Hey guys! I know I haven't posted here in a long while. Things happen, things change, and sometimes its for the better!
I'm still most definitely working on this project. Its just there's a lot to do for one person. It's changed considerably since last I posted.
Here's some screens of the latest changes and progress!
Hack and slash!
Taking aim:
The evil-run ruins of Castle Alunbrach:
Your Stat screen:
Just a little bit better:
You could light a lot of candles with that:
Knight-cicle, anyone?
Triple-threat!
This laser-type weapon is good for knocking back foes:
The church on the other side of the bay:
Direct hit!
New things already implemented:
- New experience and levelling system
- Increasing damage
- %chance to do critical hits
- enemies also level up the further you progress (You can still grind previous levels for experience since enemies will slowly respawn)
- elemental upgrade runes for weapons (fire, ice, poison, thunder)
- stat screen showing important info
- new status bar
- 15+ brand new enemies (many are area specific)
Things need to implement:
- New Dialog system to try and avoid StrifeDialogs (messy and prone to errors)
- New screen for buying merchandise (I need help with this one badly)
- Mapping (i've got 4 maps done, out of 17)
- Some bugfixing with experience system (nothing crippling)
- Music (minor point)
What I need right now is a very good ACS guru to help me with a new menu system for buying items. Something that can be activated by a strifedialog (I have an idea how to implement this at least)