Map with lots of models, please test

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Siberian Tiger
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Re: Map with lots of models, please test

Post by Siberian Tiger »

Enjay wrote:I just remembered that there was (and probably still is) a console command in GZDoom that you could bind to a key to dump a whole bunch of relevant performance information to a text file. I can't remember what it was and I'm not able to check ATM but I *think* it was something logical like "benchmark".

Code: Select all

bench
Enjay wrote:I don't remember if you had to enable a logfile first or whether the command automatically created a logfile.
The latter; although it only outputs the statistics in a text file, nothing is really 'logged' as like in a logfile.
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Enjay
 
 
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Re: Map with lots of models, please test

Post by Enjay »

Thanks for the memory refresh. I knew the command had a logical name, I just got the wrong logical name. :)
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Nash
 
 
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Re: Map with lots of models, please test

Post by Nash »

Epic Bumpage!!!

Sorry for the bump, but does anyone still have these files?
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Kappes Buur
 
 
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Re: Map with lots of models, please test

Post by Kappes Buur »

You mean those ?
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test3.pk3
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test.pk3
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Nash
 
 
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Re: Map with lots of models, please test

Post by Nash »

Thanks!
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Remmirath
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Re: Map with lots of models, please test

Post by Remmirath »

Probably no one is going to give a shit about this anymore, but for shits 'n giggles I ran this wad on my current machine, with GZDoom revision G1.9pre-327-gb91d5d5

Here's the framerate:
Spoiler:
18FPS

And here's my system specs:
Spoiler:
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