Re: Venturous 1.5 Release
Posted: Sat Mar 30, 2024 1:53 pm
Thanks for the information i somehow completly missed the credits file, also did checked and i think i must have heard it in some other doom mod or maybe quake mod.
Picked up a medikit that you REALLY need!
http://forum.zdoom.org/
That's a good point. I think I even know which keys you mean. And I feel like I should have been aware of this rule, since I can now recall Civvie11 also pointing it out in one of his videos. But yeah, I kinda messed that up in a few places. I think I used some keys as a way to ensure the player had to visit an out-of-the-way corner before proceeding, and not skip a section of the map. But that's using a key to address a flow problem.Enjay wrote: Thu Apr 04, 2024 7:26 am If a map is set up so that you will find a key before you find the door/switch that the key unlocks, there's actually no point in the key
Heh, so I saw the 'optimized' comment in a couple of other places too, and I'm really not sure why it's considered as such. I didn't know what I was doing half the time, so anything optimized is most likely accidental. The only thing I'm aware of keeping an eye on was limiting the number of dynamic lights.Ferretmanjcdenton wrote: Sun Apr 14, 2024 10:37 am How did you manage to optimise this so amazingly well?
It even allows for the usage of RELIGHTING add-on on mobile. Which is quite insane.
Heh, so I saw the 'optimized' comment in a couple of other places too, and I'm really not sure why it's considered as such. I didn't know what I was doing half the time, so anything optimized is most likely accidental. The only thing I'm aware of keeping an eye on was limiting the number of dynamic lights.Ferretmanjcdenton wrote: Sun Apr 14, 2024 10:37 am How did you manage to optimise this so amazingly well?
It even allows for the usage of RELIGHTING add-on on mobile. Which is quite insane.
No other mods, no. 2 previous maps for RAMP 2021, but that's the extent of it. I only started playing Doom again in 2021, having not played it since ~1996.Ferretmanjcdenton wrote: Fri Apr 19, 2024 5:02 am You made other mods?
I would love to welcome you on my discord/telegram. I have a few famous mod creators there and we try to have a "helpful and open for everyone who is nice" community.
I reckon 50 - 75% of the textures are mine. The rest are OTEX and Hexen2. Hope you enjoy the new stuff!DoomKrakken wrote: Mon Apr 29, 2024 1:31 pm BTW, I forgot if this was asked already... but from where did you source the textures? Or did you make them yourself?
Thanks! Yeah, so I've been watching just about every playthrough on Youtube to make notes, and nobody seemed to notice the machete long jump thing. It's needed to reach several secrets, but not for anything else, so I didn't draw attention to it before. But some players came up with really unexpected workarounds, like using the recoil from the jezail to throw themselves into the secret areas backwards. So I thought I'd better add a tutorial. The khopesh will do the same, btw.artistPanda5 wrote: Tue Apr 30, 2024 11:35 am I enjoyed the 1.5 update! The new levels were enjoyable, and helped tie parts of the game together a little more. I also liked that there was a small tutorial-like section explaining how to use the Machete for long jumps (I didn't figure that out for a while when I first played the mod, I never really considered that it could be used that way).