BTW, Torm, just wondering, what you think of the ammo I had made {not graphically obviously though lol}
[For Weapon DECORATors] Plz! Just 2 Weapons Left!!!
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- Tormentor667
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Sorry for another bump, but:
@TheDarkArchon - Could you be so kind and change something about the weapon code of the staff of the undead, powered up state? What I wanto to have is, that the single projectile that has been launched by the weapon not acts like a projectile. It should act like the "little white ghosts" from Hexen (I think it's the Mage's most powerful weapon). The little ghost is spawned by the weapon just like the projectile's spawned right now (so you can launch more than one of them) and it attacks for a few seconds it's target and as soon as the target is dead, it searchs for another one, exactly likle their replica in Hexen. Could you do that? And just change that (the projectile or the powered-up state), I have already replaced the sprites and adjusted them a bit
@TheDarkArchon - Could you be so kind and change something about the weapon code of the staff of the undead, powered up state? What I wanto to have is, that the single projectile that has been launched by the weapon not acts like a projectile. It should act like the "little white ghosts" from Hexen (I think it's the Mage's most powerful weapon). The little ghost is spawned by the weapon just like the projectile's spawned right now (so you can launch more than one of them) and it attacks for a few seconds it's target and as soon as the target is dead, it searchs for another one, exactly likle their replica in Hexen. Could you do that? And just change that (the projectile or the powered-up state), I have already replaced the sprites and adjusted them a bit
- HobbsTiger1
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- Tormentor667
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- Tormentor667
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- Tormentor667
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- TheDarkArchon
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True: Change:
to:
Code: Select all
SOTU F 4 BRIGHT A_FireCustomMissile("UndeadProjectile",0,1,0,0)
Code: Select all
SOTU F 4 BRIGHT A_FireCustomMissile("HolySpirit",0,1,0,0)
- Tormentor667
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