SLADE Discussion - Latest: v3.2.7 (25/Dec/2024)

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japboy
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Re: SLADE v3.0.2 beta 2 Released

Post by japboy »

japboy wrote:Congrats release 3.0.2 beta 2!

I have some bug reports here:

* Entries column's entries (lumps actually) cannot be chosen by arrow keys (It would be nice to see graphic lumps continuously by keyboard's arrow keys)
* Entry Contents column is broken (When I scroll the text contents, scrolled text gets broken * Please see my attachment)

My environment is wxWidgets 2.9.2 (snapshot 2011-05-23), Ubuntu 11.04 64-bit on iMac mid 2010, and slade revision is 955.
Thanks!
I've just found arrow key selection doesn't work when I enabled iBus input. Disabling iBus gets arrow key worked.
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sirjuddington
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Re: SLADE v3.0.2 beta 2 Released

Post by sirjuddington »

Sodaholic wrote:But it used to be able to convert any graphic to the flat format, as long as it was horizontally power of 2. It can be any size vertically.
It did? Shouldn't have, unless it was something gez added. Which perhaps it was and why I missed it when reimplementing stuff :P
NeuralStunner wrote:Could the "Doom GFX" conversion be modified to convert to a simple raw format if the option for transparency is turned off?
What for? The problem is, as I said before, that if the size isn't one of the recognised raw image sizes it won't be detectable.
japboy wrote:I've just found arrow key selection doesn't work when I enabled iBus input. Disabling iBus gets arrow key worked.
Well that's annoying, nothing much I can do about it, seems like a wxwidgets thing.
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NeuralStunner
 
 
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Re: SLADE v3.0.2 beta 2 Released

Post by NeuralStunner »

sirjuddington wrote:What for? The problem is, as I said before, that if the size isn't one of the recognised raw image sizes it won't be detectable.
Screens. Title, Help, &c. They don't need transparency.
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sirjuddington
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Re: SLADE v3.0.2 beta 2 Released

Post by sirjuddington »

Those sizes should already be valid for 'doom flat' format
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Re: SLADE v3.0.2 beta 2 Released

Post by NeuralStunner »

sirjuddington wrote:Those sizes should already be valid for 'doom flat' format
They are detected properly, but it won't convert to them. I should be able to get a 64000 byte raw image, instead I have to settle for a 66888 byte Doom GFX one.
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sirjuddington
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Re: SLADE v3.0.2 beta 2 Released

Post by sirjuddington »

Heh so it doesn't. That's because 320x200 is not considered a 'valid' size to crop to (since most of the time you want a doom flat gfx is for a flat, so you want a square image). In r969/970 I've added exceptions for images of 256x34 and 320x200.
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riderr3
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Re: SLADE v3.0.2 beta 2 Released

Post by riderr3 »

I try to edit the TextureX, and SLADE3 suddenly crashes...
can't remember what I do with all images, just convert some of them to png and flats. I had to remove and re-created TextureX. :arrow:

crash log
Spoiler:
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sirjuddington
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Re: SLADE v3.0.2 beta 2 Released

Post by sirjuddington »

Hmm, that stack trace doesn't tell me anything unfortunately. It might be the same crash cq75 reported earlier, though. I should really change the codelite release build not to remove symbols from the binary. Just not sure how to do it.
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Re: SLADE v3.0.2 beta 2 Released

Post by Gez »

sirjuddington wrote:Heh so it doesn't. That's because 320x200 is not considered a 'valid' size to crop to (since most of the time you want a doom flat gfx is for a flat, so you want a square image). In r969/970 I've added exceptions for images of 256x34 and 320x200.
The code used to allow any multiple of 320 because that's what AUTOPAGE uses.
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Demolisher
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Re: SLADE v3.0.2 beta 2 Released

Post by Demolisher »

Bugs: r934

Whenever I drag an empty pk3 or zip file onto Slade3, the file doesn't open, and Slade3 goes to the start page.

Whenever I exit, Slade3 crashes with a different stack trace.

edit: Whenever I select optimize png, it complains that I don't have all of the exe's. Shouldn't it just be happy with one?
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riderr3
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Re: SLADE v3.0.2 beta 2 Released

Post by riderr3 »

Demolisher wrote:Bugs: r934

Whenever I select optimize png, it complains that I don't have all of the exe's. Shouldn't it just be happy with one?
because Slade3 needs all png utilities to optimize :wink:
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Re: SLADE v3.0.2 beta 2 Released

Post by NeuralStunner »

Gez wrote:The idea is that you don't need to setup both PNGOUT and PNGcrush. Only one of them is needed. Then you can call deflopt to squeeze out a few more bytes.
So you need DeflOpt and one of the others.
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Re: SLADE v3.0.2 beta 2 Released

Post by Xtyfe »

Any word on updated SVN releases?
Sodaholic
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Re: SLADE v3.0.2 beta 2 Released

Post by Sodaholic »

It appears that you cannot select a color to become transparent in the graphics converter for any paletted formats anymore. It still works for truecolor graphics.
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Re: SLADE v3.0.2 beta 2 Released

Post by cq75 »

I noticed this version can't play .mp3s, and most tracker module formats (.xm, and a couple others don't work). What happened?
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