DOOM to Heretic conversion pack and resource pack [V 1.25]

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MrRumbleRoses
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Re: DOOM to Heretic conversion pack and resource pack [V 1.1

Post by MrRumbleRoses »

NightFright wrote:I isolated each map and called them map01.wad, map02.wad etc. But a wad with all maps inside should work the same since the map names don't change.
well i tried a map only wad. and when i went to Doom II Stages. it said it couldn't find even the 1st map
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MObreck
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Re: DOOM to Heretic conversion pack and resource pack [V 1.1

Post by MObreck »

MrRumbleRoses wrote:
NightFright wrote:I isolated each map and called them map01.wad, map02.wad etc. But a wad with all maps inside should work the same since the map names don't change.
well i tried a map only wad. and when i went to Doom II Stages. it said it couldn't find even the 1st map
Good news. I've released an updated version that can use stages directly from the DOOM/DOOM2 wads. You shouldn't need to move them to a separate wad now. Just remember to run the game as Heretic and to list the DOOM wad you are using before my mod files in your load order.

This is the first draft so there still may be some issues. But everything I tested seemed to be working.
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NightFright
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Re: DOOM to Heretic conversion pack and resource pack [V 1.2

Post by NightFright »

That should make things a lot easier, actually. I will try this asap.

I also tried using this with Freedoom, but apparently they named their textures differently. Which is kinda weird for a project that tries to fully replace the Doom iwads.
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MrRumbleRoses
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Re: DOOM to Heretic conversion pack and resource pack [V 1.1

Post by MrRumbleRoses »

MObreck wrote:
MrRumbleRoses wrote:
NightFright wrote:I isolated each map and called them map01.wad, map02.wad etc. But a wad with all maps inside should work the same since the map names don't change.
well i tried a map only wad. and when i went to Doom II Stages. it said it couldn't find even the 1st map
Good news. I've released an updated version that can use stages directly from the DOOM/DOOM2 wads. You shouldn't need to move them to a separate wad now. Just remember to run the game as Heretic and to list the DOOM wad you are using before my mod files in your load order.

This is the first draft so there still may be some issues. But everything I tested seemed to be working.
well i will say, this makes things much easier than before. so thanks for this. i have noticed only 1 issue which is the health bonuses. but at least they still work
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NightFright
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Re: DOOM to Heretic conversion pack and resource pack [V 1.2

Post by NightFright »

One thing I noticed: When loading nerve.wad, it will still use Doom II level names. I fixed it manually by renaming map files to level01.wad, level02.wad etc. For some reason it seems GZDoom won't do the map name conversion internally.
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MObreck
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Re: DOOM to Heretic conversion pack and resource pack [V 1.2

Post by MObreck »

NightFright wrote:That should make things a lot easier, actually. I will try this asap.

I also tried using this with Freedoom, but apparently they named their textures differently. Which is kinda weird for a project that tries to fully replace the Doom iwads.
Freedom actually adds a large number of unique textures on top of replacements for all the official ones. So that is the missing ones you are seeing.
MrRumbleRoses wrote: well i will say, this makes things much easier than before. so thanks for this. i have noticed only 1 issue which is the health bonuses. but at least they still work
Odd, the health bonuses seem to be working correctly on my end. Not sure what would causing it. What's going wrong with them on your end?
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MrRumbleRoses
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Re: DOOM to Heretic conversion pack and resource pack [V 1.2

Post by MrRumbleRoses »

well. they "were" just the normal Doom health bonuses at 1 point, just with fucked up palette's. and they still worked like normal at the time
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wildweasel
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Re: DOOM to Heretic conversion pack and resource pack [V 1.2

Post by wildweasel »

I accidentally turned a Bastet into an unkillable ghost by damaging her while she was "invisible." I did have a mod loaded on top of this, so I'm unsure if this can happen with normal Heretic gameplay, but I feel like these enemies should be made either invulnerable during the vanishing act, or add some kind of failsafe during the See state that sanity-checks whether they're supposed to be invisible or not.
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MObreck
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Re: DOOM to Heretic conversion pack and resource pack [V 1.2

Post by MObreck »

wildweasel wrote:I accidentally turned a Bastet into an unkillable ghost by damaging her while she was "invisible." I did have a mod loaded on top of this, so I'm unsure if this can happen with normal Heretic gameplay, but I feel like these enemies should be made either invulnerable during the vanishing act, or add some kind of failsafe during the See state that sanity-checks whether they're supposed to be invisible or not.
I added the flags to be immune to splash damage and unable to enter her pain animation during her stealth state. Guessing that was what was caused it, being she already gets flagged for invulnerability. Also added a failsafe to her stun and melee states that will force her into her reappear state if it is detected she's invulnerable. Those fixes will be in the next update.
irukanjji
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Re: DOOM to Heretic conversion pack and resource pack [V 1.2

Post by irukanjji »

So, for now, we can play DOOM/DOOM2 and SIGIL/NRFTL in HERETIC ?
How about MASTER LEVELS ? Can we play too?
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MObreck
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Re: DOOM to Heretic conversion pack and resource pack [V 1.2

Post by MObreck »

irukanjji wrote:So, for now, we can play DOOM/DOOM2 and SIGIL/NRFTL in HERETIC ?
How about MASTER LEVELS ? Can we play too?
It works with any DOOM/DOOM2 levels that do not use any custom textures/objects. So Master Levels should work.
irukanjji
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Re: DOOM to Heretic conversion pack and resource pack [V 1.2

Post by irukanjji »

MObreck wrote:
It works with any DOOM/DOOM2 levels that do not use any custom textures/objects. So Master Levels should work.
Ok, thanks for heads up :thumb:
Msx_Stark5312
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Re: DOOM to Heretic conversion pack and resource pack [V 1.2

Post by Msx_Stark5312 »

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wildweasel
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Re: DOOM to Heretic conversion pack and resource pack [V 1.2

Post by wildweasel »

I'm glad you reported your issue, but you need to Share your screenshots and set them to be visible to "Anybody with a link," otherwise nobody can see them.
irukanjji
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Re: DOOM to Heretic conversion pack and resource pack [V 1.2

Post by irukanjji »

For me it works very well, i try mapsofchaos, and its awesome, only have warnings when loading, apparently some problems with brightmaps, see my log
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