well i tried a map only wad. and when i went to Doom II Stages. it said it couldn't find even the 1st mapNightFright wrote:I isolated each map and called them map01.wad, map02.wad etc. But a wad with all maps inside should work the same since the map names don't change.
DOOM to Heretic conversion pack and resource pack [V 1.25]
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Got a cool project idea but nothing else? Put it in the project ideas thread instead!
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- MrRumbleRoses
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Re: DOOM to Heretic conversion pack and resource pack [V 1.1
Re: DOOM to Heretic conversion pack and resource pack [V 1.1
Good news. I've released an updated version that can use stages directly from the DOOM/DOOM2 wads. You shouldn't need to move them to a separate wad now. Just remember to run the game as Heretic and to list the DOOM wad you are using before my mod files in your load order.MrRumbleRoses wrote:well i tried a map only wad. and when i went to Doom II Stages. it said it couldn't find even the 1st mapNightFright wrote:I isolated each map and called them map01.wad, map02.wad etc. But a wad with all maps inside should work the same since the map names don't change.
This is the first draft so there still may be some issues. But everything I tested seemed to be working.
- NightFright
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Re: DOOM to Heretic conversion pack and resource pack [V 1.2
That should make things a lot easier, actually. I will try this asap.
I also tried using this with Freedoom, but apparently they named their textures differently. Which is kinda weird for a project that tries to fully replace the Doom iwads.
I also tried using this with Freedoom, but apparently they named their textures differently. Which is kinda weird for a project that tries to fully replace the Doom iwads.
- MrRumbleRoses
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Re: DOOM to Heretic conversion pack and resource pack [V 1.1
well i will say, this makes things much easier than before. so thanks for this. i have noticed only 1 issue which is the health bonuses. but at least they still workMObreck wrote:Good news. I've released an updated version that can use stages directly from the DOOM/DOOM2 wads. You shouldn't need to move them to a separate wad now. Just remember to run the game as Heretic and to list the DOOM wad you are using before my mod files in your load order.MrRumbleRoses wrote:well i tried a map only wad. and when i went to Doom II Stages. it said it couldn't find even the 1st mapNightFright wrote:I isolated each map and called them map01.wad, map02.wad etc. But a wad with all maps inside should work the same since the map names don't change.
This is the first draft so there still may be some issues. But everything I tested seemed to be working.
- NightFright
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Re: DOOM to Heretic conversion pack and resource pack [V 1.2
One thing I noticed: When loading nerve.wad, it will still use Doom II level names. I fixed it manually by renaming map files to level01.wad, level02.wad etc. For some reason it seems GZDoom won't do the map name conversion internally.
Re: DOOM to Heretic conversion pack and resource pack [V 1.2
Freedom actually adds a large number of unique textures on top of replacements for all the official ones. So that is the missing ones you are seeing.NightFright wrote:That should make things a lot easier, actually. I will try this asap.
I also tried using this with Freedoom, but apparently they named their textures differently. Which is kinda weird for a project that tries to fully replace the Doom iwads.
Odd, the health bonuses seem to be working correctly on my end. Not sure what would causing it. What's going wrong with them on your end?MrRumbleRoses wrote: well i will say, this makes things much easier than before. so thanks for this. i have noticed only 1 issue which is the health bonuses. but at least they still work
- MrRumbleRoses
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Re: DOOM to Heretic conversion pack and resource pack [V 1.2
well. they "were" just the normal Doom health bonuses at 1 point, just with fucked up palette's. and they still worked like normal at the time
- wildweasel
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Re: DOOM to Heretic conversion pack and resource pack [V 1.2
I accidentally turned a Bastet into an unkillable ghost by damaging her while she was "invisible." I did have a mod loaded on top of this, so I'm unsure if this can happen with normal Heretic gameplay, but I feel like these enemies should be made either invulnerable during the vanishing act, or add some kind of failsafe during the See state that sanity-checks whether they're supposed to be invisible or not.
Re: DOOM to Heretic conversion pack and resource pack [V 1.2
I added the flags to be immune to splash damage and unable to enter her pain animation during her stealth state. Guessing that was what was caused it, being she already gets flagged for invulnerability. Also added a failsafe to her stun and melee states that will force her into her reappear state if it is detected she's invulnerable. Those fixes will be in the next update.wildweasel wrote:I accidentally turned a Bastet into an unkillable ghost by damaging her while she was "invisible." I did have a mod loaded on top of this, so I'm unsure if this can happen with normal Heretic gameplay, but I feel like these enemies should be made either invulnerable during the vanishing act, or add some kind of failsafe during the See state that sanity-checks whether they're supposed to be invisible or not.
Re: DOOM to Heretic conversion pack and resource pack [V 1.2
So, for now, we can play DOOM/DOOM2 and SIGIL/NRFTL in HERETIC ?
How about MASTER LEVELS ? Can we play too?
How about MASTER LEVELS ? Can we play too?
Re: DOOM to Heretic conversion pack and resource pack [V 1.2
It works with any DOOM/DOOM2 levels that do not use any custom textures/objects. So Master Levels should work.irukanjji wrote:So, for now, we can play DOOM/DOOM2 and SIGIL/NRFTL in HERETIC ?
How about MASTER LEVELS ? Can we play too?
Re: DOOM to Heretic conversion pack and resource pack [V 1.2
Ok, thanks for heads upMObreck wrote:It works with any DOOM/DOOM2 levels that do not use any custom textures/objects. So Master Levels should work.

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Re: DOOM to Heretic conversion pack and resource pack [V 1.2
Hi, why is this Wad file not working for me ? I tried putting it on Ultimate Doom, Doom 2, Heretic. An error appears in the form of missing textures. P.S.: I would be sincerely grateful if you explain everything to me and show me how to fix this error. P.p.s: Link to Screensots https://drive.google.com/file/d/18TqM9T ... sp=sharing https://drive.google.com/file/d/1Mc66SL ... sp=sharing https://drive.google.com/file/d/1YyDRF_ ... sp=sharing https://drive.google.com/file/d/1b9-fwt ... sp=sharing https://drive.google.com/file/d/1clnUvO ... sp=sharing https://drive.google.com/file/d/1rNjrRU ... sp=sharing https://drive.google.com/file/d/1uPXZM4 ... sp=sharing https://drive.google.com/file/d/1zHsRes ... sp=sharing
- wildweasel
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Re: DOOM to Heretic conversion pack and resource pack [V 1.2
I'm glad you reported your issue, but you need to Share your screenshots and set them to be visible to "Anybody with a link," otherwise nobody can see them.
Re: DOOM to Heretic conversion pack and resource pack [V 1.2
For me it works very well, i try mapsofchaos, and its awesome, only have warnings when loading, apparently some problems with brightmaps, see my log
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