Your decorate lump has errors, good milftales sir.Imp Hunter wrote:I can't use DECORATE in this version, isn't working!!
Doom Builder 2 thread
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Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
Re: Doom Builder 2 thread
- Project Shadowcat
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Re: Doom Builder 2 thread
Until you stop to look that it isn't reading replacements (like ACTOR PistolMarine : ZombieMan replaces ZombieMan). How the heck do you get DB2 to read zdoom.pk3 to see these so-called definitions that it can't catch?
Especially since it works properly in testing mode (i.e., running zdoom.exe)!
Also, how the hell do you de-select lots of sectors and lines?

Also, how the hell do you de-select lots of sectors and lines?
Re: Doom Builder 2 thread
You get warnings if your DECORATE has errors (or is missing dependencies), you can see those warnings by pressing F11 after loading the map. You should include zdoom.pk3 when editing for ZDoom. So in the Game Configuration you add "doom2.wad" and "zdoom.pk3" in that order. (See the tutorial on the website how to do this)Project Dark Fox wrote:Until you stop to look that it isn't reading replacements (like ACTOR PistolMarine : ZombieMan replaces ZombieMan). How the heck do you get DB2 to read zdoom.pk3 to see these so-called definitions that it can't catch?Especially since it works properly in testing mode (i.e., running zdoom.exe)!
Press F1 and RTFM.Project Dark Fox wrote:Also, how the hell do you de-select lots of sectors and lines?
Re: Doom Builder 2 thread
For some odd reason, DoomBuilder2 can't read pk3's made with zipdir:
Complains about its compression method (even though I remember a changelog saying you fixed it).Re: Doom Builder 2 thread
Your PK3 file must be in standard zip format (Deflate), not something like BZip or LMZA or whatever.edward850 wrote:For some odd reason, DoomBuilder2 can't read pk3's made with zipdir:Complains about its compression method (even though I remember a changelog saying you fixed it).
- Imp Hunter
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Re: Doom Builder 2 thread
But i can't even see the "Decorate" category on the ThingsCeeb wrote:Your decorate lump has errors, good milftales sir.Imp Hunter wrote:I can't use DECORATE in this version, isn't working!!

- Project Shadowcat
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Re: Doom Builder 2 thread
Yes, I can deselect one line/sector/thing at a time, but there is no mass-deselect. Click in empty space and nothing happens. Even your Manual does not reference this after doing a search on "deselect" (for which there is only one entry).CodeImp wrote:Press F1 and RTFM.Project Dark Fox wrote:Also, how the hell do you de-select lots of sectors and lines?
There is also one decorate error that's a little frustrating, also not giving me a warning in ZDoom. It says:
Unable to parse DECORATE data from location C:\Documents and Settings\Project Dark Fox\Desktop\tsat.WAD. Expected numeric editor thing number or start of actor scope on line 170 in 'DECORATE'
Spoiler: DECORATEI don't think your DECORATE reader likes hyphens.
Re: Doom Builder 2 thread
I suppose that's doable. Any chance in you adding the other deflation rules though?CodeImp wrote:Your PK3 file must be in standard zip format (Deflate), not something like BZip or LMZA or whatever.edward850 wrote:For some odd reason, DoomBuilder2 can't read pk3's made with zipdir:Complains about its compression method (even though I remember a changelog saying you fixed it).
Re: Doom Builder 2 thread
I'm working on GZDoom.cfg...
Edit: Done. I guess that is all that was missing...
Edit: Done. I guess that is all that was missing...
- Attachments
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GZDoom.zip
- This is my GZDoom.cfg
I think everey thing is present now! - (19.02 KiB) Downloaded 57 times
- esselfortium
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Re: Doom Builder 2 thread
.....why?edward850 wrote:I suppose that's doable. Any chance in you adding the other deflation rules though?CodeImp wrote:Your PK3 file must be in standard zip format (Deflate), not something like BZip or LMZA or whatever.edward850 wrote:For some odd reason, DoomBuilder2 can't read pk3's made with zipdir:Complains about its compression method (even though I remember a changelog saying you fixed it).
- Shadelight
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Re: Doom Builder 2 thread
Are there any ZDoom/GZDoom UDMF configs for the other games?
- Graf Zahl
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Re: Doom Builder 2 thread
edward850 wrote: I suppose that's doable. Any chance in you adding the other deflation rules though?
Randy already did it but it depended on a DLL that had some bugs. The problem we are facing here is that .NET apparently needs specially prepared libraries. Wriring a general purpose Zip/7Z decompressor based on ZDoom's is not hard - but I have no idea how to interface something like that with .NET.
Re: Doom Builder 2 thread
Press C.Project Dark Fox wrote:Yes, I can deselect one line/sector/thing at a time, but there is no mass-deselect. Click in empty space and nothing happens. Even your Manual does not reference this after doing a search on "deselect" (for which there is only one entry).
Re: Doom Builder 2 thread
No matter where I put the DLG file always results in error message:
Spoiler:Why? I need to yse DB1 to compile my Scripts. =/
Re: Doom Builder 2 thread
edit: i'm having the same problem as above. Is it possible to configure a scripts directory for cases like #import or #include?