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Re: Phocas Island 2.5

Posted: Tue Jun 24, 2008 5:06 pm
by chopkinsca
I don't mind the .wad format. I was going to go .pk3 for the first version, but in the end chose not to. Maybe I'll try it this time around. Who knows.

Captain Ventris wrote:
chopkinsca wrote:12 different endings (based on how well you explore the island).
chopkinsca wrote:12


Oh yes.
Heh, I was kind of half keeping it quiet :P It's okay though.

Re: Phocas Island 2.5

Posted: Tue Jun 24, 2008 6:24 pm
by Cutmanmike
Jesus. Could you at least give hints on what ending you're about to get somehow? I'm pretty sure everyone will want to see them all :P

Re: Phocas Island 2.5

Posted: Tue Jun 24, 2008 6:26 pm
by Slasher
Do they range in best to worst? Like Dead Rising had 6 endings, A - F, and each one was worse than the one before it.

Re: Phocas Island 2.5

Posted: Tue Jun 24, 2008 6:37 pm
by chopkinsca
the ending depends on two different things. One part is the bosses, other part is finding bodies. I'm trying not to give away too much, but it will make sense when you see it.

I plan to implement a meter at the end that puts what ending you got on a scale compared to the best and worst.

Re: Phocas Island 2.5

Posted: Tue Jun 24, 2008 6:39 pm
by Slasher
Works for me. I enjoyed exploring your island the first time, I'm betting it'll be even more fun this time around.

Re: Phocas Island 2.5

Posted: Tue Jun 24, 2008 7:18 pm
by Captain Ventris
chopkinsca wrote:Heh, I was kind of half keeping it quiet :P It's okay though.
Lol, sorry.



The island is getting more than enough new material to warrant another playthrough. :D

EDIT: Just a question...

Why is this wad called Phocas Island? XD

It would be pretty awesome if this wad got a Cacoward. That's two for what is essentially the same project, in different years. :P

Re: Phocas Island 2.5

Posted: Tue Jun 24, 2008 7:28 pm
by chopkinsca
Captain Ventris wrote: Why is this wad called Phocas Island? XD
I asked my then girlfriend what I should have called the first island and that is what she said. I just went with it.

Re: Phocas Island 2.5

Posted: Tue Jun 24, 2008 7:32 pm
by Captain Ventris
chopkinsca wrote:
Captain Ventris wrote: Why is this wad called Phocas Island? XD
I asked my then girlfriend what I should have called the first island and that is what she said. I just went with it.
..............wow. I thought there would be some story behind it. :o

Re: Phocas Island 2.5

Posted: Tue Jun 24, 2008 11:52 pm
by Xaser
I always figured it was a play on "focus", though your explanation makes much more sense. I pulled "Zen Dynamics" out of a random hat so what's wrong with no explanations? ;P

Re: Phocas Island 2.5

Posted: Wed Jun 25, 2008 3:00 am
by Cutmanmike
Xaser wrote:I always figured it was a play on "focus"
Ditto.
chopkinsca wrote:I plan to implement a meter at the end that puts what ending you got on a scale compared to the best and worst.
Sweet. That would kinda be like the knights of the old republic or something :P

Re: Phocas Island 2.5

Posted: Wed Jun 25, 2008 4:55 am
by Remmirath
chopkinsca wrote:I plan to implement a meter at the end that puts what ending you got on a scale compared to the best and worst.
Sweet. That would kinda be like the knights of the old republic or something :P[/quote]

Yep...the Light Side against the Dark Side...sounds good... :)

Re: Phocas Island 2.5

Posted: Wed Jun 25, 2008 9:39 am
by chopkinsca
Captain Ventris wrote:The island is getting more than enough new material to warrant another playthrough. :D
I hope so :D

Re: Phocas Island 2.5

Posted: Wed Jun 25, 2008 11:00 am
by ace
TWELVE?! Holy shit. Every nonlinear WAD with multiple endings (including my own) has just been theoretically put to shame. :p

If you're adding that much, it'd probably be more akin to Phocas Island 3 than 2.5, methinks.

Re: Phocas Island 2.5

Posted: Wed Jun 25, 2008 2:55 pm
by chopkinsca
ace wrote:TWELVE?! Holy shit. Every nonlinear WAD with multiple endings (including my own) has just been theoretically put to shame. :p

If you're adding that much, it'd probably be more akin to Phocas Island 3 than 2.5, methinks.
Well, the difference between ending conditions is rather small. Killing 2 bosses might get you one ending, while killing 4 will get you another. When you play you'll understand how it works, perhaps.

Think of it being like Chrono Trigger (if you played it), the ending you get for the most part depends on when you choose to fight the last boss.

Re: Phocas Island 2.5

Posted: Wed Jun 25, 2008 3:20 pm
by Ryan Cordell
Alright!

time to revive doomguy and get the best ending.