Brütal Doom v0.18

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iSpook
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Re: Brütal Doom v0.18

Post by iSpook »

The Dropping out of your hands was part of the weapon limit, and what Mark was initially planning to go with to keep the player from having too many weapons. The "Finished" part wasn't referring to the entire collection, but the weapons that were already in the arsenal.
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Valherran
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Re: Brütal Doom v0.18

Post by Valherran »

Doom'd Marine wrote:The Dropping out of your hands was part of the weapon limit, and what Mark was initially planning to go with to keep the player from having too many weapons. The "Finished" part wasn't referring to the entire collection, but the weapons that were already in the arsenal.
How would you feel if you were in the middle of a fire fight and you walk over a gun and it made the gun disappear out of your hand? However you perceive it as finished, the fact remains that it is still unfinished.
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doomquake777
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Re: Brütal Doom v0.18

Post by doomquake777 »

Possible Bug: You can only pick up Barrels when you are set to Rip and Tear Mode, if you are in Smash mode and you try to grab the Barrel it is possible to destroy it with 1 punch.
mumblemumble
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Re: Brütal Doom v0.18

Post by mumblemumble »

You sure you didn't just accidentally punch it without berserk?...it happens. Also, what version?

On a related note, it would be nice if kicking a barrel did no damage to it (similar to kicking around heads) cause it always SUCKS kicking a barrel, only for your leg to blow off. Seriously, I would use barrels way more if kicking didn't risk blowing it up. I hate that.
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iSpook
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Re: Brütal Doom v0.18

Post by iSpook »

Valherran wrote:How would you feel if you were in the middle of a fire fight and you walk over a gun and it made the gun disappear out of your hand? However you perceive it as finished, the fact remains that it is still unfinished.
I never said the entire Arsenal mod was unfinished, obviously the entire mod isn't finished yet, I'm saying the weapons that are currently in the mod are finished (sure they're unpolished, but they're not incomplete).

And how would I feel if that happened to me? I wouldn't feel that bad, It's just a mater of retreating and getting the situation sorted.
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Valherran
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Re: Brütal Doom v0.18

Post by Valherran »

Doom'd Marine wrote:
Valherran wrote:How would you feel if you were in the middle of a fire fight and you walk over a gun and it made the gun disappear out of your hand? However you perceive it as finished, the fact remains that it is still unfinished.
And how would I feel if that happened to me? I wouldn't feel that bad, It's just a mater of retreating and getting the situation sorted.
And you would be dealing with that every 20 seconds or less guaranteed, not fun at all.
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doomquake777
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Re: Brütal Doom v0.18

Post by doomquake777 »

mumblemumble wrote:You sure you didn't just accidentally punch it without berserk?...it happens. Also, what version?

On a related note, it would be nice if kicking a barrel did no damage to it (similar to kicking around heads) cause it always SUCKS kicking a barrel, only for your leg to blow off. Seriously, I would use barrels way more if kicking didn't risk blowing it up. I hate that.
Yes I'm sure I have the Berserk ability :glare: (that's the only way to switch between Rip and Tear mode and Smash mode) if in smash mode it takes 2-3 normal punches to blow up the barrel, or 1 Right Hook punch.

I'm playing Brutal Doom 19testfinals
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aoshiryaev
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Re: Brütal Doom v0.18

Post by aoshiryaev »

Cinfirmed and added to the buglist. It seems like they can sometimes pick up, but usually not. Whatever.
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southpark2010
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Re: Brütal Doom v0.18

Post by southpark2010 »

Valherran wrote:
Doom'd Marine wrote:
Valherran wrote:How would you feel if you were in the middle of a fire fight and you walk over a gun and it made the gun disappear out of your hand? However you perceive it as finished, the fact remains that it is still unfinished.
And how would I feel if that happened to me? I wouldn't feel that bad, It's just a mater of retreating and getting the situation sorted.
And you would be dealing with that every 20 seconds or less guaranteed, not fun at all.
It doesn't seem that bad if you don't care about it. The main bug which DOES need to be fixed is the 'Expected a name but got something else' crash when you try to load up a save.
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wildweasel
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Re: Brütal Doom v0.18

Post by wildweasel »

Are you trying to load a saved game made with a previous version of the file?
DrDoom
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Re: Brütal Doom v0.18

Post by DrDoom »

Hey guys, need some help. I have Brutal Doom v18, but in one video I had seen the assault rifle looked different,(as in it looked like the reload sprite except in-hand).

