The Teminator(WIP)

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xenoxols
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Re: The Teminator(WIP)

Post by xenoxols »

Alright here to answer some of your concerns. Yes, the T-600 is a placeholder and while I might not change its sprites, I will change its decorate. Some of the sounds are placeholders/missing, and that is a known issue.(For me at least.) The reason I didn't make the M79 hurt the player is because it would probably kill you instantly, although looking back I can solve that with damagetype and damagefactor. I also does have an explosion sound, though It should probably be louder.(You need to be pretty close to hear it.) The fist is supposed to leave a hole in the wall, as a display of the terminator's strength. The dual plasma rifles don't have infinite ammo, unless I unknowingly broke something after testing and you can fire them both at once. The lack of debris variation is due to a lack of sprites which I will soon search for. Also they float? Darn I thought I fixed that. KontraKommando, I will update the credits to your specification. The T-800(enemy) is the same size as the sprites, I didn't change its size. The HK-Tank is a bit too big for a cyberdemon replacement IMO. Besides, I have some T-1000 sprites lying around.(From THEME17.wad not the best quality, but not too bad either.) I might actually change the 2nd plasma rifle you get to a resistance one and give it a different ammotype.

EDIT: I've got the dual plasma rifle sorted out, and they will both be the same 40 watt phased plasma rifle. Also KontraKommando, I not crediting you for the plasma rifle because I am using a different sprite now.(Made by Hornetzereo)
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Captain J
 
 
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Re: The Teminator(WIP)

Post by Captain J »

xenoxols wrote:The fist is supposed to leave a hole in the wall, as a display of the terminator's strength.
yeah, i get the point about it's for displaying his strength, but...
Screenshot_Doom_20140816_022821.png
is this bulletmark-sized small hole explains at all? maybe i'm being a graphical dick, but still i don't get why his fist leaves that bullet mark even he has a inhuman-strength.
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jdredalert
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Re: The Teminator(WIP)

Post by jdredalert »

Captain J wrote: btw, the plasma weponries' firing sound is pretty powerless
That's the very same firing sound used in Terminator 2.

Last edited by jdredalert on Fri Aug 15, 2014 12:12 pm, edited 1 time in total.
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xenoxols
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Re: The Teminator(WIP)

Post by xenoxols »

I was thinking about changing the decal so it would look more like he punched it, not shot it. I like the plasma sound, except for the fact that the plasma minigun uses the same sound, I think that should sound more powerful.
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jdredalert
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Re: The Teminator(WIP)

Post by jdredalert »

You should use the sound from Reese's nightmare, when a Terminator infiltrates at the resistance bunker.
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xenoxols
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Re: The Teminator(WIP)

Post by xenoxols »

Hmm, I have a DVD of The Terminator. Any advice on how to rip the sounds from it?
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jdredalert
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Re: The Teminator(WIP)

Post by jdredalert »

You can record the audio using Audacity. Just play the movie, and start recording. It will capture the audio. You can also amplify and equalize your sound effects after they are recorded.
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xenoxols
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Re: The Teminator(WIP)

Post by xenoxols »

Thanks, now I just have to put my DVD drive back in my computer.
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xenoxols
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Re: The Teminator(WIP)

Post by xenoxols »

Well that was a failure. Took my computer apart and put it back together only to find out that my DVD drive is broken. Does anyone else have those sounds?
Toberone
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Re: The Teminator(WIP)

Post by Toberone »

xenoxols wrote:I was thinking about changing the decal so it would look more like he punched it, not shot it. I like the plasma sound, except for the fact that the plasma minigun uses the same sound, I think that should sound more powerful.
You know the green lightning mark the bfg leaves when the ball hits a wall? try that but black
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xenoxols
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Re: The Teminator(WIP)

Post by xenoxols »

Alright there is a small update. Added/Changed some sound effects, such as shotgun cocking sounds. Also included some T-1000 sprites I plan to use. Some feedback on those would be appreciated. Oh, and I solved the dual plasma rifle issue. Solution is a bit flaky though.
EDIT: Hopefully sorted out credits too.
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xenoxols
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Re: The Teminator(WIP)

Post by xenoxols »

Alright the T-1000 along with some new sounds are in. Also the T-600 should be much tougher now. Just 1 enemy left.
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Captain J
 
 
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Re: The Teminator(WIP)

Post by Captain J »

yes, i understood the plasma rifle's sound was intensional, just like in the movie. but that sound what mod's using is like i said, powerless, not so loud and echo ends faster than original film.

and thankfully, i think i found the stronger and better ones from the youtube, record 'em from here!
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jdredalert
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Re: The Teminator(WIP)

Post by jdredalert »

Good job Captain. Now it's just record and give it a go!
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Caligari87
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Re: The Teminator(WIP)

Post by Caligari87 »

Toberone wrote:
xenoxols wrote:I was thinking about changing the decal so it would look more like he punched it, not shot it.
You know the green lightning mark the bfg leaves when the ball hits a wall? try that but black
I've done that before, it does look really good, like a large crack in the wall.

8-)
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