Doom sprites HD (8x) version v03 released
- NightFright
 - Spotlight Team
 - Posts: 1383
 - Joined: Fri May 02, 2008 12:29 pm
 - Location: Germany
 
Re: Doom weapons and enemies sprites HD (8x)
It simply looks as if the pants were red in general, especially from a distance. Dominating color needs to be black. 
			
			
									
						
										
						Re: Doom weapons and enemies sprites HD (8x)
Hey,
I'm sorry for not advancing much in this project, but work, family and girl have managed (succesfully, i have to say) to take my time entirely. Anyway, i started work on the "pain" frames. It's a bit slow not only for my "time - got - stealed", but also because since the angle of the armor changes, i have to redraw the set. Here is the first frame, hope you like it.
			
			
									
						
										
						I'm sorry for not advancing much in this project, but work, family and girl have managed (succesfully, i have to say) to take my time entirely. Anyway, i started work on the "pain" frames. It's a bit slow not only for my "time - got - stealed", but also because since the angle of the armor changes, i have to redraw the set. Here is the first frame, hope you like it.
Re: Doom weapons and enemies sprites HD (8x)
Looks great 
			
			
									
						
										
						Re: Doom weapons and enemies sprites HD (8x)
Face etc. looks really blurry and the blood still looks like spraypaint.
			
			
									
						
										
						Re: Doom weapons and enemies sprites HD (8x)
There is a slight tint of cyan on the top-left part of the armor (the shotgun guy's right shoulder). Other than that it looks pretty good for body armor.
			
			
									
						
										
						Re: Doom weapons and enemies sprites HD (8x)
hey,
great pain frame yaheshua.
I am also working in "stolen time" right now. And decided to hold putting this shotgun guy into game until you done with it (not necessairly all-done but at least with missing pain and death frames).
In meantime I am:
1) adding secondary HD elements to IMP,
2) making LOST SOUL,
3) trying different versions of DEMON
3) trying to contact SalmonGod to get his agrement to use his CACODEMON (he has render=all frames - i think its looking OK)
i cannot find email to this guy, dont know what to do...
4) also finished heads for shotgun guy and zombieman (different look) and I am trying different versions of demon, here is one of then newset.
5) trying HD weapons
AND THIS IS MOST IMPORTANT ->
6) I am merging DoomEnhanced with weapons from BeautifulDoom, and changing some code so Ill get:
smooth weapons,
body-thuds,
player footsteps different for each surface !!!!
 
and monster footsteps - not annoying - for small monsters audible only when very close.
its already working but in separate files
here is pic illustrating some of the things ive mentioned:

			
			
									
						
										
						great pain frame yaheshua.
I am also working in "stolen time" right now. And decided to hold putting this shotgun guy into game until you done with it (not necessairly all-done but at least with missing pain and death frames).
In meantime I am:
1) adding secondary HD elements to IMP,
2) making LOST SOUL,
3) trying different versions of DEMON
3) trying to contact SalmonGod to get his agrement to use his CACODEMON (he has render=all frames - i think its looking OK)
i cannot find email to this guy, dont know what to do...
4) also finished heads for shotgun guy and zombieman (different look) and I am trying different versions of demon, here is one of then newset.
5) trying HD weapons
AND THIS IS MOST IMPORTANT ->
6) I am merging DoomEnhanced with weapons from BeautifulDoom, and changing some code so Ill get:
smooth weapons,
body-thuds,
player footsteps different for each surface !!!!
and monster footsteps - not annoying - for small monsters audible only when very close.
its already working but in separate files
here is pic illustrating some of the things ive mentioned:

Re: Doom weapons and enemies sprites HD (8x)
I think I will have nightmares
			
			
									
						
										
						- The Zombie Killer
 - Posts: 1528
 - Joined: Thu Jul 14, 2011 12:06 am
 - Location: Gold Coast, Queensland, Australia
 
Re: Doom weapons and enemies sprites HD (8x)
I'm sorry, but I'm just not liking that cacodemon, it looks, weird, there's just something about it. Apart from that, I'm lovin' the work so far, I can't wait for the release!
-MBF
			
			
									
						
										
						-MBF
- Tapwave
 - Posts: 2096
 - Joined: Sat Aug 20, 2011 8:54 am
 - Preferred Pronouns: No Preference
 - Graphics Processor: nVidia with Vulkan support
 
Re: Doom weapons and enemies sprites HD (8x)
If you took a closer look at it, there's a munched bit of a sig next to it. He's merely using it as a base and it's not his own work.
If you took a read at the previous pages, you would've seen the model in its entirety.
			
			
									
						
										
						If you took a read at the previous pages, you would've seen the model in its entirety.
- The Zombie Killer
 - Posts: 1528
 - Joined: Thu Jul 14, 2011 12:06 am
 - Location: Gold Coast, Queensland, Australia
 
Re: Doom weapons and enemies sprites HD (8x)
I noticed the signature there, also, I've seen the other pages too. I was just saying that I didn't like the look of it .If you took a closer look at it, there's a munched bit of a sig next to it. He's merely using it as a base and it's not his own work.
If you took a read at the previous pages, you would've seen the model in its entirety.
-MBF
Re: Doom weapons and enemies sprites HD (8x)
oh god what did you do to our shotgun masterpiece
			
			
									
						
										
						Re: Doom weapons and enemies sprites HD (8x)
Looking much better, although I'd really just ditch using that 3D model as a base for the cacodemon.
Imp and Lost soul are looking great, but the Imp's legs still look a bit blurry. Perhaps adding some blemishes here and there could fix that? Pinky Demon's legs need a ton of work.
			
			
									
						
										
						Imp and Lost soul are looking great, but the Imp's legs still look a bit blurry. Perhaps adding some blemishes here and there could fix that? Pinky Demon's legs need a ton of work.
Re: Doom weapons and enemies sprites HD (8x)
That Lost Soul looks absolutely sick. Don't change a thing.
			
			
									
						
										
						Re: Doom weapons and enemies sprites HD (8x)
Imp,Demon and especially Lost Soul are looking very good.Looking at Lost Soul's skull makes me wonder how scary Revenant would look.
			
			
									
						
										
						- Lord Misfit
 - Posts: 227
 - Joined: Wed Dec 27, 2006 8:13 pm
 - Preferred Pronouns: He/Him
 - Graphics Processor: nVidia with Vulkan support
 - Location: Canton, OH
 - Contact:
 
Re: Doom weapons and enemies sprites HD (8x)
Lost Soul actually looks a bit scary now. Before, they just looked lulz when charging at you. XD
			
			
									
						
										
						
