Samsara - No longer under active development.

Projects that have specifically been abandoned or considered "dead" get moved here, so people will quit bumping them. If your project has wound up here and it should not be, contact a moderator to have it moved back to the land of the living.
Locked
User avatar
Captain J
 
 
Posts: 16891
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)
Contact:

Re: Samsara - 0.28b - Fight, for the Front and Freedom!

Post by Captain J »

kinda quakin', but it's kinda good news!
so are you gonna try to decorate the other monsters comes from diffent games?
User avatar
SyntherAugustus
Posts: 973
Joined: Tue Jul 15, 2003 5:43 pm

Re: Samsara - 0.28b - Fight, for the Front and Freedom!

Post by SyntherAugustus »

Doom, Hexen and Heretic will be supported when released.
User avatar
TerminusEst13
Posts: 1625
Joined: Mon Nov 09, 2009 3:08 pm
Contact:

Re: Samsara - 0.28b - Fight, for the Front and Freedom!

Post by TerminusEst13 »

Zhs2 wrote:Well, this is just a day late, but something is still causing crashes of fun. Supposedly it crashed due to the collection of weapon 6 or ammo 2 according to a server mate. However, I never crashed once (played Ranger.) Another person played Duke a bit late and I don't think it crashed for him either. This is still the same server setup (e.g. Hell Revealed 2, permault turned on late, infinite ammo getting turned off in the middle because I was stupid and left it in the server config file!)
I've gone through the wad back and forth and I really can't find anything. I couldn't replicate the crashing either, myself. I'll be pooping in later today to come check it out, hopefully we can figure out what's going on.
User avatar
leileilol
Posts: 4449
Joined: Sun May 30, 2004 10:16 am
Preferred Pronouns: She/Her
Location: GNU/Hell

Re: Samsara - 0.28b - Fight, for the Front and Freedom!

Post by leileilol »

Any suggested mapsets for tactical Duke action? The best I can figure out is tlsdm2003 due to some of the urban and outdoor layouts.

Strife Duke DM on Map02 was a dream at one point in '96 I'd have to admit.
User avatar
TerminusEst13
Posts: 1625
Joined: Mon Nov 09, 2009 3:08 pm
Contact:

Re: Samsara - 0.28b - Fight, for the Front and Freedom!

Post by TerminusEst13 »

Dark7 and its expansion pack are pretty good industrial mapsets, though not so much urban.
They were also among the very first mapsets I've played, so I may just be peering down a rosy tint in my glasses.

I asked a friend and he suggests Hellfire 2 and The Revolution. I wasn't terribly fond of them, but sure is city goin' to hell in here.

Or if you're looking for something more one-shot, may I suggest Doom City?
User avatar
Turbo
Posts: 161
Joined: Tue Mar 22, 2011 1:54 pm

Re: Samsara - 0.28b - Fight, for the Front and Freedom!

Post by Turbo »

@leileilol
I would recommend Mandrill Ass Project.
Even though it's a joke wad, it's still pretty fun to play with as Duke.
ZedSlayer
Posts: 15
Joined: Tue Sep 18, 2007 3:17 pm
Location: Knoxville Tennesee

Re: Samsara - 0.28b - Fight, for the Front and Freedom!

Post by ZedSlayer »

Never saw it mentioned, I really like the use of the Shadowcaster guy's face for Corvus. Works well for him, and also using another Raven Software game is a plus.
User avatar
Beed28
Posts: 598
Joined: Sun Feb 24, 2013 4:07 pm
Location: United Kingdom

Re: Samsara - 0.28b - Fight, for the Front and Freedom!

Post by Beed28 »

When I was playing Strife with the new Samsara version a few weeks ago, I noticed a big issue; when the Front takes over the castle after getting the first Sigil piece, the map redirects for MAP03 to MAP30 (old Front base being abandoned) and MAP07 to MAP10 (Front moving into the castle) don't work, because the redirects in the MAPINFO checks for the Sigil as a weapon, and not the Samsara version of the Sigil. I could still access the new Front base through the teleporter in the Borderlands, though. Could this be fixed?
User avatar
leileilol
Posts: 4449
Joined: Sun May 30, 2004 10:16 am
Preferred Pronouns: She/Her
Location: GNU/Hell

Re: Samsara - 0.28b - Fight, for the Front and Freedom!

