Lizard Squad: A cartoony ZDoom mod - Version 5.2b release!

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Captain J
 
 
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Re: Lizard Squad: A cartoony ZDoom mod - Version 2.1 release

Post by Captain J »

lol. i just realized about something good idea.
if chex quest was worked, how about hacx?
hmm.
i think that's not gonna works. because it's got a few many monsters.
but i wonder some volunteer do it about...
heh. it's not a bait. just my though.
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lizardcommando
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Re: Lizard Squad: A cartoony ZDoom mod - Version 2.1 release

Post by lizardcommando »

armymen12002003 wrote:
Ed the Bat wrote:
armymen12002003 wrote:could u guys make this compatible with chex quest? i think it would be pretty funny fighting lizards in the chex universe
http://forum.zdoom.org/viewtopic.php?f= ... 85#p656234
Try to keep up.=P
oops lol i guess i didn't see that lol ill give it a try

EDIT:

I just tried the chex quest patch i liked it, in fact i think it went together a little well also i'll be makin another lizard squad video showin just the chex quest patch if thats ok
If you want, sure.
Captain J wrote:lol. i just realized about something good idea.
if chex quest was worked, how about hacx?
hmm.
i think that's not gonna works. because it's got a few many monsters.
but i wonder some volunteer do it about...
heh. it's not a bait. just my though.
If you could somehow make the patch yourself, go ahead. I never intended this to be compatible with Chex Quest or Strife or Heretic or Hexen, but hey, you're more than welcome to add support for that too if you like.
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lizardcommando
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Re: Lizard Squad: A cartoony ZDoom mod - Version 2.1 release

Post by lizardcommando »

One more thing, does anyone like the new function for the 9mm SMG/Akimbo 9mm SMG or do you guys want the old version back?
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Average
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Re: Lizard Squad: A cartoony ZDoom mod - Version 2.1 release

Post by Average »

I quite like the new function.

I'm also still loving the CQ support. :)
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Ed the Bat
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Re: Lizard Squad: A cartoony ZDoom mod - Version 2.1 release

Post by Ed the Bat »

Captain J wrote:lol. i just realized about something good idea.
if chex quest was worked, how about hacx?
hmm.
i think that's not gonna works. because it's got a few many monsters.
but i wonder some volunteer do it about...
heh. it's not a bait. just my though.
On paper, I like the idea well enough. But there are too many special considerations required for a HacX patch. The biggest one is probably how the game world is very tall, and would require a higher viewheight for the player, as well as larger sprites.
In theory, it could be done (I've done it for other projects), but I'm not planning to do it for this one.
Captain J wrote:oh, and +RESTRICTABSOLUTELY is doesn't work man.
it says, unknown flag.
Sounds like you haven't updated ZDoom in a while. Might want to do that. (Also, sorry I didn't get around to replying to this matter sooner.)
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Re: Lizard Squad: A cartoony ZDoom mod - Version 2.1 release

Post by Creeping_Infected »

Actually addicting!

Loving the pistol more than the actual guns though, ha.
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Re: Lizard Squad: A cartoony ZDoom mod - Version 2.1 release

Post by Zombieguy »

To be honest, I really wish the firing sound for the Silenced MP would be changed. It just doesn't really sound right.
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lizardcommando
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Re: Lizard Squad: A cartoony ZDoom mod - Version 2.1 release

Post by lizardcommando »

I like it. :/

Did you like the previous version (IIRC, the old sound was the silenced M4 from Counterstrike.) or do you have something different in mind?
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Re: Lizard Squad: A cartoony ZDoom mod - Version 2.1 release

Post by armymen12002003 »

Ok here is the video i also added the download link to the video description so users on youtube won't be asking stupid questions

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Captain J
 
 
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Re: Lizard Squad: A cartoony ZDoom mod - Version 2.1 release

Post by Captain J »

Ed the Bat wrote:
Captain J wrote:lol. i just realized about something good idea.
if chex quest was worked, how about hacx?
hmm.
i think that's not gonna works. because it's got a few many monsters.
but i wonder some volunteer do it about...
heh. it's not a bait. just my though.
On paper, I like the idea well enough. But there are too many special considerations required for a HacX patch. The biggest one is probably how the game world is very tall, and would require a higher viewheight for the player, as well as larger sprites.
In theory, it could be done (I've done it for other projects), but I'm not planning to do it for this one.
well, yeah. thanks for reply eddie.
Ed the Bat wrote:
Captain J wrote:oh, and +RESTRICTABSOLUTELY is doesn't work man.
it says, unknown flag.
Sounds like you haven't updated ZDoom in a while. Might want to do that. (Also, sorry I didn't get around to replying to this matter sooner.)
then, there's anything got new update or flags about zdoom, gzdoom then?

also, i love few weapons sounds.
but voices does not fits in(i'm so sorry for this...).
and my computer has broken for while, i'm using my dad's notebook right now.
i'm just satisfied about chex quest replace mod.
back to the lizard war, i miss fat nazi man and general bazooka :(
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lizardcommando
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Re: Lizard Squad: A cartoony ZDoom mod - Version 2.1 release

Post by lizardcommando »

You liked Lizard War? Hehe, man, that and ICD-Lizard were awful. Terrible animations and graphics. The Evil General with the Bazooka (aka Morden Lizard) was supposed to make a comeback as the pilot for the Metal Slug tank in this mod, but I decided against it.
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TheLightBad96
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Re: Lizard Squad: A cartoony ZDoom mod - Version 2.1 release

Post by TheLightBad96 »

In future releases will there be more Weapons,enemies or Items ? :?:
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lizardcommando
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Re: Lizard Squad: A cartoony ZDoom mod - Version 2.1 release

Post by lizardcommando »

There MIGHT be one more vehicle in the next release, but it won't be officially in the mod. As far as new weapons goes, no.
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Re: Lizard Squad: A cartoony ZDoom mod - Version 2.1 release

Post by Zombieguy »

lizardcommando wrote:Did you like the previous version (IIRC, the old sound was the silenced M4 from Counterstrike.) or do you have something different in mind?
I don't remember it ever having a different sound. But I'll see if I can find something you might be able to consider. You know, just something a bit more fitting for my taste. If you like the current sound though, that's fine. I can always manage to make my own custom version. :)
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lizardcommando
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Re: Lizard Squad: A cartoony ZDoom mod - Version 2.1 release

Post by lizardcommando »

Ok, so there was actually ANOTHER silenced machine pistol sound I used from one of the early versions of the mod:


armymen12002003 wrote:Ok here is the video i also added the download link to the video description so users on youtube won't be asking stupid questions

Cool video and all, but is a 50 second intro really necessary? :/
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