Re: [WIP] Malice - Smooth As Hell [PLAYTESTING HAS BEGUN]
Posted: Tue Sep 22, 2020 8:04 am
Getting some debug text that seems to relate to the shield overlay transparency on the latest GZDoom devbuild.
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Okay so a couple of things I noticedValeriePalerie wrote:Getting some debug text that seems to relate to the shield overlay transparency on the latest GZDoom devbuild.
TheOldKingCole wrote:Okay so a couple of things I noticedValeriePalerie wrote:Getting some debug text that seems to relate to the shield overlay transparency on the latest GZDoom devbuild.
First, if you hold down the weapon zoom key the weapon will automatically zoom in and out rapidly, I know there is a way to fix this, but I don't remember it at the moment
Second, Even Though I am supposed to change my resolution to a 16:10 aspect ratio, the hud worked just fine in 16:9
Third, I'm not a big fan of all the random text on the center screen, if that could be moved to the bottom or top of the screen or removed outright that would be great, it makes seeing what the weapon alt modes text is frustrating
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And theeeeere's the hotfix I was talking about!ValeriePalerie wrote:Getting some debug text that seems to relate to the shield overlay transparency on the latest GZDoom devbuild.
There actually shouldn't still BE an "extra jumps" setting - I essentially made it ineffective by giving the player infinite jumps, so I guess I'll be removing that portion of the Options menu shortly.ValeriePalerie wrote:I've also noticed that holding jump pushes me straight up to the ceiling and then lets me aim-glide, and on the default "extra jumps" setting of 1 I can infinitely hop through the air
Spoiler:Only thing i found a little off putting was the lack of sounds on some things, but I am sure that's just because they haven't been added yet. I do hope you add a sound for when you punch walls, not sure why it bothers me when hitting a wall makes no sound. guess its just one of my little nitpicks.
Awesome - the way I've been doing it is this, essentially:Irozu19 wrote:Long time lurker, I'd love to play test if you still need people
I'm gonna see what I can do about the N7 Battle Rifle - sometime before playtesting began, I had the damage set lower, but it felt too weak and I wanted the rifle to feel more powerful than something like Doom's Chaingun or a generic FPS assault rifle. I haven't come across the bug with the shotgun's ADS, but it's probably an issue with the Delayed Input Detection scripts and their Decorate token items, which I'll try to have fixed by the time I send out Demo 4.JohnnyLongWang wrote:I’ve just tested DEMO 3 and this mod is looking good so far. Just a quick review of this epic mod.
The mod seems to be working well with add-ons like Brutal Doom Monsters only and the Project Brutality Monsters Standalone add-on.
The weapon sprites look detailed and very nice. Reloading animations and the punching animations are very smooth. The shotgun in particular is my favourite weapon, the recoil of this weapon is smooth and it’s satisfying every time I use it. However, ADS with the shotgun is glitchy. Sometimes when going ADS, it automatically zooms back out. The battle rifle is a little bit too OP and gibs the monsters almost every time, maybe lower the damage? All the weapons could sound louder and beefier with more personality. Also, I’m playing on my MacBook Air and the fire effects look great, but I suggest optimising the effects further for the Low End PCs. The movement mechanics is very fun, jumping and dashing around enemies really adds an extra layer to the gameplay. However, I’m not liking the infinite jumps because it allows you to exploit maps which kind of ruins the overall gameplay. Overall this mod is looking awesome and it's well on its way
I very much agree with the movement speed needing to be slightly fasterIrozu19 wrote:Okay a little bit of feedback :
-movement seems a little slow, I have the auto-sprint option enabled. Like a tiny bump in the default movement speed would be a benefit, unless I'm doing something wrong ?
- not sure how much of a headache it would be but to be able to dash while ADS, un-zooming would keep it balanced I feel.
- maybe its just me but the rocket launcher feels like it needs a little bit of splash damage, i didn't notice any.
- other than that the railgun is beautiful along with the shotgun, assault rifle feels a tad weak, alt fire feels good on it though.
Overall this is a ton of fun, keep up the good work !