MetaDoom v7.1 "Ghost" - This Mod Has Moved. See OP for details.

Projects that alter game functions but do not include new maps belong here.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
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Captain J
 
 
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Re: MetaDoom v1.2 "Slayer": Thank You Fo--USE US! (p46)

Post by Captain J »

Kinsie wrote:
The Unmaker: Image
A mysterious weapon of demonic origin, the history and development of this weapon is shrouded in mystery and fire. Its curious ribcage-like aesthetic, grip designed for human hands and - most worrying of all - usage of standard issue Cell batteries have lead scientists, archaeologists and military brass to unite behind one single, direct question: "What the !@#%* is this?"

Primary Fire fires off bursts of unholy energy beams. The Alternate Fire button, strangely enough, seems to produce nothing more than a dull click. Something must be missing...

Soul Cube: Image
A strange device developed by a long-extinct alien species. Next to nothing is known of it, even as archaeological efforts work to literally dig up the secret history of whoever - or whatever - previously occupied Mars and its moons. Some researchers claim that this is a living weapon, sentient and capable of speaking to them telepathically. Others believe that whatever power it may have had is long-gone, and consider it a creepy-looking paperweight.

Once the Soul Cube is in your possession, enemies may drop orbs of soul energy upon death. When you have five, hitting either of the fire keys will launch off the cube, where it will home in on whatever your sights were on and deliver a grave blow unto it, spewing forth a practical tidal wave of health and ammo!
Holy !@#%*, Now that unmaker looks demonic and ever.
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Kinsie
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Re: MetaDoom v1.2 "Slayer": Thank You Fo--USE US! (p46)

Post by Kinsie »

The next version is more or less done. I just need to bash it against a wall a bit and shake the bugs out. If you want to help out (or you just want to play it a day or two early), hit up the GitHub link in the OP, build a PK3, and kick the tires a little!
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Re: MetaDoom v2.0 "Olivia": USE US. (p50)

Post by Kinsie »



v2.0 "Olivia" (~21mb)
v2.0 "Olivia" (20/11/16)
========================
And we are back! Lots of fixes, tweaks, improvements and new content this time around! Sorry that it took so long - it's not like I have any game publishers and/or engine developers helping me out like SOME mod projects out there...

- Added 2 new weapons! (Unmaker, SoulCube)
- Added 6 new enemies! (Demon Dog, Cerberus, Malwrath, Wretched, Beholder, Rahovart)
- Revamped the Cyberdemon with new sprites, sounds and attacks!
- Updated Hellknight sprites to Zaneion's latest version, featuring more detail!
- Pain Elementals will now bite your shit if you try to bait their hungry mouth!
- Added awesome new art for the Dog Collar, Shield Wall and Tesla Rocket! Thanks Capn J!
- Adjusted alignment on inventory icons to look a little more centered.
- Replaced stealth monsters with normal MetaDoom spawners, because stealth monsters suck no matter how much DUMP maps try to redeem them.
- MBF Helper Dogs are replaced with MetaDoom Hellhounds.
- Fixed Hellhounds shrinking a little sometimes when killed.
- Fixed some cut-off on one sprite of the first person death animation.
- Fixed Siphon Grenade not affecting bosses, and reduced both damage and effect.
- Changed the cheat command from "pukename umpulse #" to "impulse #".
- Re-enabled font monospacing in SBARINFO.
- Lots of tweaks and edits for pre-existing sounds.
- Fixed weapon stay/respawn in multiplayer.

Optional Content:
- Added DONTFALL flag to Keens to fix a visual bug.
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Re: MetaDoom v2.0 "Olivia": USE US. (p50)

Post by DrPyspy »

Is the Wretched sprite choice final? Even though the mod uses sprites from a lot of different sources, I feel that the Wretched sprite is way too out-of-style. Compared to the others, the Wretched looks really flat.

Image
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Kinsie
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Re: MetaDoom v2.0 "Olivia": USE US. (p50)

Post by Kinsie »

DrPyspy wrote:Is the Wretched sprite choice final? Even though the mod uses sprites from a lot of different sources, I feel that the Wretched sprite is way too out-of-style. Compared to the others, the Wretched looks really flat.

Image
I'd like to go back and improve it at some point, but I'm not the best spriter, so...
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Captain J
 
 
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Re: MetaDoom v2.0 "Olivia": USE US. (p50)

Post by Captain J »

So it's finally here! Glad my sprites helped and just enjoyed it right now. Great update as always!

...Except soul cube's projectile leaves little plasma decal when crashed, and shotgun's pumping sounds effects are not faster enough to follow the pumping animation.

Besides of those audio and graphic issues, it's alright update. Also can't wait for commando i've worked on as well.
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Re: MetaDoom v2.0 "Olivia": USE US. (p50)

Post by DoomKrakken »

Sooooo... why is it called "Olivia"?
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Viscra Maelstrom
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Re: MetaDoom v2.0 "Olivia": USE US. (p50)

Post by Viscra Maelstrom »

Olivia Pierce is the main antagonist of the new Doom game.
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Re: MetaDoom v2.0 "Olivia": USE US. (p50)

Post by DoomKrakken »

I know that, silly! XD

I meant why is this new update called "Olivia"? What does Dr. Olivia Pierce have to do with this update?
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SiFi270
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Re: MetaDoom v2.0 "Olivia": USE US. (p50)

Post by SiFi270 »

If you release enough versions and go through enough character names, will you eventually call one "Milne"?
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Viscra Maelstrom
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Re: MetaDoom v2.0 "Olivia": USE US. (p50)

Post by Viscra Maelstrom »

DoomKrakken wrote:I know that, silly! XD

I meant why is this new update called "Olivia"? What does Dr. Olivia Pierce have to do with this update?
well, she has the Soul Cube stashed in her office. wouldn't surprise me if the Unmaker was an artifact she had hidden somewhere no one's ever seen it before, either.
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Re: MetaDoom v2.0 "Olivia": USE US. (p50)

Post by DoomKrakken »

WAIT WHAT?!

I need to go back and see that... :D
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Viscra Maelstrom
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Re: MetaDoom v2.0 "Olivia": USE US. (p50)

Post by Viscra Maelstrom »

here it is for ya.

but let's keep the D4 talk out of here for now. i've gotta play this new version now. :)
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Re: MetaDoom v2.0 "Olivia": USE US. (p50)

Post by DoomKrakken »

Saw it. Holy cow... :D
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Re: MetaDoom v2.0 "Olivia": USE US. (p50)

Post by Gorec »

ooooohhhhh yeeeeeeeeee
english voice for soul cube was female????????????????!!!!cuz russian is male
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