[MOD] Demon Slayer 1887 (Update 1.5 FEB.01.2018)

Projects that alter game functions but do not include new maps belong here.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
User avatar
Dr_Cosmobyte
Posts: 2847
Joined: Thu Jun 04, 2015 9:07 pm
Preferred Pronouns: He/Him
Location: Killing spiders.
Contact:

Re: [MOD] Demon Slayer 1887 (Update 1.5 FEB.01.2018)

Post by Dr_Cosmobyte »

pretty much like it!
User avatar
EddieMann
Posts: 524
Joined: Sun May 18, 2014 7:25 pm
Location: Arizona

Re: [MOD] Demon Slayer 1887 (Update 1.5 FEB.01.2018)

Post by EddieMann »

What's with the odd line?
Image
User avatar
Whoah
Posts: 306
Joined: Thu Apr 13, 2017 10:04 am
Location: Dryer lint trap
Contact:

Re: [MOD] Demon Slayer 1887 (Update 1.5 FEB.01.2018)

Post by Whoah »

EddieMann wrote:What's with the odd line?
Image
Try messing with your hud scaling settings
willkuer
Posts: 268
Joined: Sat Jul 09, 2016 2:09 pm
Location: Austria

Re: [MOD] Demon Slayer 1887 (Update 1.5 FEB.01.2018)

Post by willkuer »

EddieMann wrote:What's with the odd line?
*snip image*
I tried the top-down vignette like they used in Left 4 Dead. But it turns out if you size your HUD way down, the screen postitions aren't correct anymore. I will remove this in the future as it only poses problems. Fix for now is, up-sizing the HUD. Sorry.
User avatar
Gollgagh
Posts: 208
Joined: Thu Apr 16, 2015 8:24 am

Re: [MOD] Demon Slayer 1887 (Update 1.5 FEB.01.2018)

Post by Gollgagh »

You can totally keep it, but you have to change the -264 in your drawshader call to 0, that'll make it stick to the top of the screen.

With fullscreenoffsets, positive non-negative Y values draw downward with respect to the top of the screen, negative Y values draw upwards with respect to the bottom of the screen.
User avatar
EddieMann
Posts: 524
Joined: Sun May 18, 2014 7:25 pm
Location: Arizona

Re: [MOD] Demon Slayer 1887 (Update 1.5 FEB.01.2018)

Post by EddieMann »

Whoah wrote:
EddieMann wrote:What's with the odd line?
Image
Try messing with your hud scaling settings
Tried it, got nothin' out of it.
User avatar
Captain J
 
 
Posts: 16891
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)
Contact:

Re: [MOD] Demon Slayer 1887 (Update 1.5 FEB.01.2018)

Post by Captain J »

Oh yeah. I also had this problem before. Setting Fullscreen HUD to Scale to Fullscreen fixes this problem. Although that black shade seems almost taking the screen.
willkuer
Posts: 268
Joined: Sat Jul 09, 2016 2:09 pm
Location: Austria

Re: [MOD] Demon Slayer 1887 (Update 1.5 FEB.01.2018)

Post by willkuer »

EddieMann wrote:
Whoah wrote:
EddieMann wrote:What's with the odd line?
Try messing with your hud scaling settings
Tried it, got nothin' out of it.
Captain J wrote:Oh yeah. I also had this problem before. Setting Fullscreen HUD to Scale to Fullscreen fixes this problem. Although that black shade seems almost taking the screen.
Quick fix for now - removed the shader. Fits better in the Aliens/USCM mod anyways ^^ (Sorry, no other updates yet)
http://www.mediafire.com/file/4h9e41aa7 ... 5.1%5D.pk3
User avatar
june gloom
Posts: 31
Joined: Mon Feb 28, 2022 2:38 am
Preferred Pronouns: She/Her
Contact:

Re: [MOD] Demon Slayer 1887 (Update 1.5 FEB.01.2018)

Post by june gloom »

Hi! Wow, this is a dusty old thread. I always imagined it something more -- With the right drapes, the right paints, the right frames, this could really work!

Anyway, there aren't very many true steampunk weapon mods out there. Diesel Doom is pretty close but technology-wise it's off by maybe 60 years. This is one of the best we've got, but it's a little janky still and unfinished. I was never satisfied with the original mugshot as it lacks states for just about everything, so I went and added the Zeppelin Armada mugshot. Getting it to work was a learning experience! I don't think it quite fits with the armor sprites, but oh well who cares.

I also got rid of the titlemap (I'll never like titlemaps for gameplay mods -- I can add it back in if you really want it, but this one was particularly simplistic) and added a couple of the missing weapon pickup sprites -- one is just a hasty edit of another weapon sprite from this mod, the other I got from Realm667 -- both are credited.

I didn't touch anything else -- this was mostly me attempting to teach myself a bit of DECORATE and dip my toes into GZDoom mod coding. Please let me know if I've absolutely cocked anything up! My thanks to willkuer for the original version.

[Edit]

Noticed that the Megasphere was causing a weird issue with the HUD that willkuer never fixed. It's been fixed now. In the future I'd like to add new sprites for armor, ammo, artifacts.

Demon Slayer 1887 1.5.1 ZA Edition
Post Reply

Return to “Gameplay Mods”