Post by leileilol »

I dug around and found that "classic" Slaughterhouse map in all its cramped, teleport-abusing glory. Shame idgames doesn't have this. Was on the original Doom Legacy site. I think this is the closest map Doom has to JENN-APT.MAP (aside from running the map itself in Zdoom with no textures and improper things)

Also, andydm1.wad
Gas Snake wrote:Never saw it mentioned, I really like the use of the Shadowcaster guy's face for Corvus.
No, his face is much fatter and looks like Kevin Costner.
Gez
 
 
Posts: 17946
Joined: Fri Jul 06, 2007 3:22 pm

Re: Samsara - 0.28b - Fight, for the Front and Freedom!

Post by Gez »

Gas Snake wrote:Never saw it mentioned, I really like the use of the Shadowcaster guy's face for Corvus. Works well for him, and also using another Raven Software game is a plus.
It's not Kirt. It's based on the FACEAx graphics from Heretic.wad, which are intended to be used for multiplayer intermission. (Though I think the related code in ZDoom is dead.)
User avatar
TerminusEst13
Posts: 1625
Joined: Mon Nov 09, 2009 3:08 pm
Contact:

Re: Samsara - 0.28b - Fight, for the Front and Freedom!

Post by TerminusEst13 »

Beed28 wrote:When I was playing Strife with the new Samsara version a few weeks ago, I noticed a big issue; when the Front takes over the castle after getting the first Sigil piece, the map redirects for MAP03 to MAP30 (old Front base being abandoned) and MAP07 to MAP10 (Front moving into the castle) don't work, because the redirects in the MAPINFO checks for the Sigil as a weapon, and not the Samsara version of the Sigil. I could still access the new Front base through the teleporter in the Borderlands, though. Could this be fixed?
So THAT'S what causes the change in the map! God damn, and all this time I thought it was a QuestItem.
Now that we know what it is, we can definitely see what can be done to fix it. Hopefully it'll just be as simple as giving the Sigil as a dummy weapon and never actually using it, but even if it isn't this knowledge is awesome.
Thanks much, man.
Gas Snake wrote:Never saw it mentioned, I really like the use of the Shadowcaster guy's face for Corvus. Works well for him, and also using another Raven Software game is a plus.
Like Gez and leileilol said, that's not Shadowcaster. That's the face in Heretic.wad. Everyone's mugshot is either from their original game or new drawn.
Thanks, though!
ZedSlayer
Posts: 15
Joined: Tue Sep 18, 2007 3:17 pm
Location: Knoxville Tennesee

Re: Samsara - 0.28b - Fight, for the Front and Freedom!

Post by ZedSlayer »

Looking through the WAD I found what you mentioned.
Huh, I vaguely remember that way back when my family played Heretic CO-OP
User avatar
TerminusEst13
Posts: 1625
Joined: Mon Nov 09, 2009 3:08 pm
Contact:

Re: Samsara - 0.28b - Fight, for the Front and Freedom!

Post by TerminusEst13 »

Image

So, there's been a bit of a sudden change in direction.
Those who've been lurking in #Samsara or have popped on the test servers already know about the extent of what I'm talking about, but let's just say I'm stepping further into the realm of fighting games.

Hopefully development goes more smoothly than it had in the past month and a half. Thanks for your support.
User avatar
Snarboo
Posts: 2599
Joined: Tue Nov 29, 2005 4:37 am

Re: Samsara - 0.28b - Fight, for the Front and Freedom!

Post by Snarboo »

Which game were you intending to take resources from? I'm really curious who the next hero was supposed to be. I'm also curious what you mean by change of direction.

Don't tease those of us who don't visit the IRC channel! :p
Last edited by Snarboo on Fri Mar 15, 2013 7:14 pm, edited 1 time in total.
User avatar
BouncyTEM
Posts: 3822
Joined: Sun Aug 24, 2003 5:42 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 10
Graphics Processor: nVidia with Vulkan support
Location: 2280 Lol Street: The Calamitous Carnival (formerly Senators Prison)

Re: Samsara - 0.28b - Fight, for the Front and Freedom!

Post by BouncyTEM »

Yeah, I was wondering the same thing.
Locked

Return to “Abandoned/Dead Projects”