
[Dead] Zombi Outbreak
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Hey cutty, I got some sounds I think might fit the weapons better. If you like them I got more I can put up if you want, I neglected to include the pistol though as it has yet to be replaced.
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Sounds.zip
- A shotgun blast, a smg shot, a rocket launcher firing, and an explosion.
- (98.67 KiB) Downloaded 35 times
- Captain Ventris
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Well, the gameplay was great, and I think would be far enhanced in the long run by the player being faster, and by the copter dropping ammo, health, and maybe, rarely, instead of ammo and health, it could drop an ally, who would proceed into the the house and defend. Maybe there could be a hole in the roof where items drop in.
And, if a couple more rooms, just minor ones, were added, maybe not with entrance points, but just defendable rooms, the level would be awesome.
And, if a couple more rooms, just minor ones, were added, maybe not with entrance points, but just defendable rooms, the level would be awesome.
I've been playing quite a few other games recently and when you come back to Doom you realise just what squat midgets the Doomguy and his ex buddies really are and how ridiculously low the Doomguy's POV is. I kept trying to uncrouch even when I wasn't crouched because my eye level seemed so close to the floor compared with other games. This mod uses pretty tall and normally proportioned enemies - perhaps raising the player's eye height might be worthwhile for this mod?
- Cutmanmike
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@chris, you should post your issue over at the Gzdoom forums over at drdteam.org
Anyway glad you guys like it. I was thinking all that work wasn't going to pay off! I might make a few changes before I release it. But new/bigger levels? No, I don't think so. The bigger the level the easier it is to run away. Not to mention it would require more zombies, and when it gets to about 500 you'll most likely get lag issues. If you want to do your own level, be my guest. Btw anyone tried nightmare mode yet?
Oh and quit bugging me to change sounds and graphics already. Does it really matter?! (Yes chrono I got your pm and will use some of those when I get round to it)
Anyway glad you guys like it. I was thinking all that work wasn't going to pay off! I might make a few changes before I release it. But new/bigger levels? No, I don't think so. The bigger the level the easier it is to run away. Not to mention it would require more zombies, and when it gets to about 500 you'll most likely get lag issues. If you want to do your own level, be my guest. Btw anyone tried nightmare mode yet?
Oh and quit bugging me to change sounds and graphics already. Does it really matter?! (Yes chrono I got your pm and will use some of those when I get round to it)
- Cutmanmike
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- Alterworldruler
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- Cutmanmike
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I actually thought going outside was a nice touch. While the house is protected, it's cramped, making it hard to escape if the zombies swarm inside. At least you can try and attack them outside where you can move around more but are less protected.
The only thing I'd fix is the Zombie AI. Even when I was outside, some of the zombies would get distracted and try to break inside the house rather than attack me. Of course, I imagine this is hard if not impossible to fix.
Edit:
I'm going to be honest and say I don't like the player's run speed. I know it was slowed down to make things tense and harder, as you could easily outrun the zombies at a normal clip, but it doesn't feel right. It makes the player character seem lacksadasial or crippled instead of concerned with his survival. If I was in the same situation, I would be running the entire time until I ran out of energy. A stamina bar would be nice, where you could run for a while but couldn't forever. I have no clue if this is possible in ZDoom, however.
I feel the same about how the player reloads the shotgun. It feels too slow and artificial. An easy fix would be to have the player reload it slightly faster, but have a random chance of fumbling when trying to insert the next round and then utter something like "Dammit" or "It's jammed!" I can try coding something up if you're interested.
The only thing I'd fix is the Zombie AI. Even when I was outside, some of the zombies would get distracted and try to break inside the house rather than attack me. Of course, I imagine this is hard if not impossible to fix.
Edit:
I'm going to be honest and say I don't like the player's run speed. I know it was slowed down to make things tense and harder, as you could easily outrun the zombies at a normal clip, but it doesn't feel right. It makes the player character seem lacksadasial or crippled instead of concerned with his survival. If I was in the same situation, I would be running the entire time until I ran out of energy. A stamina bar would be nice, where you could run for a while but couldn't forever. I have no clue if this is possible in ZDoom, however.
I feel the same about how the player reloads the shotgun. It feels too slow and artificial. An easy fix would be to have the player reload it slightly faster, but have a random chance of fumbling when trying to insert the next round and then utter something like "Dammit" or "It's jammed!" I can try coding something up if you're interested.
Last edited by Snarboo on Thu Jul 05, 2007 4:06 am, edited 2 times in total.
- Cutmanmike
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- Cutmanmike
- Posts: 11353
- Joined: Mon Oct 06, 2003 3:41 pm
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