Would truly like some help.
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aoshiryaev
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Re: Brütal Doom v0.18

Post by aoshiryaev »

No, it is always present on GZdoom and sometimes in Zandronum. There's only one version, also
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southpark2010
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Re: Brütal Doom v0.18

Post by southpark2010 »

wildweasel wrote:Are you trying to load a saved game made with a previous version of the file?
Nope. This happened twice recently, I got from Map01 to Map08, then I died, but I couldn't load the save. Then in Doom 1, I went from E1M1 to E1M9, I died, and then the same thing happened.
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Re: Brütal Doom v0.18

Post by mumblemumble »

southpark2010 wrote: It doesn't seem that bad if you don't care about it. The main bug which DOES need to be fixed is the 'Expected a name but got something else' crash when you try to load up a save.
While that glitch is bad, TRUST me, the carry glitch is AWFUL and needs to be fixed. Because if you are dealing with many zombies, ammo from guns is everywhere, so every-time you switch weapons you have to deal with inventory drama. It needs to be fixed so you straight up CANT pick up weapons if you cannot carry them, rather than keeping them, but ejecting them in the middle of switching guns.

ANOTHER GLITCH REPORT:
* fatalitying a hell baron can sometimes switch into a fatality of a chaingunner (on zandronum multiplayer, final test).
* On mutliplayer, there is a chance that if you die right about when you fatality, you will die, and when you respawn will finish the fatality
*Skulltag weapons (railgun, grenade launcher, minigun) do not convert into the BD counterparts, and also are unable to be swapped to with mouse wheel once aquired. They are only usable by enabling "equip on pickup" option.
*Theres a chance of when slicing hell knights in half, that the upper half will tumble through a wall
*Fatalities on player do not encorperate the custom colors of the player skin (barons ripping up marines is always lime green, same for imps pinning down marines, and the corpses are also the same. I'm guessing this includes all player fatalities, and it ALSO includes gibs of players for deaths of for instance, being cut in half by a chaingun)
*shotgun guys when kicked don't seem to fly and land on their back, which makes it impossible to kill them by kicking off cliffs, as well as making kicks less useful for them, with the more limited stun
*sprites of marines holding rocket launchers aren't shoulder mounted for all of them (back to camera sprites are off, as well as the diagonal back to camera ones I think)
*mancubuses who die by fire leave a charred looking corpse, but the death animation is still default, making the transition from completely unburned, to crispy looking very strange
*intestine gibs (dropped from upper halve crawling hell knight) tumble endlessly on water
*Not really a glitch but specters do not do fatalities like pinkies, even though they bite them in half. Wouldn't changing the sprites be pretty easy, just laying on a layer of alpha for the specter variant?
*Also not a glitch, but can you make the burning sound of trees the same as burning barrels?...the current "ticking" of it is kinda obnoxious, and doesn't resemble fire imo. Sounds more like chattering teeth.
*when in deathmatch, shotgun seems to dismember the arms with a rather strange consistency. Could we get an alternate death for it, or just tweak the death chance? Getting your arm blow off almost every single time gets weird
And could you make barrels never explode via kick, like heads? It would be nice, since kicking barrels around with berzerker mode is impossible, which kinda sucks. Oh, and since you made ducking animations for the new marines, will these apply to players as well?
*The hanging gibs of humans who don't wear clothing seem unable to be blown apart

Last uptaded September 5th
Last edited by mumblemumble on Thu Sep 05, 2013 2:42 pm, edited 1 time in total.
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Rowsol
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Re: Brütal Doom v0.18

Post by Rowsol »

http://youtu.be/lcYmtFIhEPE

Quoted from the video:

When I loaded this stage my fps was 2. That was just standing there at the beginning. I decided to do a little experiment to see what the cause is of the massive fps drop. I deleted the entire "states" section of each monster. What this controls is the monster A.I. and the death animations. As you can see from the video it made a massive difference. I was able to do that room, while recording, and stay above 40 fps.

While I was able to keep some fancy effects, some of them are combined in the states, such as the mastermind's minigun.

Now I realize this is no longer brutal doom anymore with no deaths but like I said, it's an experiment.
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