it sounds like you need to git gud.Cryomundus wrote: it just kinda... falls apart at the end.
Nocturne in Yellow (& Knuckles)
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- iSpook
- Posts: 743
- Joined: Sun Feb 05, 2006 9:23 am
- Location: In the middle of Stephen King Territory
- Contact:
Re: Nocturne in Yellow (& Knuckles)
- Cryomundus
- Posts: 497
- Joined: Thu Oct 31, 2013 12:33 pm
Re: Nocturne in Yellow (& Knuckles)
By "Falls apart at the end" I mean the enemy placement in general kinda goes to shit, more so with the drekyavech. From Map05 onward you're never in any danger from it. At all. You can just take potshots at them and they'll never reach you.iSpook wrote:it sounds like you need to git gud.Cryomundus wrote: it just kinda... falls apart at the end.
That, and the boss design got boring at the end really. One was a Ghoul's forest boss, which is also a cheap bastard too, the next was an actual fight with the 1st unkillable boss, and then the final boss, which was kinda underwhelming, honestly. Also, Map05's boss can cause eye-strain and headaches just trying to spot him. Really, the "recommended" why to fight him is to turn up brightness and gamma so you can have a chance at killing him in a reasonable amount of time. And you need a lot of patience, as he has a surprisingly large amount of health for what is essentially a really boring patience boss. He's really just a boring, irratating fight, honestly. He's nowhere near as fun to fight as the game's other 5 bosses (6 if you count the first "mandatory failure boss"). Even the final boss, with the weird "kill eyes near thing to warp to it's heart" mechanic that isn't too obvious, but works well enough.
Really, I just wish there was more of the 1st half of the game and less of the second half. All the fun kinda vanished when Map05 hit, and it just became a slog to play through.
- TerminusEst13
- Posts: 1625
- Joined: Mon Nov 09, 2009 3:08 pm
- Contact:
Re: Nocturne in Yellow (& Knuckles)
Eh? I'm not sure why you chose map05 as an arbitrary cut-off point. From map01 onwards you're never in any real danger from it. The enemy's main purpose is to throw you around and annoy you, not to kill you.Cryomundus wrote:By "Falls apart at the end" I mean the enemy placement in general kinda goes to shit, more so with the drekyavech. From Map05 onward you're never in any danger from it. At all. You can just take potshots at them and they'll never reach you.
This is not the recommended way to fight him. In fact, I would say it is the exact opposite of a recommended way to fight him. Only one person suggesting you "might" want to do that, is not a recommended way.Cryomundus wrote:Also, Map05's boss can cause eye-strain and headaches just trying to spot him. Really, the "recommended" why to fight him is to turn up brightness and gamma so you can have a chance at killing him in a reasonable amount of time.
Mutating your gamma/contrast/brightness settings has a much higher chance of causing eye damage than just hunting him down and stabbing him will. The actor's pulses are subtractive anyway, which means that they appear as dark on a dark background, so gamma will only exemplify that. And when he does appear he has a very bright stacked-additive-blending yellow appearance, which can appear especially permeating at high gamma and contrast. The sudden change can really hurt your eyes. Please don't change your settings for one boss.
As much as I feel you're overreacting over a meager 1500 HP, I'm significantly more interested in your health and don't want you to put your eyes at risk.
I actually thoroughly despise the first half of the game and the only parts I'm fond of are in the second half. Map07 is the only map I genuinely like out of the whole pack.Cryomundus wrote:Really, I just wish there was more of the 1st half of the game and less of the second half. All the fun kinda vanished when Map05 hit, and it just became a slog to play through.
If you honestly prefer the first half of the game more, then you may want to skip out now. Sorry, but that's definitely not the style we'll be aiming for at all if we ever do the revisit-polish.
- iSpook
- Posts: 743
- Joined: Sun Feb 05, 2006 9:23 am
- Location: In the middle of Stephen King Territory
- Contact:
Re: Nocturne in Yellow (& Knuckles)
Cryomundus wrote:By "Falls apart at the end" I mean the enemy placement in general kinda goes to shit, more so with the drekyavech. From Map05 onward you're never in any danger from it. At all. You can just take potshots at them and they'll never reach you.iSpook wrote:it sounds like you need to git gud.Cryomundus wrote: it just kinda... falls apart at the end.
That, and the boss design got boring at the end really. One was a Ghoul's forest boss, which is also a cheap bastard too, the next was an actual fight with the 1st unkillable boss, and then the final boss, which was kinda underwhelming, honestly. Also, Map05's boss can cause eye-strain and headaches just trying to spot him. Really, the "recommended" why to fight him is to turn up brightness and gamma so you can have a chance at killing him in a reasonable amount of time. And you need a lot of patience, as he has a surprisingly large amount of health for what is essentially a really boring patience boss. He's really just a boring, irratating fight, honestly. He's nowhere near as fun to fight as the game's other 5 bosses (6 if you count the first "mandatory failure boss"). Even the final boss, with the weird "kill eyes near thing to warp to it's heart" mechanic that isn't too obvious, but works well enough.
