Nocturne in Yellow (& Knuckles)

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iSpook
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Re: Nocturne in Yellow (& Knuckles)

Post by iSpook »

Cryomundus wrote: it just kinda... falls apart at the end.
it sounds like you need to git gud.
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Cryomundus
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Re: Nocturne in Yellow (& Knuckles)

Post by Cryomundus »

iSpook wrote:
Cryomundus wrote: it just kinda... falls apart at the end.
it sounds like you need to git gud.
By "Falls apart at the end" I mean the enemy placement in general kinda goes to shit, more so with the drekyavech. From Map05 onward you're never in any danger from it. At all. You can just take potshots at them and they'll never reach you.

That, and the boss design got boring at the end really. One was a Ghoul's forest boss, which is also a cheap bastard too, the next was an actual fight with the 1st unkillable boss, and then the final boss, which was kinda underwhelming, honestly. Also, Map05's boss can cause eye-strain and headaches just trying to spot him. Really, the "recommended" why to fight him is to turn up brightness and gamma so you can have a chance at killing him in a reasonable amount of time. And you need a lot of patience, as he has a surprisingly large amount of health for what is essentially a really boring patience boss. He's really just a boring, irratating fight, honestly. He's nowhere near as fun to fight as the game's other 5 bosses (6 if you count the first "mandatory failure boss"). Even the final boss, with the weird "kill eyes near thing to warp to it's heart" mechanic that isn't too obvious, but works well enough.

Really, I just wish there was more of the 1st half of the game and less of the second half. All the fun kinda vanished when Map05 hit, and it just became a slog to play through.
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TerminusEst13
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Re: Nocturne in Yellow (& Knuckles)

Post by TerminusEst13 »

Cryomundus wrote:By "Falls apart at the end" I mean the enemy placement in general kinda goes to shit, more so with the drekyavech. From Map05 onward you're never in any danger from it. At all. You can just take potshots at them and they'll never reach you.
Eh? I'm not sure why you chose map05 as an arbitrary cut-off point. From map01 onwards you're never in any real danger from it. The enemy's main purpose is to throw you around and annoy you, not to kill you.
Cryomundus wrote:Also, Map05's boss can cause eye-strain and headaches just trying to spot him. Really, the "recommended" why to fight him is to turn up brightness and gamma so you can have a chance at killing him in a reasonable amount of time.
This is not the recommended way to fight him. In fact, I would say it is the exact opposite of a recommended way to fight him. Only one person suggesting you "might" want to do that, is not a recommended way.
Mutating your gamma/contrast/brightness settings has a much higher chance of causing eye damage than just hunting him down and stabbing him will. The actor's pulses are subtractive anyway, which means that they appear as dark on a dark background, so gamma will only exemplify that. And when he does appear he has a very bright stacked-additive-blending yellow appearance, which can appear especially permeating at high gamma and contrast. The sudden change can really hurt your eyes. Please don't change your settings for one boss.
As much as I feel you're overreacting over a meager 1500 HP, I'm significantly more interested in your health and don't want you to put your eyes at risk.
Cryomundus wrote:Really, I just wish there was more of the 1st half of the game and less of the second half. All the fun kinda vanished when Map05 hit, and it just became a slog to play through.
I actually thoroughly despise the first half of the game and the only parts I'm fond of are in the second half. Map07 is the only map I genuinely like out of the whole pack.
If you honestly prefer the first half of the game more, then you may want to skip out now. Sorry, but that's definitely not the style we'll be aiming for at all if we ever do the revisit-polish.
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iSpook
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Re: Nocturne in Yellow (& Knuckles)

Post by iSpook »

Cryomundus wrote:
iSpook wrote:
Cryomundus wrote: it just kinda... falls apart at the end.
it sounds like you need to git gud.
By "Falls apart at the end" I mean the enemy placement in general kinda goes to shit, more so with the drekyavech. From Map05 onward you're never in any danger from it. At all. You can just take potshots at them and they'll never reach you.

That, and the boss design got boring at the end really. One was a Ghoul's forest boss, which is also a cheap bastard too, the next was an actual fight with the 1st unkillable boss, and then the final boss, which was kinda underwhelming, honestly. Also, Map05's boss can cause eye-strain and headaches just trying to spot him. Really, the "recommended" why to fight him is to turn up brightness and gamma so you can have a chance at killing him in a reasonable amount of time. And you need a lot of patience, as he has a surprisingly large amount of health for what is essentially a really boring patience boss. He's really just a boring, irratating fight, honestly. He's nowhere near as fun to fight as the game's other 5 bosses (6 if you count the first "mandatory failure boss"). Even the final boss, with the weird "kill eyes near thing to warp to it's heart" mechanic that isn't too obvious, but works well enough.

