The thumb does look a little thin. I'll try to fix that.scalliano wrote:The glove definitely has a lot more definition now. The thumb could still use a bit of tweaking. Keep it up!
[SPRITES] Spriting Carnival!!
Re: [SPRITES] Spriting Carnival!!
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Re: [SPRITES] Spriting Carnival!!
I was more talking about this area, here.Uboa wrote:It's the underside of the arm, there is no hair.

I mean, Doomguy is a hairy fella, after all.
Re: [SPRITES] Spriting Carnival!!
Noted. I'll see what I can do about that. In the meantime, I changed it a bit:Blue Shadow wrote:I was more talking about this area, here.Uboa wrote:It's the underside of the arm, there is no hair.
I mean, Doomguy is a hairy fella, after all.

Re: [SPRITES] Spriting Carnival!!
Looks like the Doomguy became a drug addict...
(too skinny)
(too skinny)
Re: [SPRITES] Spriting Carnival!!
I know it's skinny. I get it. 

Re: [SPRITES] Spriting Carnival!!
Please finish this one, it's worth it!DrDoctor wrote:Suddenly....
Re: [SPRITES] Spriting Carnival!!
refined that revolver a bit, no longer uses single action fire, instead it works like a double action revovler, when you pull the trigger it spins the chamber and draws back the hammer, then then fires. As per usual, it comes with reloads! Sounds Not included.
Preview Video!
*Horrah youtube screwed my sounds again!
Sprites!
Preview Video!
*Horrah youtube screwed my sounds again!
Sprites!
Spoiler:
- UnTrustable
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Re: [SPRITES] Spriting Carnival!!
A weapon idea i had for awhile...
I call it the Mega-SuperShotgun, but basicly its the same
SuperShotgun but has an auto-load clip simular to the Tommygun mechanism.
The example shows a 2 x 8 shots, but can be upgraded easely to 2 x 16, however, upgrade it more than 2 x 8,
might feel wrong according to the size of the clip..... anyways, I have worked on these spites for a couple of hours.

EDIT: I see that my gif-compiler made a few pixel errors, because the sprites themselves are fine. hm...
I call it the Mega-SuperShotgun, but basicly its the same
SuperShotgun but has an auto-load clip simular to the Tommygun mechanism.
The example shows a 2 x 8 shots, but can be upgraded easely to 2 x 16, however, upgrade it more than 2 x 8,
might feel wrong according to the size of the clip..... anyways, I have worked on these spites for a couple of hours.

EDIT: I see that my gif-compiler made a few pixel errors, because the sprites themselves are fine. hm...
Re: [SPRITES] Spriting Carnival!!
i love that shotgun, might have to borrow it for a while, hehe.
Re: [SPRITES] Spriting Carnival!!
THIS.UnTrustable wrote:
Re: [SPRITES] Spriting Carnival!!
Awesome. Is this able for download with this sounds?HellCattX wrote:revolver

- zrrion the insect
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Re: [SPRITES] Spriting Carnival!!
This is all kinds of sweetness. I can already think of a few uses, although with a slightly modified clip.UnTrustable wrote:
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Re: [SPRITES] Spriting Carnival!!
Thats okay.
Maybe i should share the sprites i have made. Use or modify what ever you want.
The idea was that the shells were sliding into some rail, but still slightly visible at the very edge of that rail.


Maybe i should share the sprites i have made. Use or modify what ever you want.
The idea was that the shells were sliding into some rail, but still slightly visible at the very edge of that rail.

- Viscra Maelstrom
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Re: [SPRITES] Spriting Carnival!!
you should probably use some better shell casing sprites for the MSSG. iirc there are some good-looking unused shell-casing sprites in DOOM.wad. other than that it looks pretty neat.
Re: [SPRITES] Spriting Carnival!!
Weren't there some from the pre-betas or pre-releases?Viscra Maelstrom wrote:you should probably use some better shell casing sprites for the MSSG. iirc there are some good-looking unused shell-casing sprites in DOOM.wad. other than that it looks pretty neat.