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Posted: Wed Oct 11, 2006 2:34 am
by Amuscaria
Alterworldruler wrote:How goes episode 3 eriance?
haven't even start, Lol. And proably wont for a while to come. School is eating up all my time and energy. :cry:

Posted: Wed Oct 11, 2006 4:35 am
by Alterworldruler
Heh.... school is always eating time and energy! (my lessons are over for today now)

Posted: Wed Oct 11, 2006 11:44 am
by Amuscaria
I will have to finishe weapons first. Most of the weapons functions are alrady doable via decorate+ACS. But i'll have to wait until either Randy or Graf to add the "A_Implode" action for the BFG-class weapon for that mod. Right now, I really have NO inspiration for the maps what so ever.

Posted: Thu Oct 12, 2006 6:34 pm
by Lord_Shadow
Not to be mean but ...
Eriance wrote: =================
ChangesDE v.2.0.3
=================
Weapons:
-Fixed Vorpal blade bug that caused the weapon not to charge up in GZdoom 1.0.21. (thanks to HotWax)
-Vorpal Blade now charges up dispite Phantomsphere or Partial Invisibility.
-Soul-leech projectile-items now seek the player out, as it was meant to. (thanks to Graf Zahl)
-Soul-leech projectiles give less health; 1/3 hp instead of 2/6.
-Soul-leech now drains life with every shot.

Maps:
-Fixed the cheap way to get the blue key on Map07
-Moved hellsphere to a more visable location; changed the method of obtaining it.
-Made Map07 more difficult, fixed some texture errors, and added some more details.
-Edited some existing maps' item placements.
-Fixed some sound bugs within all maps.

Im not sure if the SoulLeech is too powerup now.
How are 2/6 and 1/3 different. (Srry bout this, but it bugged me)
Anyways, this is an awesome project. I love it, even though it can be a little frustrating. I can't wait for episode 3's completion. /me worships Eriance B-)

Posted: Thu Oct 12, 2006 7:08 pm
by Amuscaria
Lord_Shadow wrote:Not to be mean but ...
Eriance wrote: =================
ChangesDE v.2.0.3
=================
Weapons:
-Fixed Vorpal blade bug that caused the weapon not to charge up in GZdoom 1.0.21. (thanks to HotWax)
-Vorpal Blade now charges up dispite Phantomsphere or Partial Invisibility.
-Soul-leech projectile-items now seek the player out, as it was meant to. (thanks to Graf Zahl)
-Soul-leech projectiles give less health; 1/3 hp instead of 2/6.
-Soul-leech now drains life with every shot.

Maps:
-Fixed the cheap way to get the blue key on Map07
-Moved hellsphere to a more visable location; changed the method of obtaining it.
-Made Map07 more difficult, fixed some texture errors, and added some more details.
-Edited some existing maps' item placements.
-Fixed some sound bugs within all maps.

Im not sure if the SoulLeech is too powerup now.
How are 2/6 and 1/3 different. (Srry bout this, but it bugged me)
Anyways, this is an awesome project. I love it, even though it can be a little frustrating. I can't wait for episode 3's completion. /me worships Eriance B-)
I meant that it gave 2 hp in normal mode, and 6 in powered-up mode. Now it's 1 in normal, and 3 in powred up.

Posted: Fri Oct 13, 2006 7:55 am
by HotWax
Heh.

"What do you mean my current health is 33 2/3???"

Posted: Tue Oct 17, 2006 4:10 pm
by Woolie Wool
I am very impressed with this. The new starting level for the second episode is awesome (except for jumping puzzles which I HATE HATE HATE. The weapons are also amazing, except for the blood orb, which feels underpowered.

From your description of episode 3 it's hard to imagine it even being possible in ZDoom). I have got to see this when it's made. And the knowledge that the monsters from Hellstorm will finally exist for real in something I can play makes my day.

Posted: Sun Oct 22, 2006 5:00 am
by Graf Zahl
Is there any chance to get the file from somewhere else? Mooload doesn't work for me.

Posted: Sun Oct 22, 2006 5:42 am
by Osiris Kalev
Here you are Graf, hope this works: http://rapidshare.com/files/229717/DE-PKG.zip
I would've posted this quicker, but I had appauling Upload rates.

BTW, good work with all the features you added today.

Posted: Sun Oct 22, 2006 8:20 am
by Graf Zahl
Thanks. That worked. So much for Mooload being better than RapidShare... ;)

EDIT: Are you sure this was the latest version? The file size doesn't match and is seems to be one version before the last if I can believe the text file.

Posted: Sun Oct 22, 2006 9:08 am
by NiGHTMARE
Woolie Wool wrote:I am very impressed with this. The new starting level for the second episode is awesome (except for jumping puzzles which I HATE HATE HATE. The weapons are also amazing, except for the blood orb, which feels underpowered.

From your description of episode 3 it's hard to imagine it even being possible in ZDoom). I have got to see this when it's made. And the knowledge that the monsters from Hellstorm will finally exist for real in something I can play makes my day.
Prepare for a d'oh moment: Demon Eclipse is designed for GZDoom. The "jumping puzzles" are actually 3D floors, which obviously won't show up if you run the project in ZDoom :).

Posted: Sun Oct 22, 2006 1:12 pm
by Unknown_Assassin
Graf Zahl wrote:Thanks. That worked. So much for Mooload being better than RapidShare... ;)

EDIT: Are you sure this was the latest version? The file size doesn't match and is seems to be one version before the last if I can believe the text file.
Yes, it's the latest version. Rapidshare says it's 14.972 MB for some reason, but when you click the link to download, it says 14.6 MB. Also, if the DE-PKG.txt says the release date was October 9, 2006, which can be found in the previous page, then you got the right version.

Posted: Sun Oct 22, 2006 2:25 pm
by Graf Zahl
The version I'm having is 2.0.2, not 2.0.3 and the file length in bytes is not what the Mooload download page says.
And Mooload still doesn't work for me. Does this site have any regional restrictions?

Posted: Sun Oct 22, 2006 11:43 pm
by Osiris Kalev
Yes, it's the latest version, I just made sure.

Posted: Mon Oct 23, 2006 1:59 am
by Graf Zahl
ok, thanks.