUD way down, the screen postitions aren't correct anymore. I will remove this in the future as it only poses problems. Fix for now is, up-sizing the HUD. Sorry.

Re: [MOD] Demon Slayer 1887 (Update 1.5 FEB.01.2018)

Posted: Mon Feb 12, 2018 9:02 am
by Gollgagh
You can totally keep it, but you have to change the -264 in your drawshader call to 0, that'll make it stick to the top of the screen.

With fullscreenoffsets, positive non-negative Y values draw downward with respect to the top of the screen, negative Y values draw upwards with respect to the bottom of the screen.

Re: [MOD] Demon Slayer 1887 (Update 1.5 FEB.01.2018)

Posted: Sat Apr 07, 2018 1:16 am
by EddieMann
Whoah wrote:
EddieMann wrote:What's with the odd line?
Image
Try messing with your hud scaling settings
Tried it, got nothin' out of it.

Re: [MOD] Demon Slayer 1887 (Update 1.5 FEB.01.2018)

Posted: Sat Apr 07, 2018 1:30 am
by Captain J
Oh yeah. I also had this problem before. Setting Fullscreen HUD to Scale to Fullscreen fixes this problem. Although that black shade seems almost taking the screen.

Re: [MOD] Demon Slayer 1887 (Update 1.5 FEB.01.2018)

Posted: Sat Apr 07, 2018 6:14 am
by willkuer
EddieMann wrote:
Whoah wrote:
EddieMann wrote:What's with the odd line?
Try messing with your hud scaling settings
Tried it, got nothin' out of it.
Captain J wrote:Oh yeah. I also had this problem before. Setting Fullscreen HUD to Scale to Fullscreen fixes this problem. Although that black shade seems almost taking the screen.
Quick fix for now - removed the shader. Fits better in the Aliens/USCM mod anyways ^^ (Sorry, no other updates yet)
http://www.mediafire.com/file/4h9e41aa7 ... 5.1%5D.pk3

Re: [MOD] Demon Slayer 1887 (Update 1.5 FEB.01.2018)

Posted: Thu Oct 03, 2024 1:59 am
by june gloom
Hi! Wow, this is a dusty old thread. I always imagined it something more -- With the right drapes, the right paints, the right frames, this could really work!

Anyway, there aren't very many true steampunk weapon mods out there. Diesel Doom is pretty close but technology-wise it's off by maybe 60 years. This is one of the best we've got, but it's a little janky still and unfinished. I was never satisfied with the original mugshot as it lacks states for just about everything, so I went and added the Zeppelin Armada mugshot. Getting it to work was a learning experience! I don't think it quite fits with the armor sprites, but oh well who cares.

I also got rid of the titlemap (I'll never like titlemaps for gameplay mods -- I can add it back in if you really want it, but this one was particularly simplistic) and added a couple of the missing weapon pickup sprites -- one is just a hasty edit of another weapon sprite from this mod, the other I got from Realm667 -- both are credited.

I didn't touch anything else -- this was mostly me attempting to teach myself a bit of DECORATE and dip my toes into GZDoom mod coding. Please let me know if I've absolutely cocked anything up! My thanks to willkuer for the original version.

[Edit]

Noticed that the Megasphere was causing a weird issue with the HUD that willkuer never fixed. It's been fixed now. In the future I'd like to add new sprites for armor, ammo, artifacts.

Demon Slayer 1887 1.5.1 ZA Edition