Doom 64 Stuff (Update. 10/1/2010)

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SamVision
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Re: Doom 64 Stuff (Updated! 8/10/2010)

Post by SamVision »

Footman wrote:Image
Improved Chaingunner. :)
:wub: :wub: :wub:
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DavidPH
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Re: Doom 64 Stuff

Post by DavidPH »

Gez wrote:One thing that's needed is to turn TICRATE from a constant into a MAPINFO->GameInfo variable. Because it's 35 for all the classic PC games, but it's 30 for Doom 64.
Interestingly, I tried that a while back. Posted a patch in the WIP thread, but shortly thereafter lost interest due to some bugginess that I didn't feel like dealing with. (Also, I added it to GAMEINFO because I wasn't sure how stable dynamic TICRATE could be made.)
Footman
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Re: Doom 64 Stuff (Updated! 8/10/2010)

Post by Footman »

Update released. First post has the details as always.
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Mr.X
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Re: Doom 64 Stuff (Updated! 8/24/2010)

Post by Mr.X »

New version has the following error in GZDoom

Script Error "D64StuffGZ.PK3:decorate/monsters.txt" line 139:
Unexpected Character: (ASCII 92)
Footman
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Re: Doom 64 Stuff (Updated! 8/24/2010)

Post by Footman »

Mr.X wrote:New version has the following error in GZDoom

Script Error "D64StuffGZ.PK3:decorate/monsters.txt" line 139:
Unexpected Character: (ASCII 92)
Don't have any idea how I missed this. Uploaded fixed version.
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Per-Scan
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Re: Doom 64 Stuff (Updated! 8/24/2010)

Post by Per-Scan »

Is the texture pack just for people to create their own levels? I presumed it would replace the 'standard' textures in Doom (II) but when I drag and drop it onto my GZDoom icon it doesn't seem to replace anything... :)
Footman
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Re: Doom 64 Stuff (Updated! 8/24/2010)

Post by Footman »

Pedro Lambrini wrote:Is the texture pack just for people to create their own levels? I presumed it would replace the 'standard' textures in Doom (II) but when I drag and drop it onto my GZDoom icon it doesn't seem to replace anything... :)
Correct. Just for people to make their own levels. There aren't any one-on-one replacements of the same size from the Doom 64 textures.
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Per-Scan
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Re: Doom 64 Stuff (Updated! 8/24/2010)

Post by Per-Scan »

^
Is it possible to make replacements or is that just too time consuming?
Footman
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Re: Doom 64 Stuff (Updated! 8/24/2010)

Post by Footman »

Pedro Lambrini wrote:^
Is it possible to make replacements or is that just too time consuming?
Too time consuming and it would look really, really awkward anyways.
Footman
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Re: Doom 64 Stuff (Updated! 8/24/2010)

Post by Footman »

Bump, but for good reason:
Image
;)
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scalliano
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Re: Doom 64 Stuff (Updated! 8/24/2010)

Post by scalliano »

:surprise: :surprise: :surprise:
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SamVision
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Re: Doom 64 Stuff (Updated! 8/24/2010)

Post by SamVision »

:shock: How?!
Footman
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Re: Doom 64 Stuff (Updated! 8/24/2010)

Post by Footman »

Model. GZDoom. :P
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SamVision
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Re: Doom 64 Stuff (Updated! 8/24/2010)

Post by SamVision »

Footman wrote:Model. GZDoom. :P
Oh... :glare:
Footman
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Re: Doom 64 Stuff (Updated! 8/24/2010)

Post by Footman »

Yea. :P

Been tested and yes, it does indeed work with Skulltag.
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