This is a byte angle. The wiki page for [wiki]ChangeActorAngle[/wiki] clearly says fixed point. As it stands, 225 is the equivalent to 0.0034332275390625, which I don't think is what you want.Zeberpal wrote:Code: Select all
ChangeActorAngle(100, 225, 0);
Skyboxes don't have a rendered pitch. It would otherwise come out incredibly distorted in ZDoom. Also, once again, fixed point.Zeberpal wrote:Code: Select all
ChangeActorPitch(100, 90, 0);






