SLADE Discussion - Latest: v3.2.7 (25/Dec/2024)
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The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
Re: SLADE v3.0.1 Released
It's 1.5, from repository 
- sirjuddington
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Re: SLADE v3.0.1 Released
That's a... rather outdated repository. I think 1.5 is quite old. You'll have to grab the 1.6 package from the sfml website.
- Kappes Buur
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Re: SLADE v3.0.1 Released
[r934]
I opened a pwad, opened the script to look at it, clicked on x to close the script, and this crash happened
I don't have any of those directories shown in the crash report on my drive.
I opened a pwad, opened the script to look at it, clicked on x to close the script, and this crash happened
Spoiler:and Slade lost focus.
I don't have any of those directories shown in the crash report on my drive.
Re: SLADE v3.0.1 Released
Yeah, there are a few problems with r934. At the moment I'd advise using an older one but that's the most recent version I can upload right now.
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disposable_username2
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Re: SLADE v3.0.1 Released
SFML problems?Gez wrote:that's the most recent version I can upload right now.
Re: SLADE v3.0.1 Released
No, not yet. 
I'm sure SFML will bother me but for the moment I have to get FluidSynth to work, which requires getting glib to work, which requires...
I'm sure SFML will bother me but for the moment I have to get FluidSynth to work, which requires getting glib to work, which requires...
- sirjuddington
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Re: SLADE v3.0.1 Released
I didn't have any trouble with glib. Just install the gtk libs and it should work (and make sure to put the gtk bin directory in the PATH environment variable). That or I can send you precompiled (vs2005) fluidsynth 1.1.3 libs 
SFML is simple too, just has a vs2005 sdk you can download from the website.
SFML is simple too, just has a vs2005 sdk you can download from the website.
- sirjuddington
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Re: SLADE v3.0.2 beta 1 Released
Well considering there haven't been any new svn builds recently, I've released 3.0.2 beta 1 over at http://slade.mancubus.net.
Re: SLADE v3.0.1 Released
It's 3.0.2 version already
but still map editor is separately
but still map editor is separately
Re: SLADE v3.0.2 beta 1 Released
I'm not interested in a precompiled fluidsynth lib; I can compile it myself just fine. I'm interested in precompiled glib.lib and gthread.lib that will statically link so that they're in libfluidsynth.dll.
- sirjuddington
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Re: SLADE v3.0.2 beta 1 Released
Ahh I see. Well that sucks. As far as I can tell there isn't a way to statically link the glib stuff. Well for now I've uploaded a zip with the required glib dlls.
Might not use fluidsynth in windows after all, needing 4 dlls for just midi support is a bit ridiculous.
Might not use fluidsynth in windows after all, needing 4 dlls for just midi support is a bit ridiculous.
Re: SLADE v3.0.2 beta 1 Released
Randy obviously managed to do so, so there must be a way.
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disposable_username2
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Re: SLADE v3.0.2 beta 1 Released
The sound stutters now when playing complex midis. Any tips?
Re: SLADE v3.0.2 beta 1 Released
confirmeddisposable_username2 wrote:The sound stutters now when playing complex midis
- sirjuddington
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Re: SLADE v3.0.2 beta 1 Released
It didn't before? Don't think I changed anything regarding midi in linux. Used fluidsynth before, still uses fluidsynth.