Unpopular Doom opinions

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Reactor
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Re: Unpopular Doom opinions

Post by Reactor »

This is why I wrote a lockpick topic in "Editing", Naniyue :)
BTW, switch hunts are pretty much the same, and they're usually more annoying, since in keys' case, the colour bars will easily tell you which key you shall need, or even that wall piece is actually a door, for that matter. In a switch hunt, there is absolutely no indication, especially if the effect of said switch is far outside earshot. Yuck. Nasty.

I don't mind puzzles tho, as long as they're intuitive and reasonably hard. I never had much problem with Duke Nukem 3D combination locks, or solving Resident Evil 3 item puzzles, as you'll get enough explaination to think up the possible solution.
Usually, illogical and unintuitive puzzles are mostly found in RPG-styled games, as I told wildweasel about this earlier. He also shared his experience about he literally needed to look-get-touch-smell-taste-lick-insert into orifices every single object he came across just to make the game advance, or offer a new selection which'd progress the story further. I hate this. I really do.
Thankfully, Doom is totally devoid of this.
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Ixnatifual
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Re: Unpopular Doom opinions

Post by Ixnatifual »

There is that Hexen level in the swamps where a very important switch is really well hidden behind a small statue. I don't want to think about the amount of hours me and my friend spent searching that level or simply restarting the game until by chance I finally found it. Ugh. Despite that I still like Hexen overall, but no thanks to that particular feature. :)

A cool thing with ZDoom is the camera textures. So you can have a switch do something on an entirely different part of the level and use a security monitor to show the player where thr switch triggered something. Of course that's less appropriate in a Heretic/Hexen map due to the medieval setting. Maybe a magic mirror?
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Viscra Maelstrom
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Re: Unpopular Doom opinions

Post by Viscra Maelstrom »

oh speaking of keys, for whatever reason, enabling the "see keys on automap (cheat)" option doesn't work since a few versions of G/ZDoom back anymore. it doesn't matter too much since you can just make the automap display things instead, but that takes up a bit of CPU power, especially on a old laptop or a especially hefty map.

re: key and switch hunts, i don't hate them with all my heart, but what i DO hate is obtuse Hexen-ish bullshit. it's all over the first Eternal Doom, and it's one of the main reasons it took me so long to finish that mod. specifically Bob Evans and Jim Flynn's maps suffer dreadfully from this. ironically enough, this makes me like the Eternal Doom IV demo more, because it's mostly free from this obtuse bullshit. you can skip the first 3 level-hub though, since it's pretty bad.
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BFG
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Re: Unpopular Doom opinions

Post by BFG »

Doom II level architecture makes no sense.

The shotgun is more satisfying to use than the super shotgun.

Wolfenstein levels are canon, part of Hell where murderous German soldiers reside.
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Clownman
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Re: Unpopular Doom opinions

Post by Clownman »

I honestly hated how the Cacodemon strayed so much from it's original design during Doom 64 and Doom 3... Doom 4 fixed that thankfully.
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Re: Unpopular Doom opinions

Post by Ryan Cordell »

Unpopular opinions? Okay. Doom 2 sucks, I like Doom 3 better. :P
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Re: Unpopular Doom opinions

Post by cambertian »

Since I've seen lots of reviewers agree that Doom 64's arrhythmic/basically non-existent music is somehow better than metal MIDIs, I guess I have to put down that I prefer the metal MIDIs.
I need good music to play a game. At least, ideally.
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Re: Unpopular Doom opinions

Post by Dancso »

I too prefer metal midis, and from what I've seen in doom 4 footage so far they've tried to do something similar but it didnt seem to have the same kinda oomph to it. I realise they can't just plug entire metallica songs anymore but what I've heard so far seemed to be a bit repetitive and uninteresting... less of a tune and more of an "amped up action scene loop" feel. Then again, I have not actually played it myself, maybe I'm missing the real deal.
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Reactor
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Re: Unpopular Doom opinions

Post by Reactor »

Ixnatifual wrote:There is that Hexen level in the swamps where a very important switch is really well hidden behind a small statue. I don't want to think about the amount of hours me and my friend spent searching that level or simply restarting the game until by chance I finally found it. Ugh. Despite that I still like Hexen overall, but no thanks to that particular feature. :)

A cool thing with ZDoom is the camera textures. So you can have a switch do something on an entirely different part of the level and use a security monitor to show the player where thr switch triggered something. Of course that's less appropriate in a Heretic/Hexen map due to the medieval setting. Maybe a magic mirror?
Ye, that's a solution :) I also like the good old-fashioned texting, like in Resident Evil 3. Once you came across a certain puzzle, and pressed the "action" button, the game told you what you'll need to look for, either stating it clearly, or hinting it. For instance, at the fire hose, you'll see it is fixed with bolts. What you need? A wrench of course! This could be used on Hexen puzzles as well, altering the "You need the blue key to open this door" into "You need a wrench to accomplish this task".

In a Hexen/Heretic map, it should be "Nae! Thou shalt needeth yon wrenche 'pon this puzzleth!" :D
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Re: Unpopular Doom opinions

Post by Hellser »

Dancso wrote:I realise they can't just plug entire metallica songs anymore but what I've heard so far seemed to be a bit repetitive and uninteresting...
That's oddly how I feel about Doom's Music nowadays. Bobby Prince isn't exactly known for his creative vision when it came to music compared to Lee Jackson. :geek:
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Re: Unpopular Doom opinions

Post by InsanityBringer »

My unpopular opinion is that kdizd is my guilty pleasure.

I really don't think its all that great of a zdoom project, and yet I love playing it. heh
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Re: Unpopular Doom opinions

Post by Viscra Maelstrom »

well i mean, there's nothing strictly atrocious about it and i've done the same thing. it just suffers from things like feature-bloat (did we really need all those imp variants at 2x the health?), over-detailing (makes the gameplay janky as the floors are cluttered) and a bit of "where the fuck do i go" because this is ZDoom so it's gonna have some Hexen-isms to it (i actually liked Z1M3 though, the underground part was pretty atmospheric, if totally unnecessary.)
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Re: Unpopular Doom opinions

Post by Ryan Cordell »

Oh, I also forgot to mention - I unironically thoroughly enjoy KDiZD. Say what you will, I love exploring and taking in the visuals. Abstract levels usually annoy me, hence my dislike for Doom 2.

Or rather, to be precise, all the praise I've heard over Doom 2's brilliant design just left a sour taste in my mouth. I still enjoy mapsets like BTSX E1 and E2, so..
Last edited by Ryan Cordell on Sun May 22, 2016 8:13 am, edited 1 time in total.
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Re: Unpopular Doom opinions

Post by Hellser »

I dislike Ancient Aliens.
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Re: Unpopular Doom opinions

Post by Viscra Maelstrom »

Hellser wrote:I dislike Ancient Aliens.
HERETIC! :P
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