Really, I just wish there was more of the 1st half of the game and less of the second half. All the fun kinda vanished when Map05 hit, and it just became a slog to play through.

The point of the guys you mentioned are not to kill you. They are to annoy you. Maybe if you had gotten gud you would have realized this.

Maybe if you had gotten gud you would have realized map05's boss wasn't cheap as shit and quite easy to deal with. (And compared to the spam fests of most boss fights, rather unique. You should really git gud, creatively.)

The second half of the game is fine, it's you that needs to git gud.
Spoiler:
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Viscra Maelstrom
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Re: Nocturne in Yellow (& Knuckles)

Post by Viscra Maelstrom »

i guess the drekyavech could've been utilized a bit better by putting it around other enemies that are actually threatening you with projectiles to make it fill some sort of support role for the monsters. most of the time you're picking it off by itself with it being on a far-off ledge, and the role for the monster is kind of dampened as it'd be more threatening to encounter alongside other monsters or alternatively in tight spots (though don't have any pits you can fall into around it as that would just be tedious.)
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TerminusEst13
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Re: Nocturne in Yellow (& Knuckles)

Post by TerminusEst13 »

That might be good. Some kind of harrassment/pressure unit that forces the player to keep moving.
Well, moving more than they already would be.
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Sgt. Shivers
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Re: Nocturne in Yellow (& Knuckles)

Post by Sgt. Shivers »

Spoiler:
This was my favourite part of the making of this.
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TerminusEst13
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Re: Nocturne in Yellow (& Knuckles)

Post by TerminusEst13 »

FUCK PENTAGRAMS
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phantombeta
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Re: Nocturne in Yellow (& Knuckles)

Post by phantombeta »

Blox wrote:The people who would get performance improvements (e.g. me) are quite likely the same people who won't have any performance issues in the first place.
I get around 17 FPS in GLOOME and around 22 FPS in GZDoom 2.0.05.
I have no idea how much bigger the difference would be if I had proper GPU drivers (No Windows 10 drivers for my GPU) and were using the latest GZDoom dev build. I bet I could get > 35 FPS if I had proper GPU drivers and were using the latest GZDoom dev build.
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3noneTwo
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Re: Nocturne in Yellow (& Knuckles)

Post by 3noneTwo »

TerminusEst13 wrote:
Cryomundus wrote:Also, Map05's boss can cause eye-strain and headaches just trying to spot him. Really, the "recommended" why to fight him is to turn up brightness and gamma so you can have a chance at killing him in a reasonable amount of time.
This is not the recommended way to fight him. In fact, I would say it is the exact opposite of a recommended way to fight him. Only one person suggesting you "might" want to do that, is not a recommended way.
Mutating your gamma/contrast/brightness settings has a much higher chance of causing eye damage than just hunting him down and stabbing him will. The actor's pulses are subtractive anyway, which means that they appear as dark on a dark background, so gamma will only exemplify that. And when he does appear he has a very bright stacked-additive-blending yellow appearance, which can appear especially permeating at high gamma and contrast. The sudden change can really hurt your eyes. Please don't change your settings for one boss.
As much as I feel you're overreacting over a meager 1500 HP, I'm significantly more interested in your health and don't want you to put your eyes at risk.
So like, just for the record? When I said that one might want to turn up brightness and/or gamma, I meant something subtle. I had my gamma at 1.20 and brightness at 0.1 for the entire game, including this boss fight, and it felt just right. Just a little touch of brightness, not "flood lights" bright.
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TerminusEst13
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Re: Nocturne in Yellow (& Knuckles)

Post by TerminusEst13 »

Image
http://www.pcgamer.com/free-games-of-the-week/

Nocturne in Yellow is listed among the free games of the week by PC Gamer. Neat! I'm not sure if "babby's first map compilation" is really the best showcase, but either way thanks very much, guys.

(also marrub is the GLOOME developer, pls gibe credit gamejournos thanks)
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Big C
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Re: Nocturne in Yellow (& Knuckles)

Post by Big C »

WELCOME TO THE PARTY, PAL! :D
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idGamer
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Re: Nocturne in Yellow (& Knuckles)

Post by idGamer »

Nice, congrats Term! :D
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3noneTwo
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Re: Nocturne in Yellow (& Knuckles)

Post by 3noneTwo »

Looks like they fixed the paragraph by removing "Gloome developer". Still, exposure for GLOOME is awesome, I hope more developers make use of it.
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Blox
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Re: Nocturne in Yellow (& Knuckles)

Post by Blox »

Updated the first post with a shitty gameplay video that ends on the map04 boss.

although then again, at least i'm playing alright for being tired as fuck and bumrushing through the game
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