Caligari87 wrote:LadyErisXII wrote:I've been playing for a couple years now and never really figured out the benefits of armor vs no armor besides "I get less killed by the bullet".
That's literally the whole point of armor, even in real life. You get less killed by bullets. For the record, HD's armor is already far more effective than even modern military body armor. Bullets be scary good at killing.

I mean, the part about bullets be good at killing is (semi)true, getting shot is a poor circumstance, but honestly the hideous destructor armor is actually much
less effective than actual real life body armor. Which is fine for gameplay purposes. I mean I can't speak for the effectiveness of the fantasy cartridges like the 7.76 from the liberator or the 4.26 in the ZM66. But modern NIJ Level III vests are rated to stop .308/7.62 NATO within 10 meters for
several hits without penetration. A lot of the time in the game it seems just about everything will penetrate green armor as of the old 3 armor versions and black would generally stop most shots. But I was wondering more about if there was a specific way that the game handles what does and doesn't penetrate vests, like is it a chance based thing or is it just a flat "this can penetrate, this can't" system?