Really, I just wish there was more of the 1st half of the game and less of the second half. All the fun kinda vanished when Map05 hit, and it just became a slog to play through.
The point of the guys you mentioned are not to kill you. They are to annoy you. Maybe if you had gotten gud you would have realized this.
Maybe if you had gotten gud you would have realized map05's boss wasn't cheap as shit and quite easy to deal with. (And compared to the spam fests of most boss fights, rather unique. You should really git gud, creatively.)
The second half of the game is fine, it's you that needs to git gud.
Spoiler:
- Viscra Maelstrom
- Posts: 6200
- Joined: Thu Dec 04, 2008 1:14 am
- Location: plergleland
Re: Nocturne in Yellow (& Knuckles)
i guess the drekyavech could've been utilized a bit better by putting it around other enemies that are actually threatening you with projectiles to make it fill some sort of support role for the monsters. most of the time you're picking it off by itself with it being on a far-off ledge, and the role for the monster is kind of dampened as it'd be more threatening to encounter alongside other monsters or alternatively in tight spots (though don't have any pits you can fall into around it as that would just be tedious.)
- TerminusEst13
- Posts: 1625
- Joined: Mon Nov 09, 2009 3:08 pm
- Contact:
Re: Nocturne in Yellow (& Knuckles)
That might be good. Some kind of harrassment/pressure unit that forces the player to keep moving.
Well, moving more than they already would be.
Well, moving more than they already would be.
- Sgt. Shivers
- Posts: 1743
- Joined: Fri Jun 22, 2012 5:39 am
Re: Nocturne in Yellow (& Knuckles)
Spoiler:This was my favourite part of the making of this.
- TerminusEst13
- Posts: 1625
- Joined: Mon Nov 09, 2009 3:08 pm
- Contact:
Re: Nocturne in Yellow (& Knuckles)
FUCK PENTAGRAMS
- phantombeta
- Posts: 2159
- Joined: Thu May 02, 2013 1:27 am
- Operating System Version (Optional): Windows 10
- Graphics Processor: nVidia with Vulkan support
- Location: Brazil
Re: Nocturne in Yellow (& Knuckles)
I get around 17 FPS in GLOOME and around 22 FPS in GZDoom 2.0.05.Blox wrote:The people who would get performance improvements (e.g. me) are quite likely the same people who won't have any performance issues in the first place.
I have no idea how much bigger the difference would be if I had proper GPU drivers (No Windows 10 drivers for my GPU) and were using the latest GZDoom dev build. I bet I could get > 35 FPS if I had proper GPU drivers and were using the latest GZDoom dev build.
Re: Nocturne in Yellow (& Knuckles)
So like, just for the record? When I said that one might want to turn up brightness and/or gamma, I meant something subtle. I had my gamma at 1.20 and brightness at 0.1 for the entire game, including this boss fight, and it felt just right. Just a little touch of brightness, not "flood lights" bright.TerminusEst13 wrote:This is not the recommended way to fight him. In fact, I would say it is the exact opposite of a recommended way to fight him. Only one person suggesting you "might" want to do that, is not a recommended way.Cryomundus wrote:Also, Map05's boss can cause eye-strain and headaches just trying to spot him. Really, the "recommended" why to fight him is to turn up brightness and gamma so you can have a chance at killing him in a reasonable amount of time.
Mutating your gamma/contrast/brightness settings has a much higher chance of causing eye damage than just hunting him down and stabbing him will. The actor's pulses are subtractive anyway, which means that they appear as dark on a dark background, so gamma will only exemplify that. And when he does appear he has a very bright stacked-additive-blending yellow appearance, which can appear especially permeating at high gamma and contrast. The sudden change can really hurt your eyes. Please don't change your settings for one boss.
As much as I feel you're overreacting over a meager 1500 HP, I'm significantly more interested in your health and don't want you to put your eyes at risk.
- TerminusEst13
- Posts: 1625
- Joined: Mon Nov 09, 2009 3:08 pm
- Contact:
Re: Nocturne in Yellow (& Knuckles)

http://www.pcgamer.com/free-games-of-the-week/
Nocturne in Yellow is listed among the free games of the week by PC Gamer. Neat! I'm not sure if "babby's first map compilation" is really the best showcase, but either way thanks very much, guys.
(also marrub is the GLOOME developer, pls gibe credit gamejournos thanks)
Re: Nocturne in Yellow (& Knuckles)
WELCOME TO THE PARTY, PAL! 

Re: Nocturne in Yellow (& Knuckles)
Nice, congrats Term! 

Re: Nocturne in Yellow (& Knuckles)
Looks like they fixed the paragraph by removing "Gloome developer". Still, exposure for GLOOME is awesome, I hope more developers make use of it.
Re: Nocturne in Yellow (& Knuckles)
Updated the first post with a shitty gameplay video that ends on the map04 boss.
although then again, at least i'm playing alright for being tired as fuck and bumrushing through the game
although then again, at least i'm playing alright for being tired as fuck and bumrushing through the game