Doom sprites HD (8x) version v03 released
Re: Doom weapons and enemies sprites HD (8x)
Hi. I present here the full walking "animation". We have the shooting and dying frames left. Remember, that there is no work on legs/hands, only the armor. I hope you like them.
Re: Doom weapons and enemies sprites HD (8x)
This is the rest of the frames.
We almost have the full shotgun guy's set.
We almost have the full shotgun guy's set.
Re: Doom weapons and enemies sprites HD (8x)
Very nice! The only issue I can spot is that since you flipped his head in the front frames, the shading on his head suddenly jumps around and looks wrong in the last two frames.
Re: Doom weapons and enemies sprites HD (8x)
Also, the "nine o clock" angled sprites look like they're being hit with a stronger, closer light source than at other angles.
Re: Doom weapons and enemies sprites HD (8x)



You see I am just craftsman and Yaheshua is an artist.
Issues raised:
1) Differences between head and armor as I explained will dissapear when sprites are scaled down (they are sligly bigger here than 4x, its easier to work with slightly bigger and is just few clicks to rescale it.
PS. also differences between pants and rest will be smaller. I hope this can be further reduced but will require some teamwork (someone may be interesed to join maybe? - the it can be done reasonably fast)
2) I should be blamed for "filpping" his face I presume. Ill fix that as "head" guy.
3) Biggest issue an my stupid mistake is that I posted this sprites with this dark gray background instead of light blue like in vanilla doom sprites. Now making backgroud transparent is not so easy 9at leas for me) because grey part of sprite are being changed like background but not too horrible easy to fix. I should be the one to blame.
Re: Doom weapons and enemies sprites HD (8x)
Hi everyone, some clarifications this time:
@Thief666
1) That's true. These sprites are bigger than they should. When we "shrink" them for use in game, the differences are less notable, even less when we take into account the fast gameplay (particularly with brutal doom).
2) No, you're not to blame, i mirrored them. I thought that, since you had to change the heads, it wouldn't matter if i left them like that.
3)Well, if your biggest issue is that background, don't sweat it. I layered every sprite so, i can disable that grey background. Just an example:
Please check your inbox. I sent you a msg detailing these things.
Anyway, i will be busy this weekend, so maybe i won't be able to apply the armor to the shooting frames.
HAHAHA, the white background helped me realize some errors. The left grey "elbowband" (shotgunguy's left), on the third frame isn't there. We have to "draw" it. Something similar with the "union" between biceps and "elbowband" on the right arm of the first frame. And some minor outlines in some other parts. Not hard to fix, fortunately.
Megaherz wrote: you flipped his head in the front frames
yes, i know about it, but don't worry, thief has to change the heads on these sprites, so there won't be that problem in the "final" (should i say "next"?) version. Remember that what we are seeing here is the armor and minor adjustments to the perspective of some frames/angles. Also, i repeat, the other parts will eventually be defined/detailed so, a little patience please, we are not seeing the final release of these sprites. As thief said, maybe someone will join and help in these parts (i really hope someone will, for the sake of speed and colaboration with this project).amv2k9 wrote:they're being hit with a stronger, closer light source than at other angles
@Thief666
1) That's true. These sprites are bigger than they should. When we "shrink" them for use in game, the differences are less notable, even less when we take into account the fast gameplay (particularly with brutal doom).
2) No, you're not to blame, i mirrored them. I thought that, since you had to change the heads, it wouldn't matter if i left them like that.
3)Well, if your biggest issue is that background, don't sweat it. I layered every sprite so, i can disable that grey background. Just an example:
Please check your inbox. I sent you a msg detailing these things.
Anyway, i will be busy this weekend, so maybe i won't be able to apply the armor to the shooting frames.
HAHAHA, the white background helped me realize some errors. The left grey "elbowband" (shotgunguy's left), on the third frame isn't there. We have to "draw" it. Something similar with the "union" between biceps and "elbowband" on the right arm of the first frame. And some minor outlines in some other parts. Not hard to fix, fortunately.
Re: Doom weapons and enemies sprites HD (8x)
Hi. I've been unable to work much on the sprites. However, i managed to adjust the armor to the shooting frames. The original sprites are quite a mess, the legs and arms on these look particularly "bad". Fortunately, those won't stay like that for long. I started a bit of detailing on the legs of first frame-walking animation-front angle, but didn't get far. As soon as i have time, i will finish it. But as there are more pressing matters at hand (the recolor for the zombieman comes to mind) i will only finish this frame for the time being, more as proof of concept than anything else.
These frames correspond to the "aiming", for the "shooting" itself, only thing missing is shotgun flash.
As for the "leg detailing" here it is.
Somebody already detailed this frame, but didn't continue with the other frames (that i know), so for consistency's sake i'd have to start with this before continuing with the other angles. I know the image doesn't show much, but it is an example of the kind of detail to expect. What do you think?
These frames correspond to the "aiming", for the "shooting" itself, only thing missing is shotgun flash.
As for the "leg detailing" here it is.
Somebody already detailed this frame, but didn't continue with the other frames (that i know), so for consistency's sake i'd have to start with this before continuing with the other angles. I know the image doesn't show much, but it is an example of the kind of detail to expect. What do you think?
Re: Doom weapons and enemies sprites HD (8x)
hi yaheshua,
if you could post all the sprites (full walking and shooting ) with white background - or even better with transparent background as GIMP files I can start putting them into game.
you could send it to me (email in priv messages),
And as for legs/pants detail - great! if we can put some blood on it like in original then it would be even better. BrutalDoom v16 is coming soon, I hope we can get this shotgun guy done for release:)
thx,
cheers.
if you could post all the sprites (full walking and shooting ) with white background - or even better with transparent background as GIMP files I can start putting them into game.
you could send it to me (email in priv messages),
And as for legs/pants detail - great! if we can put some blood on it like in original then it would be even better. BrutalDoom v16 is coming soon, I hope we can get this shotgun guy done for release:)
thx,
cheers.
Re: Doom weapons and enemies sprites HD (8x)
They're on yout mail, on a zip.thief666 wrote:you could send it to me
Here it is, hope you like it.thief666 wrote: put some blood on it like in original
By the way, in the sprites i sent you, could you please add the muscle flash to create the shooting effect?
Thnx
Re: Doom weapons and enemies sprites HD (8x)
Isn't that too much blood?
Re: Doom weapons and enemies sprites HD (8x)
I can do the blood, that there looks pretty silly. o_O
Otherwise, that looks really nice.
Otherwise, that looks really nice.
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Re: Doom weapons and enemies sprites HD (8x)
I agree that's too much blood. But I think you're making great progress.
Re: Doom weapons and enemies sprites HD (8x)
I don't think it's so much the amount of blood itself as it is the fact the way it's distributed looks like spraypaint. Other than that, looks great!
Re: Doom weapons and enemies sprites HD (8x)
These sprites are coming out great! For the blood on the pants, I'd think that there would be more blood from the knees down, since you know, Knee Deep in the Dead.
And then just small splatter highs up leading to the bloody chest armor.

Re: Doom weapons and enemies sprites HD (8x)
I don't like the blood because it's really lacking shape and splatter detail. Also a bit too self-illuminant.