The Ghoul's Forest 2!

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
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HotWax
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Post by HotWax »

Cutmanmike wrote:Google for a C64 game called "Forbidden Forest". That is what i'm basicing this off, and i'd love to make a doom version of it.
Heh, I remember thinking what a bloody game that was. Then Doom came out and I stopped caring about gore. :D
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Nash
 
 
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Post by Nash »

Image

Made this instantly after my last post. :P Stupid looking hair is just a test. I'll have to model it properly after this. Also needs hands and feet.
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Cutmanmike
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Post by Cutmanmike »

Heh nice going! But it'll need a face of course.
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Nash
 
 
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Post by Nash »

Yeah working on the face. But in The Ring, you can't really see Samara's face most of the time...

EDIT: So umm... are you going to use this model or do you still want to stick to your high-res sprite idea? If you want to use sprites, I won't finish this. (I'll just take it as a quick modelling practise. Speedmodelling!)
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Pure Hellspawn
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Post by Pure Hellspawn »

Cutmanmike wrote:Heh nice going! But it'll need a face of course.

Actually, how about a faceless women ghost?!
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DoomRater
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Post by DoomRater »

For the cross shotgun, perhaps you wuld like to have a unique hitscan spread for it? One that resembles a cross? I've been playing around with a weapon like that.
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Cutmanmike
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Post by Cutmanmike »

Nash wrote:Yeah working on the face. But in The Ring, you can't really see Samara's face most of the time...

EDIT: So umm... are you going to use this model or do you still want to stick to your high-res sprite idea? If you want to use sprites, I won't finish this. (I'll just take it as a quick modelling practise. Speedmodelling!)
No idea as of yet. Like I said I have no plans for goul3 yet.

@Doomrater: Lemmie see lemmie see!
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DoomRater
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Post by DoomRater »

Code: Select all

   Fire:
      SHTG B 0 BRIGHT A_FireBullets(0,random(1,5),1,2,0,0)
      SHTG B 0 BRIGHT A_FireBullets(random(1,5),0,1,2,0,0)
      SHTG B 0 BRIGHT A_FireBullets(0,random(1,5),1,2,0,0)
      SHTG B 0 BRIGHT A_FireBullets(random(1,5),0,1,2,0,0)
      SHTG B 0 BRIGHT A_FireBullets(0,random(1,5),1,2,0,0)
      SHTG B 0 BRIGHT A_FireBullets(random(1,5),0,1,2,0,0)
      SHTG B 0 BRIGHT A_FireBullets(0,random(1,5),1,2,0,0)
      SHTG B 0 BRIGHT A_FireBullets(random(1,5),0,1,2,0,0)
      SHTG B 0 BRIGHT A_FireBullets(0,random(1,5),1,2,0,0)
      SHTG B 0 BRIGHT A_FireBullets(random(1,5),0,1,2,0,0)
      SHTG B 2 BRIGHT A_FireBullets(0,random(1,5),1,2,0,1)
      SHTG CD 4
      SHTG E 5 A_Playsound("weapons/cockgun")
      SHTG DC 4
      SHTG A 0 A_Refire
      Goto Ready
A lotta A_FireBullets so that the effect evenly distributes the vertical and horizontal shots, but this tends to leave a cross-lke spread.
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Cutmanmike
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Post by Cutmanmike »

Oh... err nope it doesn't fire like that.

Image
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edward850
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Post by edward850 »

the imige looks so cool!

wait, if your putting md2's in this, how are zdoom people ment to use this?
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Cutmanmike
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Post by Cutmanmike »

they use gzdoom
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TheDarkArchon
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Post by TheDarkArchon »

edward850 wrote:the imige looks so cool!

wait, if your putting md2's in this, how are zdoom people ment to use this?
They can't, plain and simple. Also, you might be intrested in a little thing called "proofreading your posts". It works wonders with their legibility.

EDIT: God-fucking-dammit Cutty, stop typing so quick. :P
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DoomRater
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Post by DoomRater »

Well I want a gun to fire like that. It'd be like a signature weapon.
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edward850
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Post by edward850 »

Cutmanmike wrote:they use gzdoom
and if they cant because it has crap software mode support?
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TheDarkArchon
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Post by TheDarkArchon »

edward850 wrote:
Cutmanmike wrote:they use gzdoom
and if they cant because it has crap software mode support?
Then they should get a better computer.
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